
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Great
7/10 While I recommend this game, especially for Dead Space fans, but just take note, in my opinion this game is quite like The Callisto Protocol, good but NOT good enough. -Storyline this one is more mysterys, but I feel TCP storyline is overall better written. , also known actor voice acting is helpful. -It very much feel like Dead Space, especially its atmosphere. Creepy from time to time. The mystery in its storyline also help alot. In that area, Cronos can give DS a run for its money. - BUT combat. oh, the combat. Now, TCP's combat is very bad and too repetitive. Compere to TCP, Cronos is way better, but unfortunately not good enough. Dead Space combat is perfect balanced compere to Cronos. -There is two Main issues in Cronos combat. 1.Gimmick system, like Charging gun do more dmg, flamethrower so that enemy on fire take more dmg. -Both are ok, but really not that special. As I said, gimmick, so the combat will be "unique", specially to DS. 2. Main issue come is how by "not giving resource so game will feel difficult"!!! While game like Dead Space and Resident evil type of game always had this type resource management with inventory management as key part of the game. The problems in this game, is that this system here implemented very poorly, Unlike DS and RE, where enemy always drop something, no matter how little, it feel you "got something", and you dont need go reload the game because several bad shots. BUT in Cronos, for some odd reason, dev think, its more "fun" to not have that feature. So enemy enemy that take 2-3 HS to take down to rarely drop anything, if they drop items, it usually a little bit of "money". Now you do give "money/energy" and "build material" to build or buy supply, BUT you upgrade depend on your "money", build materials while not that rare, dont produce that much ammo. This is specially annoying, because Cronos have save point and autosave points(rare), and you can walk in to area which is like DS, go "lockdown mode" so you have to kill all enemy to leave. But if you dont know that are is coming, you have limited inventory space, you might not have enough ammo to fight it, which happen to me quite few time. Here also you will notice that "on fire cause enemy to take more dmg", which is actually not bad idea, but to make those flamethrower, you need resources(same ones that make ammo) or find drop point, which are ofc rare and far from any combat area, and you can carry one 1(but can build 2). All these plus very limit inventory space, the whole thing feel very artificially "hard mode", I will ok, had they made at least the enemy drop little bit of "money" every time, it dont feel like waste of bullet(as unlike some of other game), you cant really run pass alot of enemies in this game. Also I especially find that "resources box" in the game, can also drop nothing. Which is just like middle finger from the dev. I cant believe I would said, At least the Calliston Protocal had working melee, its lack of resources actually does work, because you can bash you way though the game. Here, you cant.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
farklı bir korku hayatta kalma deneyimi sınırlı kaynaklar ve zekanın bolca kullanılması ön planda olan bu oyunu hayatta kalma ve detaycılığı ağır olan oyunculara öneririm...
Epic game, helps scratch that dead space itch. Story was alright Essences were cool till they werent
生化危机的完美代餐,一模一样的味儿,甚至在游戏性上更胜一筹。就是优化太差了,不开dlss在中等画质的情况下我居然只有30帧,关掉光追也居然只有45帧,我惊了这优化。(不过开了dlss高级画质不开光追有150帧,玩起来完全没问题) 听说英配不错,可惜我用的是中配,我只能说这游戏的中配是我见过最烂的那一档(甚至不如AI配音)。而且我盲猜这中配金额不菲,
The sound design is off the charts when playing in surround sound! The orphans are for sure a but challenge. The mechanics are simple enough to keep it fun without making you feel too weak.
什么这角色的大头长得像小头?玩到结局发现原来这真的是一个关于小头思考的故事,这么好的世界观全糟蹋了,还有这游戏不仅挑人还挑电脑有些场景dlss加补帧都能给我干30来帧
Очень ладно сделанная игра но с такой духотой на финальных боссах, ♥♥♥♥♥♥. погнал смотреть финал на ютубе. 7 из 10
Hell yea!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
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| $11.7M | 113.2K | 79% | $4.99 | |
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| $11.9M | 6.9K | 49% | $59.99 |