
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
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Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 89% | — | $9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
扎克斯 你不仅成为了英雄,你还是这世界上最棒的英雄。 纯粉丝向作品,很多东西都太老套了,不想被折磨建议云一下剧情吧,300个支线你就打吧一打一个不吱声。
I've played both versions of this game at the same time, and ended up sticking with emulating the PSP version - I think most people should do the same. Off the bat, Reunion looks worse. I know some people will point to graphical fidelity as an objective improvement, but I'm mostly pointing out the differences in art direction. The color palette in Reunion is washed out, bland, and muddy compared to the original, which not only impacts how "pretty" things are, but also heavily (and usually negatively) impacts the tone of the environments, story, and general legibility. Speaking of legibility, there's an overabundance of particle effects used in Reunion that make seeing enemy actions almost impossible at times, and makes your actions personal flashbangs. It's only a small impact on gameplay, but it's personally VERY annoying. Tolerance for how over-the-top, large, and bright they are varies per person, but it's an unnecessary and unwelcome change that you have to contend with constantly for the entire game. Reunion and the Original release both use the same exact animations / rigs for all characters, but despite that, they all look MUCH worse in Reunion. This is due to the Original animations being made for cartoonish / simpler character models and smaller screens, so the animations are more exaggerated. When Reunion models are placed on top of these rigs, the animations either don't come across properly (due to the difference in model detail / demand of your attention, making them read differently) or become outright cringe and uncanny as you see a grown man with visible pores do early aughts anime gestures. The animations for enemies are harder to read in Reunion as well, and animations/cutscenes for larger enemy attacks (amongst the cooler parts of the game) often don't even play, due to a new mechanic that almost guarantees the attacks get cancelled unless you stop fighting altogether. Everything in Reunion is voiced, which is often touted as an improvement. Personally, I don't think it's worth the trade-off when the voice acting is almost across the board vastly worse, especially for prominent characters like Zack and Sephiroth. I'm sure VA is hard, and I'm not trying to dismiss their efforts, but there's a reason one of the most popular mods for Reunion is replacing the VA with the original cast. I'd argue the music is worse too, as it deemphasized or outright replaces the characteristic sounds, instruments, and choruses of the Original Crisis Core (and FF7 as a whole) for less unique, less impressive versions. Reunion is made out to have a ton of Quality of Life changes - and while I think most of these are incredibly overhyped (attacks having a dedicated button as an example), there are a few that are genuine improvements (missions show their rewards in their descriptions, and Materia fusion shows results of new combinations in advance), but their impact is small, and not worth the trade-offs the rest of Reunion imposes. Reunion isn't terrible - but it looks worse, sounds worse, runs worse, takes up more storage space, costs more, and I'd argue plays worse. It just isn't worth the time and effort when you can play the original version on PPSSPP which doesn't have these issues, looks great when upscaled, allows for save states, fast-forwarding, and other emulation tools to alleviate any remaining issues or lacking "quality of life". All possible within the hour. Should you play either version of Crisis Core? Eh. Half the story revolves around characters that fans universally hate (I'm lookin at you GACKT), and arguably makes FF7 worse overall, but the other half revolves around characters fans universally love and don't really get to see elsewhere. The gameplay is repetitive and a little grindy, but in an oldschool dungeon crawler sort of way that's dated but still charming, like Gauntlet I suppose. I like Crisis Core, but I don't know if I would say it's "good" overall. It's real easy and quick to try out the Original (and superior) version on PPSSPP though - so if you have any qualms I'd suggest just trying it out instead of reading reviews for the inferior version.