
Take in the beauty of a magical world floating above the clouds, then take on a menacing race of vampires hidden in the dark. Ara Fell combines the best parts of Japanese-style roleplaying games with the best parts of western RPGs. The new Enhanced Edition features a slew of new features!
Modeled estimate, not a reported figure. How we estimate →
Media
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
A short and breezy classical JRPG, with heavy emphasis on the "classic"- Ara Fell's dominant feel is that of professionalism- sometimes to its benefit, sometimes to its detriment. While it's indeed a solidly built game that's visually and mechanically polished, what lies within is played so safely, and built upon such well trodden ground that it's difficult to really find anything to say about it at all besides "it's enjoyable". Chances are that if you've played one or two of the big name classics from the SNES era, or if you're familiar with the most stock tropes for story, characters, and mechanics, you've already played Ara Fell without knowing it. That's not to say that it's outright bad for any particular reason- what's here is more akin to "JRPG comfort food" that's going to tick all the boxes, but really doesn't take a bold enough step in any one direction to stand out or be deeply satisfying. There are certainly some things here that are more unique- the setting comes with a nice package of in-universe explanation for geology, culture, food/water, and other such things on the floating islands, as well as a somewhat different approach to the in game economy, focusing more on exploration and resource gathering to craft items and upgrade gear rather than just purchasing it (though the option is still available). But really, Ara Fell doesn't get a whole lot of use out of either, and for the most part its easy to forget that there's anything much different from a standard, linear progression and medieval-toned setting you'd find in any old game. The story feels rather disconnected from the nature of the setting outside of its broadest strokes- it's a stock plot that could happen anywhere, to almost any fantasy setting, which is kind of a waste of what could be a unique hook. Even though there's some depth to how it all works, it still ends up feeling more like set dressing. Crafting wise, materials are gated in such a way that it mostly still feels like a linear progression of obtaining new gear- so while you have somewhat of a free range to explore, you can't really ever DO much with that free range- it feels a little tacked on, despite the fact that the loop of resource acquisition and exploration is satisfying in of itself. Not to mention that the game is easy enough that item crafting is almost an afterthought entirely- I think over the 15 hour runtime I used maybe 3 or 4 items, tops. A big part of this is that unlike the majority of RPGs, HP and MP are refilled to max after every encounter in Ara Fell- in effect, one of the main points of differentiation in the game is also one of its greatest weaknesses, as it so deeply undercuts a large part of its gameplay loop. While its fun at first to be able to go all out in every encounter, and it helps the early game feel punchier, it eventually flattens everything out to constantly running the same optimal loops in combat. In the end there's no real dynamism, strategy, or resource management outside of a handful of boss fights. You just kind of do the exact same thing in every fight, over and over, and every now and then get to upgrade a skill or a piece of gear along a (mostly) linear path. It feels strangely at odds with a crafting system that would otherwise provide some opportunity for tight resourcing- managing between your items, gear, and stats- and would have been engaging. But instead it's all sort of shaved off, played safe, not taking those risks that could've been rewarding. Really, the narrative plays out in much the same way- it feels rather flat, linear, and expected. The characters are fairly weak, and kind of just play out some standard archetypal roles without much extra fanfare. All the seemingly "legally required" JRPG beats are in there- a throwaway romance, double and triple crossing baddies, a jailbreak subplot, the evil regent poisoning the king, characters holding the idiot ball so a boss/plot point can happen, etc. The main plot arc itself even revolves around the same "collect the macguffins to save the world" thing everyone's heard before. So while there's certainly enough wiggle room in the setting and with the basic lore that something more interesting could have been done, once again, it's all played safe- go for the stock plot, stay on the path, look pretty, be polished. If you're at all familiar with the genre, you'll pretty much guess everything that happens well before it makes the expected move. If you're looking for the meat-and-potatoes RPG experience with some management and character building, or some challenging puzzles or fights, this really isn't it- but if you're looking for a unique story or memorable characters, or a world to dig into, this... also isn't it? ...Which kind of leaves it in a weird place for me- because it's still a fine game. It's visually appealing- probably the best use of the REFMAP tiles I've personally seen, along with nice custom assets. It's mechanically sound, even if it doesn't do anything particularly special. It's competently written, even if it's entirely stock under the surface. It's honestly still an impressive feat for a small team- it's just the kind of thing that feels so average that it hurts. It's one of the few times I've finished a game and felt almost nothing about it besides "I wonder what I'm playing next?". It's something that I can't really say I'd recommend to people OR tell people to stay away from- for better or worse it's just "a game". (Since I have to pick yes or no on Steam, though, it errs on the side of "sure")
I loved this game. It was such a sweet journey, the characters were well rounded, and I loved seeing where the story went. This is one of those games where I wish that I could play it again without knowing what was going to happen, because it was just that much fun! For new players, my recommendations are to 1) barely buy any crafting things 2) explore/talk to EVERYTHING/EVERYONE 3) grinding is GOOD 4) use your items/ultimates!
