
Pascal's Wager: Definitive Edition is a challenging action role playing game set in a world of dark fantasy. Step into the shoes of Couriers, as they discover the tale behind the mysterious Dark Mist.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
老实说这才是我这个年轻人的第一款魂,高考完在taptap上买了搓屏幕通关,和艾希一起应该算是我最早通关的“单机” 后来入了魂3,对魂系游戏才有了名词和内涵上的认识。一年前在ipad上购入了一份,用手柄重温了一次,发现自己最早玩得一款单机魂味竟然这么正。虽然早就在各种魂游里体验了那么多流畅的画面和趣味的动作系统,可是偏偏在这款手感迟滞、画面粗糙的移动端类魂里,我能体验到类魂里最舒适的游戏节奏,紧张地探索耐心地搜图,适度的战斗系统,带来一种洗尽铅华返璞归真的游戏体验。 当然了以上也必然有自己的情怀与养老成分的加分,但不论如何已经是购入的第三份了,算是从私心和个人角度来说,非常偏爱的一个游戏
游戏其实没什么问题,打折这么便宜不要求太高,但是我有个问题是,为什么制作组搞了一个又臭又长的成就,就是不吃卵打4周目及以上的成就,尼玛的制作组,我魂游有三个结局打个3周目也就差不多了, 你妈的PC适配的又不咋地,我他妈赤石还要吃他妈4遍以上,真是操了,真尼玛的傻逼 还有尼玛的开局搞什么轻松模式、普通模式,选轻松模式还会不能完成成就,中途还不能改,尼玛要不然就没有模式选择,要不然就有模式选择不关成就,纯他妈恶心人的,草泥马的。
手感烂出天际,玩了这么多游戏从来没见过这么烂的镜头调教,跑步视角放大没有一点缓冲,走路也跟飘在天上一样,RB+RT放战技更是逆天
曾经心中的国产+世界第一类魂,现在也是本人心中的第二,第一已经让位给《明末 渊虚之羽》了,但依然非常感谢老杨和巨人团队带来的《帕斯卡契约》,很棒!
Очень годный лайтовый соус лайк с атмосферой готики+фейбл. За свои деньги для игры от которой ничего не ждёшь превосходит все ожидания. Топорность игры тоже, лично для меня, делала этот самый вайб старых игр в которые все равно хочешь играть за атмосферу.
Retro modern gaming. There are a bit stiff gameplay unfortunately. Take a medieval fantasy journey with playable characters. The story is well done for a little studio. ⭐5/5⭐
[h1]手感梆~ 硬。[/h1] 也许后面会有不错的剧情,但实在坚持不到那个时候了。
Я в шоке с того, что это мобильная игра, изначально была. Я бы игру охарактеризовал как тестовый пробник перед Wuchang: Fallen Feathers.(Это делали разные китайские разрабы, но схожести есть) В игре интересные, запутанные, а то и душные локации, особенно в ДЛС. Исследовать лутаться и сражаться интересно и есть и блок и парирование. Мне не понравились комбо удары... нажать RB потом RT - это одно комбо. Нажать RB потом подольше зажать RT - это другое комбо.И есть последнее которое у меня почти не получалось - это длительно зажать RB потом длительно задать RT. У меня получалось либо 1 или 2е комбо. Добротный соулс лайк.
Even when I’m not enjoying a souls game I try to find one redeeming feature; something that the game does right despite not appealing to me personally. Unfortunately Pascal’s Wager doesn’t just need a bit more time in the oven, it needs to be put aside entirely and forgotten about. I suppose the fact that it started off as a mobile game should have already sent some alarm bells ringing, but other titles have managed to transition quite well from smaller screens to big ones, and the store page promised entirely reworked controls along with the upgraded graphics. In any case, I pressed start, met up with protagonist Terrance, and watched the opening cinematic which set the scene. My hopes were still high when I played through the tutorial area. Movement was fine, although the camera was incredibly jerky, as if I was dropping frames. After investigating online this is supposedly a feature rather than a bug, but it was an ominous omen of things to come. Combat-wise, you have your typical light and heavy-attack, dodge roll and simple parry system, and unlock further skills that use you “rage” meter that you build up by either dealing or taking damage. Now all this is fine in theory, but as I got a bit deeper into the game I realised there is one major problem : it’s unbelievably clunky. All the attacks, even the faster ones, take too long to pull off, with a notable lag between the button input and the animation. Hitboxes are completely random, either oversized or undersized, meaning you can be standing right in front of your target and still miss completely. I think the absolute worst feature is that not only do your enemies not react to your attacks, but it doesn’t cancel their animations so after you hit them you don’t have time enough to parry or dodge their counterattack. Furthermore, you own animations are interrupted when you get hit while doing them and this, coupled with the excruciatingly slow windup time, made me want to throw my controller across the room. I love hard games, obviously, otherwise I wouldn’t be doing this tier list, but Pascal’s Wager isn’t particularly hard, it’s just incredibly frustrating. About halfway through the game I got so annoyed about the randomness of melee encounters that I ended up relying on hit-and-run tactics which boiled down to using two attacks : a lunging thrust and a spinning dodge. Both of these allowed me to deal damage from afar and carried me through to the final boss. But it wasn’t particularly fun. So how does Pascal’s Wager attempt to innovate the genre? First up is the “sanity” mechanic that drains on every hit until it reaches “abnormal” and eventually “lunatic” status. Abnormal will buff some stats while debuffing others, whereas lunatic spawns a phantom clone for you to deal with. Bosses get harder in the lunatic phase, too, though your increased stats more than make up for it. I’ll admit I more or less ignored this mechanic all together. The game also allows you to switch between your main character and a sub-character, with the change happening automatically if one of the two dies. There are three to choose from (four including the DLC), unlocked as you progress through the story. Which led to another issue, as while they all level-up equally, their skills still need to be unlocked individually, and they all share the same upgrade materials. I chose Norwood, a one-armed coffin-wielder, used up all of my materials to upgrade two-thirds of his skill tree, then unlocked two more characters. There was no way in hell I was going to grind for all those upgrade materials a second or even third time, so I just stuck with Norwood until the end. To add to my list of grievances (we’re getting to the end, I promise), there are no weapons or armour to be found, only “trophies”, upgradeable accessories that can give passive bonuses to your stats. If you like tinkering with character builds like me, you’ll be sorely disappointed. Oh, and finally, I should mention the three-phase final boss boils down everything I disliked about the game into a single, frustrating slog that took me way too many attempts that I would care to admit. Even more annoying is that the first two phases are easy but incredibly long to get through, then the third phase doubles the difficulty and damage. What a pain. I’ve been desperately trying to find out who this game is for and I think the answer is … no-one. It’s wonky camera and run animation, terribly laggy combat, uninspired levels, and frustrating final boss all add up to a game I simple cannot recommend.
Неплохой мобильный соулс-лайк, что портанули на ПК. Можно брать по скидке, рекомендую использовать геймпад из-за деревянного управления.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Boomerang X | $481.9K | 1.4K | 95% | $19.99 |
| Little-Known Galaxy | $481.9K | 743 | 88% | $19.99 |
| ONE PIECE ODYSSEY | $482.1K | 2.5K | 79% | $9.99 |
| PLAYNE : The Meditation Game | $482.3K | 1.2K | 93% | $14.99 |
| Goodnight Universe | $481.5K | 1.3K | 97% | $19.99 |
| WRC Generations – The FIA WRC Official Game | $482.6K | 4.9K | 68% | $3.99 |