
In this turn-based RPG you'll embark on the journey of becoming a Magical Girl cosplayer! But don't let this journey fool you, because this is not just roleplaying: your costumes will give you real life powers, and the world's fate will be in your hands!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]tl;dr[/h1] Cosplay Club is a rare miss from Behold Studios that feels like it was shoved to Early Access multiple years before it was ready. While a very strong concept and theme, the implementation is terrible. The battle system is clunky and janky, and the actual costume creation (which is arguably one of the most important parts) is stifling and awful. I wouldn't even recommend this game on sale, and I dearly, dearly hope it fixes itself by launch. Even for Early Access, this is an unacceptable state, and I sorely wish I could get a refund. Save your money and buy a different Behold Studios game instead. [h1]The Longer Version[/h1] I hate to have to not recommend this game, but frankly, it feels more like an alpha build than an Early Access title. Some of the foundations are here, but the meat of the game is the battle system, and it's really, really not good. Hopefully someday I'll try this game again, as I quite love Behold Studios and have been a fan of their games every since Knights of Pen and Paper, but this one..? Movement in battles is particularly troublesome. Theoretically, it's WASD movement, but it feels like your characters are on ice -- you always move too far, like there's set positions they can 'snap' to and anything less isn't feasible. That might not be an issue if movement didn't also delay your turns, but movement (logically) costs you time, so I often find myself moving farther than I really need to and using up extra time/turn initiative because of it. It feels like an exercise in frustration. Additionally, despite having played just under three hours' worth (I know my steam time says over, but I'm excluding time spent dealing with bugs), partnership attacks also feel extremely inconsistent with when they do and don't go off. Both characters in range? *Usually* it will go off, but not always, even if you've been basic attacking the entire time. It honestly feels like most of the time I'm battling the battle system, not the actual NPC enemies. Additionally, some battles have "challenges" that can include stuff like "do not move more than X amount" -- however, there's no way to move a small amount then skip your turn, making it absolutely impossible to complete that challenge as far as I can tell. (There's others that are difficult to the point of unworkable too, but that one was particularly frustrating for being tied into the janky movement system.) It's also not a matter of "oh, you have the wrong skills" -- this is the very first contest, when you're using essentially the default/"stock" costume, so it's absolutely impossible. The saving grace there is that you don't have to complete every condition (only a couple), but that doesn't stop it from being frustrating that parts of it are LITERALLY IMPOSSIBLE TO COMPLETE. Additionally, the parts in the cosplay creator initially are way, WAY too limited, like to the point where the basic, default templates include parts you can't use because they're locked until you buy them later. (You can use them if you use that templatee, but this still shows how limited the start is that you don't even have access to a single pair of shoes, for example.) The parts to unlock then have to be purchased with money as you progress through the game, but be warned: money is ALSO used to buy the materials you need to create the costumes to begin with, as well as the skills you might want to equip to your costumes. It feels stifling and awful, and what should be a strength of the game (making your cosplay) instead becomes a frustrating, limited weakness devoid of much creativity -- as showcased by the cosplay creation channel in the Behold Studios discord -- very few have been created because there's just not much you can do with the creator at all, particularly early on. I swear that even the DEMO had better options than the actual full game (making it very clear they know just how un-fun it is to create costumes with so much locked away). There are also a lot of uh... Not great translations. I have to assume that Behold Studios isn't a native-English-speaking studio, but none of their other games have had this problem. I don't know if they used a different translation service or what, but there's a lot of just small things that made me raise a brow and go, "Is that REALLY how you're going to word that...?" This isn't just on one-off dialogue either. It's on basic battle descriptions and stuff too. This is a relatively small complaint compared to the battle system and cosplay creation, but it's worth mentioning as a definite flaw. On a whole, despite my fondness for the genre and especially my love of this studio, I absolutely am not enjoying my time with Cosplay Club, and I'm going to have to put it down for now because it's just not fun to play. I'm not even including the various bugs I've run into here either, since I'm giving Behold the benefit of the doubt that they'll be fixed. This is "not recommended" purely on how frustrating battle is and how stifling the Cosplay Creator is. Hopefully, someday it will release with all of this fixed, but man, this is NOT in a state where it's worth even a small fraction of the $20 pricetag; I don't think I'd pay more than $3 for it in its current state, and that's purely on the strength of the concept and not on any of the implementation. I love Behold Studios and I love their games, and I enjoyed the demo of Cosplay Club, but man. The actual EA version feels awful, and I thoroughly regret my purchase. While I don't like leaving negative reviews for game studios that I love, hopefully this will at least save someone else the $20 they can spend on something else. (I personally recommend literally any other game by Behold.)
oh hey, the follow-up to Chroma Squad that I backed on Kickstarter came out and it's off to a good start! what can I say? it's got those Chroma Squad charms but now crossing magical girl tropes and dress-up along with a new take on the tactical battles you'd find in CS. not to mention it looks phenomenal and sounds great. there are some typos, bugs, issues with a wonky difficulty curve (normal fights are trivial, while some boss fights are impossible), and bits where the camera will go out of wack during dialogue or when taking pics with prospective fans, which to an extent are to be expected of something so hot out of the oven in early access--nothing game-ruining, but still enough that you may want to let it cool off before biting in if you don't want to get your tongue slightly burnt, if you catch my drift. that being said, what's there is really, really good, and there's nothing else quiiiiite like it. damn, I can't get enough out of making such pretty costumes and tweaking them to perfection. for more thoughtful recommendations of the best games on Steam, check out my curator, [url=https://store.steampowered.com/curator/38563966-The-Absolute-Finest/]The Absolute Finest[/url].