Ara Fell really brought back that nostalgic feeling I used to get playing FF dawn of souls on my Game Boy Advance SP as a kid. It doesn’t fully reach that same level, but it absolutely captures that classic jrpg/rpg charm in a way that’s hard to find now. I found myself thinking about the game throughout the day at work, planning my next moves, and even staying up later than I should just to push the story forward, grind a bit, or take on side bosses. That kind of pull is rare for me, and it says a lot about how engaging the game is. I’ve tried games like Octopath Traveler, but they just feel bland in comparison. Ara Fell made me genuinely happy while playing and really took me to another place. Nothing here felt “new” in terms of mechanics, but somehow it still felt refreshing. It just does what it does really well. Do I wish there was more? Absolutely!!! But honestly, the best games always leave me wanting more, never wanting the story to end, even though you know it has to. Overall, I’m 110% happy with my purchase. If you’re into story-driven jrpg/rpg’s, character progression, boss fights, and exploration, this is definitely worth picking up. Honestly, it was way more entertaining than loading up another FPS shooter XD
เกมนี้เป็นเกม JRPG ที่สนุกกว่าที่เห็น ตอนแรกก็ไม่คิดว่าจะเล่นจนจบ แต่ก็จัดจนจบ บทสุดท้าย สำหรับเนื้อเรื่อง เป็นการผจญภัยของสาว และผองเพื่อน Lita กับการปกป้องการล่มสลาย ของ อาณาจักร Ara Fell ที่ลอยอยู่บนฟ้า เกมเพลย์เป็กลักษณะ JRPG เนื้อเรื่องเข้มข้น มีการพัฒนาตัวละคร เพลงเพราะ ภาพสวย ถือว่าสนุกและแนะนำครับบท่าน
Ara Fell: Enhanced Edition is a fantasy role-playing adventure developed by Stegosoft Games and published by DANGEN Entertainment. Inspired by the beloved era of classic 16-bit RPGs, the game successfully combines old-school design principles with modern conveniences to create an experience that feels both nostalgic and approachable. Set in the magical floating world of Ara Fell, the story follows Lita, a young woman whose ordinary life is turned upside down when she becomes entangled in a conflict that threatens the survival of her homeland. What begins as a personal journey gradually evolves into an epic quest involving ancient legends, powerful enemies, and the fate of an entire civilization. The world itself is one of the game's strongest achievements. Ara Fell presents a fascinating setting built upon islands suspended in the sky, filled with vibrant towns, mysterious forests, forgotten ruins, and hidden secrets waiting to be uncovered. Exploration is consistently rewarding thanks to the abundance of optional treasures, side quests, and concealed pathways. Rather than guiding players down a strictly linear route, the game encourages curiosity and often rewards those willing to investigate every corner of the map. This sense of discovery helps the world feel alive and gives players a genuine reason to immerse themselves in its lore. The narrative places a strong emphasis on its cast of characters. Lita and her companions are more than simple fantasy archetypes, each possessing distinct personalities, motivations, and emotional struggles. Their interactions help drive the story forward and provide many of the game's most memorable moments. The dialogue strikes a comfortable balance between humor, drama, and character development, making it easy to become invested in the group's journey. While the overarching plot of battling an ancient evil follows familiar RPG traditions, the strength of the writing and the relationships between party members help elevate the story beyond genre conventions. Combat is another area where the Enhanced Edition shines. Battles are designed around tactical decision-making rather than repetitive grinding, encouraging players to carefully manage abilities, equipment, and party composition. Every character serves a meaningful role in combat, and the expanded class and skill systems offer greater customization than many retro-inspired RPGs. Enemy encounters are visible on the map, reducing frustration and giving players control over when and how they engage in battle. This design choice keeps the pacing smooth and prevents exploration from being constantly interrupted. The progression systems add further depth to the experience. Crafting, enchanting, and equipment upgrades provide numerous opportunities to strengthen the party while allowing players to tailor their approach to combat. These systems are detailed enough to be engaging without becoming overly complicated. Side quests contribute additional context to the world and often provide useful rewards, ensuring that optional content feels worthwhile rather than merely serving as filler. Visually, Ara Fell embraces a pixel-art style that captures the spirit of classic role-playing games while maintaining its own identity. The environments are colorful and richly detailed, with each location featuring unique visual themes that reinforce the atmosphere of the world. Character portraits and animations add personality to the cast, while the overall presentation demonstrates a level of care that exceeds expectations for an indie RPG. The soundtrack complements the visuals beautifully, delivering memorable melodies that enhance exploration, emotional scenes, and major battles alike. The Enhanced Edition significantly improves upon the original release through a variety of additions and refinements. New gameplay content, rebalanced systems, improved interface design, multiple difficulty settings, enhanced crafting mechanics, and numerous quality-of-life features make this version the definitive way to experience the game. These changes modernize the adventure without sacrificing the charm that made the original release appealing to fans of traditional RPGs. The game is not entirely without shortcomings. Some story developments can be predictable for experienced genre veterans, and a few antagonists lack the depth given to the main cast. Certain sections may also feel slower due to the heavy focus on exploration and dialogue. However, these minor issues do little to diminish the overall quality of the experience. The game consistently succeeds in delivering an engaging adventure filled with memorable characters, rewarding exploration, and satisfying progression. Ara Fell: Enhanced Edition stands as one of the better modern interpretations of the classic role-playing formula. It respects the traditions of the genre while introducing enough refinements to feel accessible to contemporary audiences. With its charming world, strong storytelling, strategic combat, and impressive attention to detail, it offers a highly enjoyable journey for both longtime RPG enthusiasts and newcomers looking for a well-crafted fantasy adventure. Rating: 9/10
I've kept hearing about Ara Fell for years on rpg maker forums and reddit. I finally picked up this gem and was blown away by the music, the mature dialogue, and the the game play loop. One of the best RPGs I have had the pleasure of playing. Thank you devs for respecting my money, time, and intellect.
