
The classic first person shooter from Crytek is back with the action-packed gameplay, sandbox world, and thrilling epic battles you loved the first time around – now with remastered graphics optimized for a new generation of hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Aug 27 → 8.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.8Kreviews | 78% | — | $7.9M |
| $29.99 | 7.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сыграл 10ч как ремастер топ, багов нет да и оптимизация норм. Советую поиграть
Геймлей - неплохой, ради него действительно хочеться играть, кроме боссов, вертолётов, пришельцев вне их логова и вертолётов пришельцев. В игре заявляется про стелс, аж костюм может становится невидимым, есть глушители почти на все виды оружия, но сделано это через жопу и даже если пытаться играть по стелсу: как только ты стреляешь, ты выходишь из инвиза и теряешь всю энергию, а она нужна для быстрого перемещения и щита. И игру я дропнул из-за невыносимо тупого сюжета, мне прям воротит от этого ну очень крутого блокбастера, настолько что дальше у меня в это желание играть нет
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.9M | 9.8K | 89% | $24.99 | |
| $8M | 12K | 87% | $29.99 | |
| $8M | 11K | 96% | $19.99 | |
| $7.9M | 29.8K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 9.3K | 86% | $29.99 | |
| $9.5M | 12K | 81% | $29.99 | |
| $149.6K | 189 | 94% | $29.99 | |
| — | 905 | 80% | $9.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $1.2M | 17.4K | 75% | $2.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $29.99 |
| 1.3Kratings |
| 60% |
| — |
| not modelled |
| $10.49−65% | 176ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nano suit pode ser o melhor investimento que um brasileiro pode fazer, estava conversando com minha namorada sobre conseguir ficar invisível, ganhar super poderes. Genial, posso trabalhar em qualquer setor e se der ruim, sou evaporado automaticamente retirando qualquer tipo de gastos com enterro ou mesmo crematório. O governo deixaria? Não mas foda-se, não eh da conta deles!!! Agora sobre o jogo: muito bom, tem alguns bugs mas nada que reiniciar a missão não resolva. Se o seu pc roda crysis, vale a pena dar uma chance pelo marco histórico que o jogo representa.
На кураже после прохождения 2 части, решился все же сменить отзыв на более развернутый: Само собой начинаем с плюсов игры: Нанокостюм как основа геймплея. Режимы силы, брони и маскировки дают свободу, которой в 2007 году почти не было. Ты сам выбираешь стиль. Игра не навязывает — она предлагает. Открытые песочницы вместо коридоров. Острова Лингшан — это огромные пространства, где каждый бой можно пройти десятками способов. Взрывать, обходить, прятаться, устраивать хаос — всё работает. Физика и разрушаемость. Деревья падают, хижины разлетаются, машины превращаются в металлолом. Даже сейчас это ощущается впечатляюще. Атмосфера научно‑фантастического боевика. Сначала — военная операция против корейцев, потом — внезапный поворот в сторону инопланетной угрозы. Темп меняется, масштаб растёт, а напряжение держится до финала. Немного о минуса: Сюжет подаётся суховато. В Far Cry 1 сюжет был куда более крутым и продуманным (хотя для меня эти игры почти одинаковые) Он интересный, но персонажи не раскрыты, а диалоги иногда звучат как из военного сериала нулевых. Вторая половина игры менее гибкая. Когда появляются пришельцы, структура уровней становится более линейной, а бои — хаотичнее. Crysis — это не просто шутер, а песочница возможностей, где каждый бой превращается в маленькую историю, придуманную тобой. Игра устарела в деталях, но не в духе: она всё ещё дарит чувство силы, свободы и эксперимента, которое редко встретишь даже сейчас. Но как ни крути, но эта игра культовая
No cloud saves in 2026. That's an auto negative review and an auto return. No one has time to play the same ♥♥♥♥ over and over because you can't implement an easy-to-implement feature.
Боевая классика в современной обертке. Вкусно.
Crysis Remastered defines a distinctive sandbox experience where the protagonist’s high-tech attire facilitates a breathtaking degree of tactical freedom across expansive maps. Every encounter invites creative problem-solving, as shifting between silent infiltration and brute force enables players to dictate the tempo of their engagement against diverse military and alien forces. Cloaking and armour modes necessitate careful energy management, turning standard movement into a deliberate test of resource efficiency during high-stakes skirmishes. Such systems allow for dynamic approaches to primary objectives, while optional side tasks encourage thorough exploration of the lush, tropical environment before it transforms into a haunting, ice-bound alien landscape. Combat against North Korean operatives creates notable friction, as these foes utilise identical nanosuit technology to challenge the player’s dominance. These encounters often force a repetitive cycle of trial-and-error, which contrasts sharply with the empowering feeling of outsmarting lesser enemies through clever use of suit abilities and environmental positioning. Technical performance has seen a substantial improvement, with seamless transitions between mission sectors replacing the intrusive loading screens that historically interrupted the flow. Persistent visual oddities, including minor clipping and occasional flickering within specific light cones, remain present but rarely interfere with the otherwise smooth and exhilarating sense of locomotion. Weapon management occasionally feels somewhat cumbersome, specifically when monitoring ammo counts or attempting to swap tactical attachments under heavy fire. The tactical display and mini-map also prove susceptible to enemy jamming, a detail that adds a layer of harsh realism but can feel undeniably disruptive during critical combat manoeuvres. Atmospheric shifts mirror the escalating intensity of the narrative, moving effectively from a grounded military operation into a surreal sci-fi spectacle. Whilst the core design occasionally betrays its age compared to later entries in the franchise, the underlying mechanical depth ensures the experience remains remarkably relevant for modern shooter enthusiasts. Overall, this revitalised classic succeeds by prioritising player agency and technical refinement over simple linear progression. Anyone seeking a high-octane FPS that rewards experimentation and tactical planning will find immense satisfaction here, provided they are prepared to overcome the occasional difficulty spike during intense confrontations with well-equipped enemy squads.
Crysis!
Честно говорая, в оригинал не играл. Но играя в эту игру кажется что её делал, ну или срежесировал Майкал Бей. Графн красивый, стрелять... Ну хоть не как в халф-лайф 2. Короче, техно шутерок на вечерок.
Топовый костюм есть, персонаж который говорит есть, инопланетное оружие есть, инопланетяне есть, создание оружие против инопланетяне есть, проще говоря хорошая пострелушка с топовым костюмом.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.