
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About

Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.


Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.


In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.

The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.


Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyun muazzam. En başta Türkçe desteği olduğu için Bloober Team'e teşekkür ederim. Silent Hill 2 Remake sonrasında büyük bir iş başardıklarını görmemek elde değil. Oyunun grafikleri, merak hissi, atmosferi ayrı bir göz zevki bırakıyor. Canavar çeşitliliği ve zengin loot mantığı da çok hoşuma gitti. Ortalama 10 saat sürecek türde yapacaklarına güzel bir bağlamla kısa kesmemiş hikayeyi akıcı bir şekilde vermişler. Silah çeşitliliği de çok iyi tasarlanmış. Lafı uzatmaya gerek yok, meraklılarına büyük önerimdir. Keyifli oyunlar.
This game looked very promising and could have been done way better. You start playing the game for a wile it seems like you are always moving in slow motion. The combat is extreamly frustrating you never have enough ammo and your weapons are pathetic at best. The story is not even intresting and has no point, even as you progress with new weapons you very quickly find out they also suck and the combat is no better... I hate to say it... This game quickly became more irritating then it was enjoyable... Everyone was compairing it to Dead Space, Nope...!!! Not even close...!!! Dead Space was a way way better game and was done very well with a great story line and great, fun combat... I wish this game could have been better...
Навіть не знаю з чого почати цю рецензію 🥲 Гра дуже сильно сподобалась, зачіпила. Дуже люблю фантастичні історії про подорожі в часі та все, що до цього відноситься. Напевно Cronos, як то кажуть, hit the nerve або попала під настрій. Мені дуже сильно сподобалось все - атмосфера, звуковий супровід, сюжет. Напевно, разом з сюжетом, найсильнішим аспектом гри є атмосфера. Неодноразово ловив себе на думці, що мені моторошно бігати по деяких локаціях (а я люблю грати в горрори, не можу сказати, що я прям з лякливих 😁) і це все доповнюється офігезним саундтреком. Локації досліджувати цікаво, я пилососив все, що міг і навіть було ненапряжно займатись бектрекінгом. А сюжет... та шо його казати. Cronos сподобалася мені більше, ніж Resident Evil: Requiem, хоча я всім своїм серцем обожнюю і ту гру і серію RE. Просто... Така наша місія 🔥
Jogaço ! É um dead space da vida, mas muito bem implementado. Vale a pena dar uma chance Zerado em 14/06/2026 . Nota : 8/10
非常好的游戏,但绝不是新手的入坑选择。8/10的生存恐怖 1,解密部分完全是添头,很一般,说实话如此敷衍的解密不扣分已经是仁慈了,不多评价。 2,战斗系统有趣并且很有难度,怪物会吞噬尸体强化,并从尸体上继承性能,一级盔甲,二级盔甲,远程喷毒。战斗核心是喷火器,用法是静置力场的升级,控制周围怪物以及焚烧尸体,打断强化,并且燃料使用时机很吃战略规划,一周目不可能精通资源使用时机。 2.1,并且这是目前我见过仅次于DS的战斗了,他是唯一一个需要在战斗内进行精细资源配置的,但是与DS正相反,DS的战斗中运营是偏向玩家一方的,因为有史诗级武器万象天引,而在旅者里恰恰相反,战斗是越靠后期越偏向怪物的,如果没能力清尸体一定要留资源去清最后吃了一堆尸体的食尸鬼大哥。旅者这款游戏的大部分战斗设计都给怪了,所以留了一个非常抽象的玩家方道具,能重复利用的油桶,没戳,油桶可以通过旅者的技能复原(不消耗资源,但是油桶有独立cd)不嫌累可以慢慢磨。 3,游戏难度很高,清板战有很多,难就难在清板战,遭遇战基本上就是送和烘托气氛的。