
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
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About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 101 reviews with recorded playtime.
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,制作组也很活跃。顺便提出几点建议希望开发者可以考虑下: 1.手动保存:目前只有阶段结束后的自动保存,遇到一些需要重新读档的情况往往要给全部幸存者重新安排工作很麻烦。 2.食物防腐/延缓腐败:在一座仍有电力供应的现代城市里幸存者们搞不到一台冰箱用来保存生鲜食物非常的不合理,且冰箱完全可以用来制作冰镇的饮品和甜品作为提振士气的新手段。 3.更具特色的避难所:游戏里的避难所除了位置不同外几乎没有任何区别,希望部分避难所可以根据各自特色有不同效果,比如银河街机厅可以获得士气增益,但噪音会招来丧尸更猛烈的进攻,又或者囤积狂的屋子每阶段有概率找到额外材料、餐厅能够制作独特的食物等。 4.种植园和集水器应该作为可升级的工作站而非固定资源点。 5.天气:总是晴天太单一了,希望可以加入能让丧尸更加狂躁或者幸存者更难被发现但有几率感冒的暴雨天气来提高游戏性。 6.NPC任务:86号公路这么多幸存者和一大片可探索区域不多利用一下太浪费了,希望可以有类似收集指定物品、寻找失踪人员、清理丧尸降低威胁、物资交换一类的随机任务增加游戏性。 7.资源超多又超级危险的新地图比如游乐园、大型商场等。 8.更多随机事件或人物事件,或者增加触发概率也行。 9.可以扩大探索范围的方法:希望游戏可以加入能扩大拾荒范围的方式,可以是新的幸存者特质,也可以是可收集的拾荒工具比如地图册自行车一类的道具。 10.杀人给一个永久士气损失debuff很不合理,因为有的npc本就怀揣敌意,总不能让玩家碰见了只能逃。不如给罪责难逃更长的持续时间或者让幸存者在一定时间内抗拒外出。 暂时能够想到的就这么多,总之这款游戏还是相当有潜力的,不论是扩展生存沙盒的玩法还是添加更多逃生方法走线性剧情都是未来可期,不过我更想全都要。
This is more of a wait and see review. The vision is there, but there are a few problems. The absolute worst part of this game is the combat. It feels awful. Timing out zombie attacks are awkward and not obvious, at least to me, and sometimes even if I dodge, there is some sort of input delay and makes the fight super frustrating. Then introduce 1 extra zombie to a fight, and you get stun locked to hell, and lose your save file. I have restarted twice now, because I would get a zombie on each side of me and get boxed in, stun locked, and then die. Even shootin your gun feels weak. I feel like guns, especially since they are more rare and harder to maintain, should have a much greater impact and punch, but it feels like a pellet or BB gun. I really enjoy the base building, management, and survivor stuff. The events are interesting, and when you are fed bread crumbs of the story, it hits well. Additionally, the game has an awesome setting and charming art style. I will come back when I see some more updates to combat. With some more refinement and balancing (Make guns more punchy please!), I could see myself enjoying what is offered here. Until then, I slumber.
This game is incredible. When the trailer originally came out, I was excited, but couldn't play it because I only had a switch. This was the first game I picked up when I bought my steamdeck, which it runs incredibly on
I love this game, I can play it every day, but I need a new update to keep playing because I've already explored all the places and stories. I think we should add a story for both of the base characters, New base characters and more stories for them will make the game more fun and lively.
前期很过瘾,时间长一点就能体会到制作组的恶意。 那个文森是怎么回事?救了三回都 尸变,不想给玩家用这个角色可以直说,浪费我的药 还有最恶心的食物腐烂系统,烂的比我吃的都快,我一个人专职做饭,一个白天也就够做两餐,这是逼着玩家吃生肉吗?整个城市就找不到一个冰箱?你做个开关,让玩家自己选择要不要食物腐烂不行吗? 真是越玩越生气,还没有手动存档,队友尸变就一点法没有,跑出避难所的时候还撞死我一个残血的,瞬间心态就炸了,玩的这么长时间,又重开吗!!! 差评先,什么时候制作组让玩家有的选再说,我是来玩游戏的,不是来被制作组玩的
Ya ben bunu geçen yıl oynamışım da önermeyi unutmuşum. Neyse yakın zamanda gene felaket sardı dedim bari şimdi önereyim, oldukça keyifli çünkü. This War of Mine + zombi oyunu. Zaten bunu yazınca çakarsın olayı ama bu oyunun amacı hayatta kalmaktan ziyade kaçmak. Onun dışında üs kur, takas yap, yemek yap, başka hayatta kalan kişileri ekibe kat derken akıp gidiyor. Yalnız inanılmaz geriyor adamı. Bazı bölgeler zombi yığını resmen, bulmaca gibi her birini teker teker söküp etrafı temizliyorsun. Kaçmak ana amaç demiştim, Walton şehrinden çıkmak için uğraşıyorsun. Hikaye bu, piçerik yok başlangıcı böyle zaten. Keşke üslere daha fazla dekorasyon ekleme, ne bileyim elemanlar için farklı kıyafetler falan olsa. Bu şehirden kaçma noktasını bir tık geriye çekip hayatta kalmayı bir tık ileri taşısalar enfes olacak. Oyun erken erişimde ama başından sonuna kadar oynanıyor, tam oyun yani. Yalnız bazı haritalarda optimizasyon sıkıntıları var, bir de bir malikane haritası var, orada oyun inatla çöküyor (mecburi bir alan değil) onun çözülmesi lazım. Tavsiye edilir mi? Edilir.
Yeah but nah. I played the demo a year ago, I bought the game and played now. The concept is good, graphics decent, complexity just enough but combat hasn't changed and it's ♥♥♥♥. If you miss your first strike then it's game over soon. Not to mention the classic trope "weapons break after hitting 5 zombies". For a "broken bottle" I get it but bone saw or halebard?? It's a shame as this could be a great casual game, something to enjoy 1-2 h in the evening, with a focus on the story (like Rebuild 3) but right now it tries to be Grim Dawn and "git gud" ♥♥♥♥♥♥♥♥. Wait for combat update news otherwise you'll end up with another game in the library that took a bit over the 2h refund limit to figure out it sucks.
Please add Turkish language support! There are thousands of Turkish players who would love to play this game in their native language. A game with so much story and atmosphere deserves a Turkish translation. Please consider adding Turkish. It would mean a lot to your community. ❤️
我只能说,不好玩。这个国家的所有工具,武器都是废铁制造的吗?而且城市明明还有电却加入了食物腐烂。我打游戏是为了快乐,不是被教育食物会烂。
One of the best zombie games, don't let other people tell you different. In terms of zombie base survival realism its the best. It's a more manageable state of decay, more intuitive than project zomboid, good enough combat to make a enjoyable gameplay cycle. Pros: Great management system Fun repetitive gameplay Cool missions Zombie this war is mine Rewarding to find resources Cool NPC interactions Zombie variants Cons / Ideas for improvement / DLC? : Cool idea for base defense, where maybe a horde attacks and you have to gun down hundreds of zombies. Makes gun and ammo collecting a more deeper system Resources at random can create constraints which you'd go to certain areas for no reason Needs full automation and survival mode, where instead of escaping, you survive for as long as possible with the hordes i mentioned earlier, adding resource creation such as creating fasteners etc. Maybe add mines? or some kind of harvesting mechanic with characters who harvest resources such as wood and metal to refine resources. Maybe for final day of survival mode make a super zombie or a really large horde.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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