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #57 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review Crisis Core: Final Fantasy VII Reunion é muito mais do que um simples prelúdio de Final Fantasy VII. É uma história sobre sonhos, legado e as pessoas que continuam vivendo dentro das memórias daqueles que ficaram para trás. Grande parte dessa força emocional existe graças a o Zack, um dos protagonistas mais carismáticos que já encontrei em um RPG. Zack é um personagem que conquista pela sua humanidade. Em um mundo marcado por mentiras, guerras e tragédias, ele continua acreditando nos próprios sonhos e tentando fazer a coisa certa. Seu otimismo nunca parece forçado; pelo contrário, é justamente sua capacidade de continuar sorrindo diante das dificuldades que o torna tão especial. Durante toda a jornada, acompanhei seu amadurecimento, suas perdas e seus sacrifícios, e acabei me apegando a ele muito mais do que imaginava. Outro ponto que torna a história tão marcante é sua relação com Aerith. Os momentos entre os dois são simples, mas extremamente genuínos. Em meio a tantas batalhas e conflitos, eles encontram felicidade nas pequenas coisas. A relação dos dois transmite esperança, como se finalmente existisse algo puro em um mundo cada vez mais cruel. Por isso o final me atingiu de uma forma que poucos jogos conseguiram. Quando Zack realiza sua última batalha para proteger Cloud Strife, eu já sabia o que estava prestes a acontecer, mas isso não diminuiu o impacto. Pelo contrário. Ver Zack continuar lutando mesmo exausto, mesmo sabendo que as chances eram praticamente inexistentes, mostrou exatamente quem ele era até seus últimos momentos: um verdadeiro herói. O que mais me entristece não é apenas sua morte. É tudo o que ela representa. Zack nunca voltou para Aerith. Ele nunca leu as últimas cartas. Nunca teve a oportunidade de reencontrar a pessoa que amava. Nunca viveu o futuro que parecia estar esperando por ele depois de tantas dificuldades. Enquanto Aerith continuava acreditando que um dia voltaria a vê-lo, Zack já estava travando sua última batalha sozinho. Essa sensação de desencontro torna a tragédia ainda mais dolorosa. Não houve despedida. Não houve um último abraço. Apenas o silêncio deixado pela ausência de alguém que significava tudo para ela. Quando os créditos começaram a subir, não senti apenas tristeza pela morte de Zack. Senti tristeza pelos sonhos interrompidos, pelas promessas não cumpridas e pela vida que ele e Aerith nunca tiveram a chance de construir juntos. Poucos personagens conseguem deixar uma marca tão forte quanto Zack. Sua história me fez rir, torcer por suas conquistas e sofrer com suas perdas. E quando sua jornada chegou ao fim, ficou aquela sensação rara que apenas algumas obras conseguem provocar: a de ter perdido alguém que eu realmente gostava de acompanhar. Para mim, Zack não é lembrado apenas por seu sacrifício. Ele é lembrado porque continuou acreditando em seus sonhos até o último instante, carregando consigo uma esperança que nem mesmo a tragédia conseguiu apagar. É justamente isso que faz de seu final um dos momentos mais emocionantes e inesquecíveis de toda a franquia Final Fantasy. Masterpiece comprem.
Zack>>>>>>>Cloud la put4 cabra🐐🐐
好评是给爱丽丝和扎克斯的,战斗真的又无聊又坐牢,不是真爱的话还是云一下剧情吧。 扎克斯你是世界上最棒的英雄,,晚安,,,T T
PSP PS4 PS5上都玩过,PC再补一票,FF7系列还是核心危机最为经典。
Embrace your dreams. I will play through ff7 re part 1 again before starting part 2. That is how good this game is. 自由な人は不器用で 自由な人は不安で
I'm giving this a positive review because I think it has some merit to it, but honestly, I'd also be lying if I wasn't kind of wishing I'd just skipped it once I finished. The main draw of the game is seeing more of characters like Zack and Sephiroth before everything went wrong, and there's a lot to like on both counts. Zack is as charming and loveable as you'd expect him to be from the limited glimpse you get in FF7, and just seeing Sephiroth acting like a normal person is an interesting shift in perspective that really changed how I see the character. When the story is focusing on the characters you're interested in seeing more of, it's really fun, and there's a decent amount of good, interesting history in both seeing the world this far before the events of the original game and seeing Shinra from the inside. When the game is showing you a new perspective on the story's key events, it's really cool (even if the first few chapters are a little slow), but after the 2/3 mark it completely loses its mind until nearly redeeming itself with the final cutscene. The problem is that the story you would expect to be told quickly takes a backseat to one that is far more about two original characters (or one original character and one mostly original one, if you count Dirge of Cerberus's secret ending), Angeal and Genesis, who basically spend most of the game having their own separate storyline that gets poorly shoved onto Zack instead. Angeal gets about 5 minutes of screen time before the Genesis plot drags him in for reasons that at my most charitable I would say are just bad, and at worst would say that they actively devalue Sephiroth's character and backstory in a