
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
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About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I honestly have mixed feelings... The first 4–5 missions were a solid 7/10 experience for me. After that, the game starts going downhill. What makes this frustrating is that the core game is not the problem, the map design is. Pros A proper Majesty-style game that adds and improves mechanics: -Heroes can have positive and negative traits when recruited, which adds personality. -Heroes can loot items from chests and sell them at the market, generating gold for both themselves and the player. -Large variety of items available through the market. -Fewer random and unavoidable hero deaths compared to Majesty or Lessaria. -The music fits the atmosphere well. -Tech tree to upgrade heroes and mechanics Overall, the core gameplay loop is enjoyable and shows real potential. Cons The map design becomes increasingly frustrating as the campaign progresses. They copy pasted the campaign missions from Majesty. But they missed one detail. In Majesty at the end of each mission you could save 3 heroes(level and items) and then recruit them in future maps using a special building. You could recruit a saved hero, level him up more and save him again. Without this building this is how some missions feel: Burning Grove You must defend a building that gets attacked every few minutes. Simple enough, except the building is located on the other side of the map with numerous monster and dens between you and the objective. It's frustrating but still manageable. I tried several times but could not complete it on the hardest difficulty. Cult of Shadows This is where my patience started running out. The mission is timed. You need to destroy specific dens, but you start with limited building options and must complete side objectives to claim buildings(clain, you still cannot build them). The Blacksmith, Inn, and Mausoleum are locked behind this objectives. Because of that you can only recruit 3 types of heroes and learn only t1 skills and you cannot resurrect them if they die. And they will die because they have no items and sinergy(class diversity). If you recruit a new hero, he is lvl 1. And they die again. You get the point. But that is not all! The locations of these side objectives are not shown on the map. Good luck! And remember, it is a timed map. You you do not complete the main objective in x days hordes of monster spawn constantlly and you cannot win the map unless you had it almost finished. Oh, and I did not find one of the side objectives on the map after clearing about 90% of it. Terrible design without the building I mentioned above. Lord of Greed Who thought an invincible monster that periodically wipes out your kingdom was a good idea? The creature appears very early, around day three. By that point you've barely managed to construct a handful of buildings and recruit a few heroes. Then this monster arrives, destroys most of your infrastructure, kills your heroes, and leaves. A few minutes later, it comes back and does it again. That isn't difficulty. It's frustration. Several other maps suffered from the same problem. The most frustrating missions were almost always either timed missions or missions built around constant harassment from unstoppable enemies. There are other issues with the game, but they are minor compared to the map design. That's what makes this so frustrating. The core gameplay is solid. The main game loop works. The foundation is there. Yes, it needs polish and balancing, but underneath it all there is a genuinely good game. I completed about half of the campaign on the hardest difficulty and the rest on hard. I eventually rage-quit the final mission the moment I understood its mechanics. It's hard for me to decide whether to recommend this game or not. The game is there. The foundation is there. Beneath some baffling mission and map design choices lies a genuinely enjoyable game. I'll give it a positive recommendation. Not because I think it's flawless, but because I think it deserves the attention needed to improve.
No updates, not possible to complete the entire game. Out of balance, needs updates to be relevant and hold the interest of players. Looks like the got the startup money and ran.
