
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About

Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.


Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.


In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.

The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.


Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.8Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кал
https://www.youtube.com/watch?v=H_XuW8nrQYo The dark, twisted time-travel narrative keeps you completely locked in from start to finish, shifting between a retro-futuristic 1980s Poland and a brutal, post-apocalyptic wasteland to deliver an incredibly strong story. The atmospheric world-building and striking visual setting are absolute standouts, perfectly matching the tense survival horror loop as you manage scarce resources against nightmarish monstrosities. The final chapter lands a bit on the predictable side, but the journey there remains highly compelling. The biggest hurdle is the technical state; the optimization is very rough, frequently causing heavy stutters and performance drops. It is an exceptional survival horror experience that needs a few performance patches.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fresh off delivering a superb psychological horror experience with 2024’s Silent Hill 2 remake, Bloober Team has turned its attention to creating a snarling spiritual successor to the Dead Space series with Cronos: The New Dawn. Following up Silent Hill 2 was always going to be a difficult task, though, and while Cronos is certainly an enjoyable and creepy affair, it’s hard not to feel slightly disappointed that it doesn’t leave quite the same impression. Set in the ruined, futuristic hellscape of a plague-ravaged Polish city, the game offers a fascinating and ominous setting for its grisly action. Unfortunately, its somewhat uninspired combat doesn’t do enough to separate it from the necromorph-slaying series that clearly influenced it. Cronos still provides a solid dose of eerie, mutant-killing survival-horror action, but calling it a new dawn for the genre would be a stretch. We play as the Traveler, an investigator exploring the ruined city of New Dawn after her partner disappears. Most survivors have become bloodthirsty mutants, with the exception of the city’s strangely friendly stray cats. The Traveler can also use time rifts to revisit the past, harvest the essence of residents before the plague takes them, and question them for clues. The Traveler herself is a helmeted, near-silent figure reminiscent of a more ruthless Mandalorian. As she collects more essences, however, her mental state begins to deteriorate, leading to disturbing hallucinations that blur the line between reality and nightmare. While Cronos uses familiar survival-horror locations like crumbling apartments and eerie hospitals, its warped, dreamlike architecture gives each area a distinct feel. Unfortunately, the game is weighed down by repetitive filler, from restoring power to crawling through grotesque biomass-filled corridors. These sequences quickly become predictable, especially when the same wall-dwelling enemies repeatedly ambush you. Although Cronos maintains a dark and unsettling atmosphere. There are plenty of jump scares, but few genuinely frightening moments. Still, its environmental storytelling, blood-soaked locations, scattered notes, and audio logs create a compelling world that feels both lived-in and disturbingly lifeless. Throughout the journey, you can find different gun variants by following the story or exploring locked areas. However, most are only minor variations of the pistol, shotgun, and assault rifle, offering different firing styles rather than meaningful power upgrades. A powerful railgun is also available, but limited inventory space makes it difficult to carry. Oddly, each weapon variant takes up its own inventory slot, despite the Traveler’s gun seemingly transforming between types, making the system feel unnecessarily restrictive. More importantly, Cronos wears its Dead Space influences openly, from blood-written messages and familiar animations to zero-gravity sections. Unfortunately, its combat doesn’t match the creativity of Dead Space. While that series encourages strategic use of stasis and telekinesis, Cronos mostly boils down to shooting enemies in the head, taking out their legs, or blowing up nearby barrels. The result is functional but rarely encourages experimentation. It therefore has an interesting feature called “Time Oddities.” This time-manipulation ability lets you reverse the paths of orb-like “oddities,” creating environmental puzzles that require you to restore parts of the world to their previous state. You might rewind a collapsed bridge to create a path across a gap, restore a destroyed tunnel to open up a new route, or reverse the movement of objects to clear obstacles in your way. The puzzles aren’t particularly difficult, but there’s something satisfying about watching a ruined environment briefly return to how it once was before allowing you to progress. It’s a clever idea that fits nicely with the game’s time-travel theme, although it never becomes particularly complex. Unfortunately, the mechanic has very little impact on combat beyond occasionally restoring explosive barrels during boss fights. It would have been much more interesting if time manipulation could also be used creatively against enemies, giving you more ways to approach encounters. My favourite feature in this game by a mile are the gravity boots. They allow you to walk across walls and ceilings, but the most interesting sections have you jumping between