meaningful way. Genesis himself is basically just a less interesting version of Sephiroth who is obsessed with Loveless, an in-universe play that the expanded FF7 media in general turned from a simple stage play mentioned once in FF7 to being basically the world's equivalent of the Epic of Gilgamesh, and his partner in crime in turn is a less interesting Hojo who does pretty much the same thing but worse. The obvious point of reference would be the Star Wars prequels, specifically Attack of the Clones in this case, but that doesn't fit because A New Hope at least mentions the clone wars once in passing. I would compare it more to Kojima's prequel writing technique (though not to throw shade at his work in itself), and how if you really think about it the Big Boss saga kind of just changed Otacon from "the genius who designs incredible robots" to "the guy who stole REX from Granin and the MG Mk2 from his dad" and made the game's world seem smaller instead of the other way around. The game is constantly bending over backwards to explain things that didn't need to be explained, like establishing that everything from the ribbon in Aerith's hair to her entire job as a flower saleswoman and even some of the phrases she uses in 7 were all Zack's fault. Sometimes it results in funny moments that are presumably meant to be interpreted as easter eggs, and other times you wonder what on earth they were thinking. If the gameplay were more fun I wouldn't mind it as much, but while I can give it some slack for being a PSP game, it reminds me more of something I might play on my phone. From the mission structure I expected it to be like similar games of its time, like the handheld Metal Gear Solid games (not that I would demand it to meet that high bar), but instead the minigames and other mechanical divergences mostly happen as one-off minigames in the campaign, and instead the hundreds of side missions all play pretty much the same. You go into either a small arena or a boxy little maze, fight a monster encounter, and leave. It basically plays like if a game's random encounters also had smaller random encounters inside of it, and it usually has a similar motivation to actually do them, which is to say that there isn't much of one except gear and XP that you only really need if you plan on doing even more of the side missions. You don't even have to do more than a tiny percentage of them to competently finish the story, with the caveat being that if you do that, the game is only like 10 hours long, with even that time mostly spent either in cutscenes or wandering more boxy mazes. I'm sure there are people who have put hundreds of hours into this game and it'll be exactly their thing, especially for Steam Deck owners who can take it outside like it's intended. And if that's the case more power to you, but to me this game felt less like "a game that can be played on the go" and more like "a game made for you to play on the go", with the difference being that one is a good game served in small bites and the other primarily exists as filler to kill time with during a train ride. There is a good game in here, but I almost feel like it's more accurate to say there are two good halves of two different games. It wants to tell the story of Angeal and his brotherly relationship with Genesis and Sephiroth, and it wants to tell the story of Zack's early years at SOLDIER and how he met Cloud. But in combining the two, you don't get nearly as much of either as you'd expect, Genesis ends up being a character who was more interesting in his ten seconds of Dirge of Cerberus than he is in his own game, and despite Nibelheim and Midgar still being on two completely different continents, you will be shocked when you see just how little the game actually expands on any of the things you'd expect. Especially compared to how much time they spend doing narrative backflips to explain that Genesis was actually totally there too despite everything you know from 7, mostly by bizarrely establishing that Cloud was barely conscious for this entire journey despite the whole point of the game being to build on their relationship. Dirge of Cerberus, for all its faults, at least left me interested in seeing what else I'd see of Genesis in the future entries of the series. But now I kind of hope they just forget they ever made that promise. All of this is to say that it is an adequate addition to the rest of FF7's clumsy extended media, and may or may not end up being helpful homework for the remakes, which I haven't started yet. But in my opinion, paying $50 for this game is a huge gamble; even with mods to reverse the remake's questionable voice acting and music changes, it's very much a game that you will either love or find unbearable. It's worth a shot, but get it on sale.