就像我上面说的,你只要看见有可重复利用的油桶就知道要有清板了,抛开强制清板战还有喜闻乐见的捡钱触发战斗不捡不触发,并且有许多地形怪战,恶心程度不下魂游,当然也有许多战斗可以逃跑,逃跑作为生存恐怖的第一选择,如果你不会逃跑那你还处于入门阶段,回去再练练吧少年。 4,缺点,除开主角性能平庸,唯一的缺点是游戏在每个安全屋都设置了燃料瓶免费无限补给点(虽然明眼人能看出来是对标静滞力场补充),结果导致很多玩家可能对燃料不够重视。实际上在旅者这个游戏里燃料的地位比静置在DS的地位高太多也重要太多。这个设计误导了很多玩家不重视燃料。我也是在第二章被暴揍之后才开始重视燃料。 5,有很多闪灵桥段,也许你想问,恐怖向游戏有闪灵桥段不是很正常吗?这是我唯一一次明知是闪灵桥段还对怪开枪的游戏,这个制作组对闪灵桥段的应用很棒。 6,杂项,主角作为一个2020s的游戏操控性能比艾萨克还差我确实没绷住,剧情还算是有小巧思,美术风格怎么说呢,主角和怪物设计都及格,但是环境设计不太行,架空苏联线的后末日废土风建筑用在这种题材上不够符合。 7,总结,游戏难度偏高,一周目默认难度可以对标别的生恐的困难,战斗难度高但并不乏味,长度适中,价格合理。 适用人群——仅适合生存恐怖游戏老饕食用。只玩过一两部生化危机的可以自觉出门左转搜索死亡空间,小白更是先玩生化危机这种。但是即使对老饕来说,旅者也只能拿8分,但绝对值得一玩。
Runs really badly and checkpoints doesn't respect your time.
В принципе по скидке можно взять. аналог дед спейса, хоть в ней и чувствуется дешевизна и недоработка многих механик.
[h1] Live. Спаси кошку. Repeat [/h1] Игры, которые я бросил на середине прохождения, можно пересчитать по пальцам одной руки, похоже пора задействовать вторую. По промо материалам казалось, что там дадут тот самый третий дэд спейс, который мы не получили, частично это так и есть, но с примесью резика и калисто протокола. От резика нам достался гораздо более душный инвентарь на полторы ячейки, который придется постоянно дрочить, а так же некоторое количество бэктрекинга. От калисто протокола нам дали за щеку, раставив сейвы и чекпоинты так, чтоб ты сдыхал и откатывался на 15 минут назад. А сдыхать есть от чего, в обойме у тебя 4-6 патронов, нежить лезет со всех сторон никак об этом не предупреждая, некоторые бронированные, слабое место в основном голова, персонаж деревянный, ни увернуться ни спарировать не могёт. Левелдизайнер в какой то момент вышел за хлебом и был таков, из-за чего ориентироваться по уровню нереально, карты нет, есть только маркер цели, а как ты туда проберешься это уже твои проблемы. За хоррор отвечают полтора скримера, в целом игра больше раздражает чем пугает, сделай они бродилку по типу everybody gone to the rapture, было бы ладнее. Графон пойдёт, атмосфэрно, но оптимизация в сделку не входила, настройки выставил по гайдам, на балансе без лучей в 4к 90 кадров, но со статтерами, а постэффектов хватит чтоб глаза отвернулись в мозг. Из положительных сторон нормальный такой жирный лор, атмосфэра совковых панелек (но только в первой главе), порой радует музыка, на хабе присутствуют спасенные котики. Терпимы все минусы кроме расстановки сейвов, такое трудно рекомендовать даже по скидке.
Ended up uninstalling. Soo frustrating. You move like mayonnaise, and you never have enough ammo. you can barely upgrade your character because the storage capacity is so small. The mechanic of the monsters getting stronger is cool, but if there's too many creatures, it becomes a miserable grind.. I enjoyed it at first but the tail end gets insane where it feels like if you don't play it in an exact specific way, you'll be out of ammo and die every time. At multiple points I had to try to punch enemies to death...
Trash performance and combat is really annoying.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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