Game is a mess with no support
这游戏好不好玩不好评,但是制作组是肯定不想让玩家开开心心玩游戏的,而且100%确定制作组并没有试玩过自己的游戏,但凡心里有点B数的行内人士都设计不出这么恶心的游戏模式。 游戏的难度很高但非常的低质,游戏中期开始梦魇难度就无法正常游玩了最夸张的是我使用了cheat将资金改成无限都无法三星获胜,但这并不是因为有BUG或者机制问题而是纯纯的数值难度,制作组再用纯粹的数值增加游戏的难度。最诟病的是建筑速度,每秒差不多7-8点左右的建造速度,一个防御塔400血,建一个塔要一分钟左右...即使开3倍速度加速的情况下也很消耗玩家的阳寿。 be like:玩家过关太快了?那我们就设定成怪物的抗性几十倍加成。 推关变慢但发育太快?那我们再设定每过十几秒就来一波怪让玩家忙起来别玩得那么舒服。 发育也慢了但资源获得的太简单?那我们就设定成5座防御塔射不死一个小怪再用怪物海推平玩家的防线让玩家大量的消耗资源不就行了~ 我们这么为玩家着想帮他们玩游戏,玩家们肯定非常感动,咱们的游戏一定大卖! ----------------------------------------------------------------------------------------------------------- 就拿这个游戏里让我卡关开修改器的关卡来说吧,在不计算建造时间默认所有建筑瞬间建造完成的前提下,我想请制作者告诉我在梦魇难度下“嘎吱作响的小屋”这个战役如何在开始5分钟以内收集到1W+的金币?因为游戏里的怪物在第一天夜晚就会开始进攻,我大略数了一下差不多16只怪而我只有两个弩手,在保护主城建造兵营的基础上还要保护周围的四个村庄,每个防御塔1500金币,算上每个村庄本就有的一个塔起码还要再补2个这就是1.2W金币还不包括主城需要的建造的建筑.... 先造主城建筑村庄在2分钟以内就直接炸了,但如果先帮村庄造塔即使我将所有资源全部给到这四个小村庄满打满算8000金币而且即使金币够用建筑速度也跟不上,这还是我放弃所有主城建筑不花哪怕一毛钱造兵的情况下也才有8K换言之这意味着我的主城就是0防御,任何一只小哥布林都能抄我的家破我的防最后会导致什么呢?一群小怪堵在我的城堡门口的出生点拿我的守卫刷经验,这种情况下如果我的基地还能不崩是完全不可能的。 好,那咱们就按照最保险的局面来算,放弃其他的三个营地只保住一个行不行?可惜的是也很难在梦魇难度下守住这唯一的村子的概率都趋近为0,因为除了一个无敌的横冲直撞不断杀英雄的BOSS还有固定刷新和BOSS带领的大约30+的小怪没有20座防御塔根本无法撑下去,而这些所有的怪物都会在任务开始的5分钟内开始无穷无尽的冲击你的防线,每晚20+左右的野怪加上每3分钟刷出的BOSS带领着20只左右的精英怪,它们的数量已经是玩家所有单位数量总和的2-3倍了。 简而言之你需要用手里仅存的8K金币在无尽数量怪物的攻击下撑住还要想办法在10分钟以内造出十几座建筑还要避免被怪物拆掉完成这些以后再养出20几个英雄去完成主线任务...而这所有的一切差不多要10W+金币的项目都需要你用8K的杠杆打出效果来,想要打赢这个战役完全凭的是运气和技术、意识、运营完全不沾边。 This game hard to say if it's fun or not, but one thing's for sure—the devs clearly don't want players to enjoy themselves. I'm 100% convinced they never even playtested their own game. Any decent developer with half a brain wouldn't come up with such a disgusting game mode. The difficulty is super high but also really low-quality. Once you hit mid-game, Nightmare difficulty becomes basically unplayable. The craziest part is I used cheats to make my money unlimited and still couldn't get 3 stars. It's not because of bugs or broken mechanics—it's pure number-crunching BS. The devs just keep pumping up the numbers to make it harder. What pisses me off the most is the building speed. It's only about 7-8 points per second. A defense tower has 400 HP, so building one takes roughly a whole minute... Even with 3x speed on, it still eats up your lifespan. It's like: Players clearing levels too fast? Let's give monsters dozens of times more resistance. Pushing levels is slower but economy is growing too fast? Let's spawn a wave every dozen seconds so players stay busy and can't relax. Economy slowed down but resources are too easy to get? Let's make it so 5 defense towers can't even kill one small monster, then use monster waves to flatten the player's defenses and drain their resources~ "Look how much we're thinking about the players! Helping them play the game!" The players must be so touched. This game is definitely gonna be a huge hit! --- Take the level where I got stuck and had to use cheats, for example. Ignoring build time and assuming all buildings are instantly done, can the devs please tell me: On Nightmare difficulty, in the "Creaky Cabin" campaign, how the hell are you supposed to gather 10,000+ gold within the first 5 minutes? Monsters start attacking on the first night. I counted roughly 16 of them, and I only have two crossbowmen. I need to protect the main base while building barracks, and also protect four surrounding villages. Each defense tower costs 1,500 gold. Plus the one tower each village already has, I still need to build at least 2 more per village—that's already 12,000 gold, not even counting the buildings I need for the main base... If I build main base