
Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Quoting another review here: > Additionally, there were too many ways to get past things without doing it right, making it possible for you to actually get stuck in the game. Ah yes, I remember when I softlocked myself in the game and tried to fix the problem that put me in a forced infinite recursion loop. I really didn't know what to do for like 20 solid minutes until I realized that this game literally has a wayback machine built in; savegames are tree-like in that you can always go back to an earlier point and diverge from there, even allowing you to load a different branch if I'm not mistaken, so while you could soft-lock yourself in a single puzzle, you could just go back one room and try a different way. You could go back infinitely far and have a single savegame with several story branches. Please note that this is me talking about a game I last touched like a decade ago, so this information may be wildly inaccurate. I remember the actual story being a bit on the short side, there not being enough puzzles (which could either mean the game was very good, or very bad, but I'm pretty sure I enjoyed it very much), but I also remember being able to side-step half the puzzles when really all you were thinking was "wait, can I actually.…". This is a good thing; the game encourages you to be creative, to break the rules, to mess around. This is literally a graphical version of giving a 12 year old a computer, a copy of The C Programming Language, and a running Linux system. I'm 90% sure there are two kinds of players of this game, one of them constantly complains that this game doesn't force them to obey rules and puzzle solving isn't linear enough, and the other feels as if they were a god-like being with powers beyond comprehension because they can write a loop that does something relatively simple but the loop is something [i]they have made themselves[/i] so it's the best thing in the world to see it work. I give this game a 10/10 just because it exists, bugs and everything (again, it's too long for me to even remember whether or not it crashed, I don't think it did tho). It's Linux native to boot (or it used to be.… this game is from before the Steam runtime IIRC so what counts is that it once did work natively), and it's priced just right IMHO (YMMV). The problem with giving a proper review that tells you about the game in a way that helps you figure out whether or not you wanna buy it is that it's a hit or miss; regardless of wheter you can write code, regardless of whether you know what a Hello World is, regardless of whether you have touched a computer in the past 50 years, you will either like or dislike it and no amount of pondering will help me give you a baseline metric by which you can guesstimate in which group you end up. Be a professional coder and hate the game. Be a carpenter and love it. Be a farmer and hate it. Be a sysadmin and love it. Whether or not you like coding has little to do with this game as far as I can tell it. Just go and buy it, you can blame me if you don't like it.
The puzzles are alright until it feels like you're debugging someone else's messy code. This is what happens when a clever idea escapes from a brainstorming meeting before anyone actually checks if it is fun.
Another almost-banger from Double Fine. Amazing concept, but admittedly the implementation leaves a bit to be desired. It builds complexity over time, and doesn't outstay its welcome. That being said, you do need to have an understanding of the fundamentals of coding to play this. Additionally, the language used is a bit cryptic which can make solving some of the puzzles rather difficult (Could be i just dont know enough programming, im an amature). I think some more development time on making the scripts easier to understand would have gone a very long way. Id love to see Double Fine rework this concept because theres some definite opportunity for gold here.
Was given this game years ago by Double Fine as some sort of apology for taking my money and cancelling Spacebase DF-9 (not technically cancelling, but pushing a very unfinished and buggy version to 1.0 and calling it done after saying it didn't get enough funding to sustain early access is essentially the same) Giving people a bad game as an apology for scamming us is insulting and something I'll never forget. Spotting it in my library dredged up the memories enough to toss in a quick review and a reminder to not trust Double Fine. This game isn't even worth more details... it's not even worth your time if you get it for free
It feels much like an incomplete idea of a game. It's a neat idea, but it lacks any real substance to keep a person engaged. The 'programming' aspect is... rudimentary at best. I guess it's because other games have tackled the same idea and done a far better job at it, but this just falls flat for me.
Was excited to give it a whirl but literally cannot get past the start screen on SteamDeck. None of the buttons seem to function, even after a reinstall.
The concept is interesting, but unfortunately the game is not. 2/10
만약 게임 프로그래밍 언어를 주로 쓰는 초 고도 하이테크 문명 외계인이 살았다면 저 때문에 대전쟁이 일어났을 수도 있을 것 같습니다... 플레이 하시는 분들이 만약 lua 언어를 쓸 수 있다면 코드가 눈에 보이실 것 같아 부럽습니다. 저는 초반 부분까지 어떻게든 하다가 중반쯤 되니까 게임 코드 자체를 어떻게 역순으로 해석해야하는지 자체를 이해를 하지 못해서 가이드와 영상을 보고 플레이를 했습니다.. 완결까진 어떻게 보긴 했지만 게임으로서의 감상보다는 코드를 짜서 게임을 만드는 프로그래머 분들이 정말 대단하다고 다시 느끼게 되는 게임이었습니다. 고로 이건 게임보단 lua 언어를 사용해서 이런 게임을 만들어봤어요! 를 직접 보여준 발표자료 같은 기분으로 게임을 플레이 했구요. 튜토리얼이나 가야하는 길을 스스로 계속 찾아야 하는 것이 답답하신 분들은 이 게임을 하시면 안 되는 것 같습니다. 추가로 프로그래밍 언어를 이해하지 못하시는 분들도 마찬가지입니다... 게임의 의도나 기능들은 너무 좋았는데 캐릭터가 발판에서 밀려서 추락하는 버그 등 게임으로서 아깝고 아쉬운 점이 많다고 느낍니다. 접근성이 특정 사람들에게만 확실하게 나뉘기 때문에 취향이라면 해보시고 아니라면 젤X의 전설 하러 가시는걸 강력 강력 추천드립니다.