[h1]Le plus grand héros du jeu vidéo de tous les temps ?[/h1] Je précise que ce jeu fait sans doute partie du top 3 de ceux que j’ai le plus faits et refaits dans ma vie. Je tenterai bien entendu de ne pas laisser mon affect influencer ma critique. Final Fantasy VII : Crisis Core est un jeu plein de défauts, mais qui possède une très grande qualité : son histoire, portée par l’un des meilleurs personnages de la saga Final Fantasy (et j’irais même jusqu’à dire du médium du jeu vidéo, si cela ne tenait qu’à moi) : [b]Zack Fair[/b]. L’histoire de Crisis Core se déroule quelques années avant celle de Final Fantasy VII, même s’il est sorti bien après sur PSP. Ce jeu peut être fait avant ou après FFVII, mais malheureusement, au vu de ce qu’il raconte, il n’existe pas de moment idéal pour le lancer, puisqu’il spoil des éléments clés de l’histoire originale et inversement pour le jeu de base qui est sa suite. Soit vous vous gâchez une partie du scénario de ce jeu, soit un élément majeur du jeu de base. Ce problème n’est pas corrigé par les remakes de FFVII, qui compliquent même encore la situation en multipliant les références à cet opus sans pour autant lui offrir de bon point d’entrée. Je n’ai donc pas de conseil particulier à vous donner, faites comme vous le sentez. Je veillerai en tout cas à ce que cette critique ne révèle rien d’important vis à vis de tous les jeux Le point fort du jeu est donc son histoire et les personnages qu’il met en scène. On suit Zack Fair, un SOLDAT qui rêve de devenir un héros comme le célèbre Sephiroth. L’histoire peut parfois sembler confuse, comme si elle cherchait à condenser trop d’informations en peu de temps, mais elle est portée par un casting de personnages absolument remarquable, tant dans leur design que dans leur écriture. Et au sommet de ce casting, il y a bien sûr Zack. Il incarne à la fois l’énergie communicative du héros enthousiaste et la profondeur d’un personnage plus tourmenté. Zack est un véritable rayon de soleil, il capte immédiatement l’attention et donne envie de le suivre. C’était ma photo de profil quand j’avais 8 ou 9 ans sur les forums comme JVC, et après y avoir rejoué près de vingt ans plus tard, je pense toujours qu’il reste l’un des personnages les plus inspirants que j’ai rencontrés dans un univers fictif. Côté direction artistique, malgré son origine PSP, le jeu s’en sort plutôt bien aujourd’hui pour un simple remaster. Les cinématiques retravaillées sont réussies et les chara-designs comptent parmi les plus marquants du JRPG. La bande-son est également de qualité, même si je regrette le changement des doubleurs anglais pour une grande partie du casting. Leur performance reste solide, mais je préfère souvent les voix d’origine, notamment pour Zack, qui paraît ici moins énergique et un peu moins expressif. En revanche, là où le jeu montre ses limites, c’est dans son gameplay. Ce remaster améliore pourtant nettement l’expérience, mais cela reste un point faible. Le système de combat s’apparente à une version moins dynamique des remakes de Final Fantasy VII : une attaque, une esquive, une garde, et des sorts. Le problème vient surtout de la répétitivité des affrontements, très nombreux et souvent expédiés rapidement. Le système de progression est également particulier. Le jeu repose sur une roulette qui s’active en combat, affichant des chiffres et des portraits. Aligner certains portaits déclenche des attaques spéciales et aligner des numéros déclenche des bonus, et le niveau s’obtient via un alignement spécifique, un 777. Ce système n’est pas totalement aléatoire, car certaines probabilités évoluent selon des paramètres internes, mais il reste largement hors du contrôle du joueur. En plus, il interrompt régulièrement l’action avec des animations répétitives, heureusement désormais passables. Cela crée un dilemme : soit vous avancez en ligne droite pour profiter de l’histoire sans trop subir le gameplay, au risque d’être sous-niveau, soit vous vous engagez dans les missions secondaires. Or, ces dernières représentent l’un des aspects les plus faibles du jeu : des centaines de missions dans des environnements vides, avec des combats répétitifs et parfois un boss à la fin. Ce contenu permet d’obtenir de meilleures matérias et de progresser efficacement, mais il devient vite lassant. Personnellement, j’ai tenté d’en faire un grand nombre pour viser le 100 %, mais j’ai fini par abandonner bien avant d'atteindre ne serait-ce que 50%. Je recommande donc de se concentrer sur l’histoire principale et de ne faire le contenu annexe que si nécessaire. Jouer en difficulté facile peut même être une bonne option pour éviter de trop subir cet aspect (et c'est très rare que je conseille cela). En résumé, Final Fantasy VII : Crisis Core est un jeu que je conseille principalement pour son histoire et ses personnages, et surtout pour Zack. Il est tout à fait appréciable en ligne droite, sans chercher à tout compléter. Il n’est pas nécessaire d’avoir fait FF VII avant ni de le faire par la suite, il peut donc constituer un bon one shot pour s’essayer à l’univers ou juste pour voir pourquoi je voue un culte à Zack. Envie de lire mes prochains avis sur la série ou d’autres jeux, ou d’en discuter ? Ça se passe ici : [url=https://steamcommunity.com/groups/CourduBacklog/curation]ICI ![/url]
This game is honestly incredible. At first I thought it would be some kind of extra content without much weight but the story and the characters are amazing. I loved Zack and I finally understood a bit about the lore of FFVII. The music is great, the combat (except for Minerva's) and the graphics everything is incredible and fun and the story is fantastic. The game leaves you eager to see more about it and discover more things about the universe and tie up the loose ends.
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