floating platforms. Each platform becomes your new surface, letting you leap to the next one while the camera remains level even though the Traveler herself may be standing at a strange angle. That disconnect between the character’s orientation and the camera creates a wonderfully disorienting effect and makes these sections some of the game’s most memorable moments. Cronos: The New Dawn is a fun, intriguing sci-fi survival horror-shooter, with lots of fun exploring, but its lack creativity in regards to the combat system prevents it from being seen as anything other than an inspiration from Dead Space. The visuals are still stunning and the gravityboots are the best part, but that’s it. It’s good enough for one playthrough, but that’s really it. A second playthrough, which unlocks a 3rd ending is usually rushed through just to see a slightly different outcome, if you choose the 3rd option at the very end, but the gameplay itself isn’t affected at all.
Oyun muazzam. En başta Türkçe desteği olduğu için Bloober Team'e teşekkür ederim. Silent Hill 2 Remake sonrasında büyük bir iş başardıklarını görmemek elde değil. Oyunun grafikleri, merak hissi, atmosferi ayrı bir göz zevki bırakıyor. Canavar çeşitliliği ve zengin loot mantığı da çok hoşuma gitti. Ortalama 10 saat sürecek türde yapacaklarına güzel bir bağlamla kısa kesmemiş hikayeyi akıcı bir şekilde vermişler. Silah çeşitliliği de çok iyi tasarlanmış. Lafı uzatmaya gerek yok, meraklılarına büyük önerimdir. Keyifli oyunlar.
Interesting story, fun gameplay but unacceptable progression blocking bugs for a game released 10 months ago. Had a game crash occurring 100% on a cutscene, seems that it only happens with ultrawide aspect ratios, changed settings and continue, no problem. However, found another bug on an area where you're closed off until defeating all enemies. Even with all eliminated, the area doesn't reopen forcing me to reload a previous save and pray for it to work this time. Steam Discussions already report this bug from September 2025, and now in July 2026 the same bug is present. Pretty sad I can't finish the game, but I'm not gonna waste my time.
Jogaço ! É um dead space da vida, mas muito bem implementado. Vale a pena dar uma chance Zerado em 14/06/2026 . Nota : 8/10
Being a Bloober Team hater has never been harder. I hate Bloober Team. I hate their walking simulators. I'm not even a fan of the Silent Hill 2 Remake. Unfortunately... the bastards actually cooked. The game is hard as ♥♥♥♥ even on Normal. Resources are scarce, every encounter matters, and you're never allowed to become a walking arsenal. It's generic as hell, sure, but who cares when the game is this fun? Imagine my disappointment when I realized I was genuinely enjoying a Bloober Team game. I still don't trust them. They'll probably make me cringe again with their next Silent Hill Remake But for now they've earned a temporary ceasefire.
This game looked very promising and could have been done way better. You start playing the game for a wile it seems like you are always moving in slow motion. The combat is extreamly frustrating you never have enough ammo and your weapons are pathetic at best. The story is not even intresting and has no point, even as you progress with new weapons you very quickly find out they also suck and the combat is no better... I hate to say it... This game quickly became more irritating then it was enjoyable... Everyone was compairing it to Dead Space, Nope...!!! Not even close...!!! Dead Space was a way way better game and was done very well with a great story line and great, fun combat... I wish this game could have been better...
Can't recommend. Balancing is poor. Bullet spongey enemies does not difficulty make. Would suggest the devs look to dead space, resident evil, etc. for how to balance enemy health with what resources are provided to the player. 20 hour edit: still can't recommend unless on sale. The poorly balanced economy of the early game (ammo to enemy health, esp. when locked into an inescapable fight) and the uninspired final boss (attack patterns punish the game's poor controls and low defensive options (undodgable attacks). The RE series embraced its janky controls while this game, especially the final boss fight, punishes you for it. Also I would label this playable, not verified, on steam deck. Game occasionally chugs and the low res make it difficult to discern which parts of the enemy are armored. It's unfortunate because the middle of this game can really shine but the rough bookends of this game give it a thumbs down.
Навіть не знаю з чого почати цю рецензію 🥲 Гра дуже сильно сподобалась, зачіпила. Дуже люблю фантастичні історії про подорожі в часі та все, що до цього відноситься. Напевно Cronos, як то кажуть, hit the nerve або попала під настрій. Мені дуже сильно сподобалось все - атмосфера, звуковий супровід, сюжет. Напевно, разом з сюжетом, найсильнішим аспектом гри є атмосфера. Неодноразово ловив себе на думці, що мені моторошно бігати по деяких локаціях (а я люблю грати в горрори, не можу сказати, що я прям з лякливих 😁) і це все доповнюється офігезним саундтреком. Локації досліджувати цікаво, я пилососив все, що міг і навіть було ненапряжно займатись бектрекінгом. А сюжет... та шо його казати. Cronos сподобалася мені більше, ніж Resident Evil: Requiem, хоча я всім своїм серцем обожнюю і ту гру і серію RE. Просто... Така наша місія 🔥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $35.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $888.9K | 15K | 72% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 203K | 89% | $2.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.8M | 6.9K | 49% | $59.99 |