
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
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About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
все очень плохо, единственное это карты нормальные
The good points: ok gameplay, gamestudio is reviving the genre ( or at least is trying to). bad points: enemies attack in waves and especially in the beginning it will overwhelm you, partly because there is no guide to speak of( yeah those pop up things dont count). Sometimes crashes. Some enemies do enormous damage and if you are just starting to build up your base, before those enemies are destroyed they take down 3/4ths of your base. It feels like its unballanced and i get it, high learning curve and brutal and all that but there is a fine line between being brutally ( and fun at the same time) and just trashing the player. The latter will cause for a large amount of bad comments and negative reviews. Oh and no this is not the successor or the whatever you want to call it of the game of the similar genre called Majesty. My rating is MEH with potential.. if you want me to put a number on it its a solid 5/10 with potential to be more if things change ( which i have my doubts ).. plus it has some serious bugs that need to be fixed. I do wish steam would have a neutral option because for me this a neutral comment. if you really want to test this game out wait on a sale. It is fun when it works and not beats you over the head with overpowered enemies
Love Majesty style games, but this one feels unfinished and boring. I lost interest very quickly as a result. The ememies take forever to die(way too much health) and your heros are too weak. Takes forever to kill anything and there is no time for you're heros to get strong or money to defend(towers are too expensive).
На вкус игра повторила механику славной серии Majesty с дополнениями в виде прокачки замка и другими маленькими плюшками. Прошёл с удовольствием и после прокачки замка захотелось пройти всю игру заново на самой большой сложности. Недостатки: - был квест привести рыцаря для мертвой невесты, решение нашел чисто случайно построив рядом зал рыцарей... Не очевидно, описали бы детальней. - Была проблема с квестом "зажечь костры", возможно я делал это поздно, но часть костров загоралась, а часть нет. - уровень Бабы Яги, выглядит на большой сложности не реалистичным чтобы выполнить все дополнительные задания, возможно, это я не смог разгадать стратегию переигрывая 5 раз, больше желания не было :) В остальном игра отличная, дарит приятные воспоминания и приятное времяпровождение.
Я вот поиграл немного и считаю, что игра не заслуживает "смешанных" отзывов. Да, она сыровата, есть некоторые проблемы багами, с балансом, с поведением болванов, но это в данный момент самое близкое по геймплею (!) к той самой Majesty. В какие бы играл, вдохновленные Majesty, я не играл, всегда было ощущение, что это не то, а здесь я чувствую, что это кривой и недоделанный, но духовный наследник Majesty. Полагаю, если вы дадите игре шанс, а разработчику возможность допилить эту игру, то мы можем получить продолжение той старой доброй Majesty, которое не появилось за столько лет.
This game had great potential, but the dev doesn't understand anything about balance. Having mega-strong boss units come trounce your base every 7 minutes or a 10k hitpoint dragon summon 30 enemies with him to trounce your base in less than 10 minutes into a mission is ♥♥♥♥♥♥♥♥. You have no real time to prepare, and once they leave, you get almost no time to recover. There are even side missions that take specific characters of a certain level (which happens to be the slowest hero so he doesn't catch the bad guys before others do) and you cannot direct one specifically to train, meaning you can spend HOURS waiting on this while the rest of the mission is finished. Seriously, I WANT to like this game, but it becomes a time waster half-way through. Its sad, really. The mechanics have real potential, if only a dev with the knowledge to bring about that potential had a hold of it.
发售这么久了,游戏恶性bug还是这么多,玩了俩关就遇到好几个严重影响游戏的bug
优化差,帧数太低 中文字体太小,希望UI与文字大小能设置,太小导致下面一排建筑的外形也不好辨认 抗锯齿只有TAA也太糊了,我FXAA呢? (被防御塔的攻击频率急晕)
你们的AI到底是怎么写的?英雄各种迷惑行为,你们的测试人员玩过自己的游戏吗?
В целом удачная вариация на тему "Majesty" со своими особенностями и недостатками. Место действия - славянское сказочное королевство, о чём вам изредка будут напоминать некоторые боссы (Баба Яга, Змей Горыныч) и часто - суровые лица местных героев, а также попытки авторов в мрачность и серьёзность происходящего. Механики взяты из "Majesty" с большей ролью караванов, дорогими заклинаниями, дешёвой кузницей. Разделения на три пути (свет/тьма/нейтралы) нет, нанимать героев можно без ограничений. Разделения на профессии/расы нет. Самые сильные герои - на втором уровне замка; доступные на третьем уровне у меня лично не показали себя ни разу. Есть прокачка на глобальной карте. Есть три уровня сложности, я прошёл на нормальном (минимальном) и не имею желания перепроходить игру на более высоких сложностях. Многие миссии затянуты, что усугубляется тем, что рейнджеры разведывают карту неохотно, а герои слишком часто бегают домой без надобности. Рекомендую, но только большим любителям "Majesty" вроде меня.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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