
Play as three intrepid paladins through a terrible war of succession to save a sinister medieval kingdom from political turmoil. Pick a side amongst noble families to choose the future monarch and crush those who stand in your way through board-shattering tactical card combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai découvert ce jeu via sovereign tower. Bien qu'un peu plus ancien il est selon moi meilleur. Je trouve l'aspect deckbuilding assez light mais j'aime beaucoup la possibiltié d'influer vraiment sur le cours d'une histoire pas du tout manichééenne. Finir le jeu est assez rapide (10h environ) mais je pense qu'il y a une rejouabilité sur 1 ou 2 partie supplémentaire (souhait de découvrir s'il est possible de faire survivre tel ou tel personnage)
Started really good, but kinda falls off towards the end. The paladins they introduced are interesting in concept, but die off too quickly to leave anything memorable. Even their boss drops after defeating them are so garbage that i barely used them at all. The whole setting is confusing to me because I cannot imagine the danger of it all... I mean it just doesn't make sense and it feels as though its not such a big of a deal that everyone else in universe in making it out to be. A lot of things does happen, but there isn't any narrative consequence after anyways. The writing really gets brought into question when everyone just attacks you and won't back down! Even the people you actually wanted to side with. Is the game expecting me to constantly forgive someone who attacks me and then casually side with them? Meanwhile, the consequence of killing them is completely insignificant. Technically, killing them is actually more beneficial gameplay wise, yet there are zero narrative consequences for executing a very important, high-status character. It's all rather lame tbh. ***FOR STEAMDECK USERS*** I played this almost exclusively on a steamdeck and its not the best. There's a bug that randomly happens after every battle where it just straight up crashes, forcing you to relaunch the game and replay the last battle. On top of that, the menu selection for which skills you want to leave in/out of your deck is really buggy. The UI skips certain locations, causing you to unable to select the card on it. Got a card there you never use? good lucky fiddling with the controls on the offchance it debugs itself and snaps to the right grid... TLDR: Good skeleton of a great game but ultimately falls short... Isn't terrible but it's a hard sell for your time... All things considered, i would say its very slightly above average. 5.5/10 so it still gets a thumbs up.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
糟糕 我被精神病疯子帕拉丁包围了!
tres bon
Very good game !
game's great 44=BZH
Honnêtement très belle pépite Française, qui mériterais d'être jouée par le plus de gens ! Surtout si vous aimez les Decks Buildings et les jeux interactifs :))
1) Artstyle 3/3 + 2) Story 2/3 + 3) Gameplay 1/4 => 6/10 1) Beatifull cosnidering buying the art book, every design is positevely inspired, only downside hael's portrait the eyes aren't in the same line, it has bad anatomy... anyway the rest of the art are to be copied and studied 2) Loved Alisa, LOVED HER, in the end i liked Rollo too because i loved the princess and wanted to put her to the throne. My gripe is the ending was underwhelming, in the sense that the major characters epilogues were short, and we didnt hear anything from the B plot characters, like Alisas mother and sisters, what happened of her house, what happened of the other mother houses, what happened of the paladins we spared, did they betray us did they become friends again with the main cast??? I think it would benefit from one plus hour of dialogue with all the characters at the end, where they talk with each other and we see the queen dealing with matters. Also i put up the princess to the throne because i liked how evil she was, and the ending epilogue was like she was good for the nobility and the peasants paid more taxes and everyone was happy, the end. You get it, the ending was underwhelming and rushed i think. 3) Gameplay was kind of unintresting + ugly, also it was very easy i barely engaged with the power up and influence system because i didnt need it to finish the bosses (played on normal as i thought that it was the intended difficulty), all the bosses where defeated first try, i dont write it as a flex. I think i know the problem if you prioritize getting max helath amd armor ups (instead of short term buffs like dodge or influence free moves ) in the early game, where the fights are easy then in the mid game you have more stats and you continue the snowball untill late game, where i have more health than the bosses. This happens consistently and is very reliable. Its a shame because the game has many unique bosses with special rules, but because i was so overstated i never had the insentive to engage with their mechnics, as i say i first tryied ALL of them, i just tanked and outdamaged them and that was that... Also a same to never engage with the influence system, since i said it would even further trivialize the challenge, i never had a any palladin go out of control. Im not a pro gamer dude.... i just read the cards and just thought that scalling would be fun and then i ♥♥♥♥♥♥♥ ass blasted my way to the end without even a single hiccup, come onnnnnnnnnnnnnn. Music was repetitive as hell, only one combat track and toward the end of the game where it was combat after combat it became unbareable. Anyway much love and respect, the game is pretty as ♥♥♥♥ gj gj gj, i will play the next one as well, im sure <3 !!!!
Looooove this. Great artstyle, plus a story designed to make me go insane. It does take a little while to get into, the combat gets kinda repetitive, and the game can crash sometimes; but the narrative was so propulsive I hardly cared. First run took ~10 hours, but I'm gonna do one or two more for 100% completion. And then... Sovereign Tower! Excited to see what else this dev team can do. Anyway, Noamored please call me
Its super fun! Some mechanics remind me of dnd here and there. The characters are great, I love them all, they deserve hugs, the story is super intriguing with lovecraftian vibes. The art style is absolutely beautiful and adds to the tone. Overall a nice sort of casual game to play on the side. Highly recommend!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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