Game is buggy and no comms from the Devs about fixes for months. I liked the premise and it was a good thought, but it fells flat due to all the bugs.
Wish I could write a review that says "Mixed". I'll rate it positive because I'm hoping good things. First of all, very early access. Expect it to feel missing in a lot of aspects for a while, like sound design. Early customization options are limited, but you do unlock more immediately and throughout the story. Customization controls are generally ok, but I've had some issues. Combat is fine, but it could use a speed-up option. I like the design options. I feel like at endgame it could be as great a character creator as PSO2. That said, I meant design specifically- the base character needs more options! It definitely feels like the early demo with actual content, to be frank. I'm definitely hoping for some more QoL updates as soon as possible.
It gets rather boring after a few hours. Its very repetitive, and getting items to make 'better' outfits is very tedious. Some battles are overly 1 sided. Many times I couldnt do anything but lose. The quests themselves aren't very straight forward and the massive amount of missing context is mildly funny. I know its still in development...but it wasnt very fleshed out before being released. Heres hoping it gets updated and becomes something proper later on.
Boy howdy does this game break when you look at it wrong. Also lmao at 'new official controller support' that doesn't even read analog input and can't read D-pad or face buttons half the time. Also I've had to play through the start of the game twice, once because it broke during dialogue and once because it broke after creating the first cosplay and frankly, that's enough. I don't know what the hell is wrong with Behold but as a kickstarter backer I'm severely disappointed with this.
Pros: - Compelling concept, executed stylishly. - The cosplay design and building systems are incredibly robust and interesting, and definitely a highlight - Art direction is incredible. Cons: Alright, so the progression past hour two is a nightmare. It would seem like the game wants you to attend events to battle low-level cosplayers to get money and materials to build stronger cosplay, which leads into fighting quest/story bosses, and repeating that cycle. You would be wrong, for one simple reason: this game's handle on perceivable consequence is all messed up. 1. Fights in this game really lack a pathway for strategy to matter. Enemy AI is not easily predictable, and more often than not, you're surviving fights by the skin of your teeth (and not in a satisfying way). Cosplay tags, while useful for quests, don't communicate anything about their utility in fights (if there is any). If often feels like that no matter how well you plan, it won't matter. 2. The prior point wouldn't matter so much if the ability to build up in-game power through stat boosts (to brute force fights) wasn't also kneecapped. You could, like I did, go through several hours of fighting the same low-level mobs, only to get the same materials and credits to buy the same quality of materials. If the game does not communicate how to effectively strategize nor let you brute force your way through it's challenges, then it erodes the players agency. 3. Both of these problems because agonizing as certain question progressions are seemingly locked to specific conventions, meaning that quest logs blare at you while your only real option is to fight low-level mobs then leave. For several days at a time. That communicates that most of the gameplay loop is a waste of time. 4. The inability to change cosplay during a convention really brings it all together. The effective game play loop becomes fight low-level mobs → build better gear to fight bosses → realize that your gear is inadequate → Try to fight boss to understand what you need to build → waste several in game days waiting for another chance to fight the boss → Find out your assumptions on complicated mechanics are wrong → waste more days to try something else → repeat. All said, it really makes a game that seemingly loves creativity and expression (both visual and gameplay) start to slowly devolve into a desire for the devs to just tell you how to beat it. Also, there's no ability to delete cosplay designs/built cosplays, which is just sloppy craft.
i like the game, but its frustratingly buggy at times. the amount of freezes and times Bally forgets all her moves during battle to leave me unable to complete challenges is too much 60% of the time. I've had to quit fights, save and restart the game just to make tiny bits of progress. I like the concept, but it leaves me stuck trying to complete quests purely because of bugginess. Hopefully these will be fixed, asap. I'd give this game a mid-rating if I could until all these frustrating issues are fixed.
A mecânica de customização da personagem e criação de cosplays é muito diversa e incrível (destaque para a transformação estilo sailor moon). Os combates, além de serem divertidos, oferecem formas criativas de usar as habilidades, e não são exaustivos. E a trilha sonora se encaixa perfeitamente nos momentos de explorar a convenção, e mais ainda nas partes de editar e criar outros cosplays
Full Walkthrough: https://youtu.be/JeJyuDmUtCw ★★★★☆ Gameplay: Decent Graphics: Good Music: Good Story: Good PC Requirements: Potato Game Time: 3 - 5 hrs Need to fix some bugs
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