Disregard the store page's banner art — this game is artfully crafted. It has a playful vibe, good music and mechanics, and definitely worth playing for anyone that appreciates the genre.
Pretty decent RPG offering quite a list of attributes, I love as RPG otaku. While the first impression, seeing the typical RPGMaker graphics was not outright ecstatic, I gave this game a try. Now I am happy I did. I got pretty intuitive, yet powerful item management. Upgrading items based on progress, mainly limited by found ingredients. Upon each level, 10 skill points can be distributed among 4 stats (STR, DEF, Speed, Spirit) Skill points were not usually used in RPGMaker games, and I love it so much - letting me to customize my characters. On top - you can respec your characters, by resetting your assigned skill points. Isn't that great? Story is well woven to pull you in and entrap you up to your ears in engagement and curiosity. World is not small, yet your are set in it to explore it bit by a bit, so you don't get simply lost. Good news is also in form of map (world map) that helps you to navigate through all those maps. A lot of NPCs you can interact with, most with their background, some even offering quests (some simple, some not so much) Enemies do respawn based on simple rules, allowing you to keep control on your party development. Autosave in place, plus manual save system. Four difficulties, scaling greatly, to fit just your personal preference. Music is also nice and pleasant. From secondary features, I love the option to speed up combat. In addition, you can improve your skills, not only items or stats. I find this intriguing, more so much when the skills make a real impact in every battle. Main character as Scout skill, that not only unlocks enemy's stats for better tactical choices, but also grants extra damage for your characters, great trade off, to use scouting instead offensive skill, once, and then having all enemy's stats visible + getting extra damage when attacking them. From high level this is all, but there is more that can please the burdened and hurting soul of our average RPG lover.
An utterly wonderful old school JRPG. The game features pixel art reminiscent of the SNES or Sega Genesis, and it looks wonderful. The story and characters are both terrific, though the story does occasionally hand wave things to keep the party in the driver's seat, but was done sparingly enough that I didn't mind that much. The music was also terrific. If there is one weakness it would be the combat during the regular encounters, it's not as simple as an older Final Fantasy game, where you only have a basic attack, and one caster, but it's not much more complicated, and it does get a bit repetitive, but for boss fights it gets a lot more fun. If you are familiar with these games or prone to grinding at all play on hard, if both, play on expert. I did my first playthrough on hard, and by the end even that was kind of easy. Lastly, a fairly completionist playthrough is likely about 20-25 hours, I came pretty close to getting everything at 21 hours. I strongly recommend this for any old school JRPG/RPG lover, and anyone that likes a good story well told! At $10 this is a great deal, and at the $4 I paid on sale, I feel like I stole something.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Japanese
Related
| Digseum | $816.8K | 8K | 98% | $2.99 |
| Jade Empire™: Special Edition | $816.7K | 2.1K | 76% | $14.99 |
| Withering Rooms | $817.3K | 1.5K | 96% | $24.99 |
| Death end re;Quest | $817.3K | 1.4K | 77% | $29.99 |
| KIBORG | $816.2K | 1.4K | 85% | $24.99 |
| Ghosts 'n Goblins Resurrection | $815.9K | 1.5K | 76% | $9.89 |
Related
| Chained Echoes | $3.7M | 8K | 89% | $24.99 |
| Monster Crown | $169.3K | 674 | 66% | $9.99 |
| Greyfox RPG | $22.6K | 2K | 77% | $0.55 |
| Legend of Mysteria RPG | $10.9K | 932 | 72% | $0.55 |
| Gestalt: Steam & Cinder | $960.7K | 2.2K | 80% | $19.99 |
| Skyborn | $716.6K | 1.7K | 87% | $14.99 |