[h1][b] Reseña de Hack 'n' Slash[/b][/h1] [h2]Resumen del Juego[/h2] Hack 'n' Slash es ese experimento Indie que mira a los juegos de aventura 2D, les pone una capa de fantasía y luego decide que la mejor arma no es la espada… sino el “hackeo”. Sí: aquí avanzas resolviendo rompecabezas a base de manipular sistemas, como si el mundo fuera un juguete programable y tú fueras la QA que por fin se cansó. La primera impresión es clara: esto no quiere ser un “hack and slash” de apretar botones con el cerebro en modo avión. Quiere que pienses, que rompas reglas, que toquetees variables (metafóricamente… o no tanto), y que te rías mientras el juego te mira con cara de “¿ves? tú también eres parte del problema”. Casual en ritmo, aventura en estructura, y lo suficientemente raro para ganarse el apellido Indie con orgullo. [h2][b]Lo que se Hackea y lo que te Hackea a ti[/b][/h2] Lo Bueno: Rompecabezas con enfoque de programación/hackeo (la idea central es más fresca que muchos “AAA” con aliento a refrito) Aventura 2D de fantasía con protagonista femenina (bien por variar sin sentirse “checklist”) Compatible total con mando (para hackear el universo desde el sillón, como debe ser) Steam Workshop (cuando el contenido oficial no te alcance, la comunidad puede ponerse creativa) Experiencia para un jugador bien enfocada (sin relleno social obligatorio ni “conéctate para sufrir”) Lo No Tan Bueno: Cero logros (sí, Steam: hoy no vas a validar tu existencia con numeritos) Solo un jugador (si querías discutir lógica con alguien, te toca pelear contigo mismo) Mezcla de “casual” con rompecabezas de hackeo (puede sentirse como: “relájate”… pero piensa más) Acción “hack and slash” que no es el foco (si vienes por combate constante, te van a dar más teclado que katana) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La interacción de hackeo sostiene el juego; no es para jugar en piloto automático.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]El reto viene más de los rompecabezas que de enemigos “inteligentes”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Hay variedad por la idea central y Workshop, pero no se siente infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]2D funcional y con personalidad Indie; cumple sin deslumbrar.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Acompaña bien la propuesta, más excusa inteligente que novela épica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía + “romper el sistema” tiene encanto y coherencia.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; el brillo está en las ideas, no en los fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Agradable y discreta: no estorba mientras piensas cómo explotar el mundo.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es un juego que viva de actuación vocal; si existe, no es protagonista.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina suma, pero no es un festival de representación.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser 2D y de un jugador, debería ir estable en la mayoría de equipos.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Workshop ayuda, pero el gancho principal es descubrir la “trampa” del diseño.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una idea brillante con ejecución sólida: no es para todos, pero sí para quien disfruta pensar.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Hack 'n' Slash es el tipo de juego que se burla de ti con clase: te da un mundo de fantasía y te dice “ok, ahora rómpelo con lógica”. Y cuando lo logras, te sientes un genio… aunque en realidad solo seguiste las migajas que el diseñador dejó para que te creyeras hacker. ¿Vale la pena? Si te atraen aventuras Indie con rompecabezas y el saborcito de programación, sí. Si tu idea de diversión es cortar 300 enemigos por minuto, aquí te vas a desesperar porque el verdadero jefe final es tu paciencia. Con 528 recomendaciones totales, está claro que encontró su público: uno que no necesita multijugador para pasársela bien. Además, el dato cruel: jugadores actuales 1. Perfecto. Así nadie te ve cuando te quedas atorado en un puzzle y empiezas a negociar con el monitor como si fuera un NPC. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: N/A Veredicto: [i]Cómpralo si te gusta “hackear” ideas; evítalo si buscas acción pura y dopamina constante.[/i] Si te gustan las aventuras casuales con rompecabezas ingeniosos y un giro de programación, Hack 'n' Slash te va a dar momentos muy satisfactorios. Solo entra con la mentalidad correcta: aquí la espada es secundaria, y el verdadero filo está en entender el sistema… y abusar de él con descaro.
Good concept, not the best execution.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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