stuff first, the villages get wiped out in under 2 minutes. But if I focus on building towers for the villages, even dumping all my resources into those four little villages, I can only scrape together 8,000 gold max. And even if I had enough money, the building speed can't keep up. This is while ignoring the main base completely and not spending a single coin on barracks. So my main base has zero defense—any little goblin can just walk in and wreck everything. What happens then? A bunch of small monsters camp at my castle's spawn point and farm experience off my guards. There's no way the base survives that. Alright, let's say we go for the safest option—abandon three camps and only protect one. Too bad that's still nearly impossible on Nightmare. There's an invincible boss that charges around killing heroes nonstop, plus fixed spawns and about 30+ small monsters led by the boss. Without 20 defense towers you can't hold at all. All these monsters will start endlessly smashing your defenses within the first 5 minutes of the mission. Every night there are 20+ wild monsters, plus every 3 minutes the boss shows up with around 20 elite monsters. Their numbers are already 2-3 times more than all your units combined. In short, you have to use your measly 8K gold to survive endless monster attacks, somehow build a dozen+ buildings within 10 minutes without them getting torn down, and then train 20+ heroes to finish the main quest... All of this is basically a 100,000+ gold project that you have to pull off with only 8K. Winning this level has nothing to do with skill, awareness, or good management—it's pure luck.
Buggy mess. I wanted this to be good, but it feels like it should still be in early access.
Для ценителей игры Majesty, игра хорошая, но количество багов просто убивает весь интерес, игра на харде, это лютый сюр и челлендж, особенно с миссией домиком бабки ягы, кто создавал эту миссию на харде, тот идиот, ачивки дают очень криво и через раз, такое ощущение, будто игра не выходила из бета теста. Прошло уже почти 4 месяца с написания обзора, а разрабы так и не выпустили патчи, и есть подозрение что разрабы забросили продукт, брать только с большой скидкой.
Артефакт с болот не берется.
英雄都不买装备!不卖药给悬赏都不去 然后酒馆组队合作的那个都不管用 后面不买装备根本打不过
The best successor to Majesty that I have come across.
Ещё одна версия на тему Majesty. Из плюсов: — Стратегия непрямого контроля, таких на рынке по пальцам одной руки. — Очень приятный визуальный стиль, особенно смена дня и ночи. — Тематика восточноевропейского дарк-фэнтези. — Хорошая идея с прокачкой королевства между миссиями, что мотивирует играть на более высокой сложности. К сожалению, есть весомые минусы: — Игра забагована, невозможно получить все ачивки! — На ряде карт резко падает производительность до 15-18 FPS! — Много героев с кучей способностей, обширная система магии, которые негде применить, т.к. игра заканчивается гораздо быстрее. При этом полное дерево развития доступно только в последних миссиях. Такое впечатление, что разрабы задумывали гораздо более масштабную игру изначально. — Побочные задания на картах решаются по большей части уже после основного, что лишает смысла награды за них (подкрепления, деньги и т.п. уже не нужны). Ничего, что нельзя было бы поправить после релиза, но, похоже, разработчики забросили игру. И судя по комментариям, делают так уже не в первый раз. Фанатам Majesty можно рекомендовать, если не хватило Lessaria, остальным лучше поиграть в последнюю.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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