
Become the all-powerful Gunboat God in this fluid shoot 'em up. Carve the waves as you stylishly fight hordes of monsters in hundreds of quick-fire missions. Transform your Gunboat and upgrade your weapons, skills and abilities to take on giant, challenging, multi-stage bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
About
Gunboat Goddamn! Get ready to shoot quickly, dodge even faster, and get to blasting in a chaotic 2D side-scrolling shoot ‘em up featuring guns, a whole boatload of freakin’ enemies, and rad tricks. It’s up to you to get the hull out of this unknown place to get back to the Citadel in the sky. Here’s to hoping you’ve got a plan to go with that Gunboat!
Master 100’s of frantic ‘just one more go’ missions as you hone your skills to become the all-powerful Gunboat God. Return with new weapons, abilities, and quick fingers to push your high score ever higher.
What would a Gunboat be without… GUNS! Good job you’re surrounded by water because you’ve got a hell of a lot of FIREPOWER!
Cannons, lasers, bombs and… [checks notes] THE VAPORISER?! Expand and upgrade your artillery in multiple ways including unique super moves, bigger explosions, and harder-hitting shots.

What the hell is that?! Looks like the depths of the ocean contain great evils, thankfully you’ve got greater artillery.
Take on challenging bosses in multi-phase battles that put your surfing, shooting, and smashing skills to the ultimate test. It’ll take quick control and mastery of your gunboat to put those… things, back where they belong, leagues beneath the surface!

What’s better than shooting stuff? Looking cool while you do it! Dash, crash, and bash enemies who get in your way.
Transform your gunboat on the fly to plunge to new depths and soar to new heights. With mines below the surface and acid rain above, it's up to you to take control of the damn situation, now ain’t the time to buckle under pressure!

It’s dangerous to go alone, thankfully you’ve got Yeti, the best crocodile mechanic and all-round good guy you could ask for!
Aid him on his journey to crank up your Gunboat to the max and you can bet he’ll do his darndest to get you back home.

200+ levels of rootin’ & tootin’ fast & fluid shooting
20+ mission types including Collision Course, Outlast and errr.. Boil?
70 enemy types gunning for your hull
8 different guns to master with their own level-ups
10+ abilities, augments, and powers for your ride
2 player local co-op!
1 talking crocodile!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−25% | 82reviews | 93% | — | $22.8K |
| $12.99 | 12ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super underrated. - Great replayability: High scores, speedrunning, lots of different playstyles and strategies to try for each level, and an ultra-difficult "Dread Mode" with unique player buffs to challenge dedicated players. - Great mechanics: Movement is smooth, technical and expressive, gunplay is satisfying, and customisable progression with a large weapon and ability arsenal. - Fun world/flavour: The game biomes feels coherent and the player's main companion, Yeti, is a fun character. The main thing this game lacks is mission variety. A lot of the missions feel samey, and some stretches can feel boring to get through. It usually picks up with some curveballs after that though.
I found Gunboat God to be a fairly enjoyable experience, but certainly not a stand-out in the shmup genre. The game gets full points in terms of artistic direction, which is certainly what pulled me as the simple black and white palette allowed for really fluid animation and gameplay despite being a small indie game. Each weapon certainly feels really satisfying to use with a maxed out firerate (based on your current combo) leading to some solid fast-paced action. This game was also on the easier side for me, although it's worth mentioning there's a hard mode unlocked pretty early on that I didn't play. I was able to beat every normal level and challenge, however I also passed on doing full perfect ranks because the requirements seemed a bit too demanding for some levels. Ultimately I simply liked my experience, not loved it. There are over two hundred levels and the backhalf of the game really slowed down for me; while there were constantly new enemies being introduced, repeat levels became too numerous and it felt more like checking off a list rather than throwing myself at new challenges. I also wish the music packed more of a punch given the genre, but what we ended up with was fine. I do think Gunboat God is worth recommending to other fans of the shmup genre, there's solid execution here that I think is worth playing, but unfortunately I found it more to be of passing interest rather than active adoration.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian
| $9.74−25% |
| 8ratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoot and Shoot More, This game is an barrage of shooting missions to get upgrades to make the next missions easier or the past missions completable way faster, This game is a great shooter but the other part of the game is all about dodging, jumping, and general bullet hell shenanigains of trying not to get hit by the monsters as well as the lake its self, this is a good game for people that want to hear a constant dopamine hit of cannons blasting, and fast movement, And Yeti is a cutie.
Very fun and cute. The silhouette aesthetic is incredibly creative with the creature designs and environments. With a slightly isolated but cozy and hopeful post apocalypse feel, being surrounded by water and rubble for most of the game contributes to this. The gameplay while very fun and replayable with good controls and fun upgrades kinda becomes a bit repetitive due to the length of the game. There is variety to missions but not enough to prevent the game from losing some steam towards the end. The last few missions also feel somewhat mindless, perhaps due to having all upgrades, but they just felt like gauntlets exactly like you saw for the whole rest of the game. In world 4 you also get access to a ghost ability that essentially denies any need to think about using the rocket or submarine ability for the rest of the game. As the ghost can swim and fly just as well if not better, but also has complete invincibility. That felt like an odd choice. Perhaps a choice intended for dread mode but it can be used in normal anyway. Having abilities unlocked only for dread mode also feel odd, and I wish you had the choice to use them on normal after beating the game for fun as well. I also should commend for the small amount of story there is in the game the character of Yeti is very cute and charming, very likeable so wanting to help him comes natural. As well being friends with an aquatic creature is a fun concept for a game that takes place only in water surface. I like the small hints of old human ruins underwater implying everything was flooded. I had somewhat hoped there would be a little bit more story events than there were because I was enjoying the plight of Yeti trying to make the best of this apocalyptic world for his son, which goes almost unmentioned after the first boss event, Besides the complaint of length, some slowdowns and some odd choices it's a very fun and fair bullet hell. Overall a game I was glad to pick up.
Addictingly fun, challenging, and unique in a few ways. I honestly thought going into this that it was going to be a pretty straight forward platformer-esque run and gun. Yet literally just the title screen slapped me in the face like the game meant business. Genuinely love the minimal aesthetic using silhouettes rather than fully detailed art, it gives it a cartoon-ish vibe that kinda owns itself, while being rather expressive through gestures and exaggerated movements I couldn't help chuckling at. The game sort of pacifies the player into thinking "This will be easy" only to smack the controller out of your hand within a few levels. There is using screen real estate, and then there is this game using every little detail to convey information from the waves forcing movement to keep you from staying still, to recoil offsetting you enough to make you feel like you're fighting not only enemies, but the obstacles, water, and hazards themselves. Yet somehow has such extremely tight controls that it's difficult to blame the game for mistakes. It reminds me of an old game I once played called "Insanely Twisted Shadow Planet", but with a lot more cartoon-ish flair and it's own identity. There were certainly some levels in the game that made me feel it needed some tweaking, but the Dev seems quite open to feedback and even addressed one issue I had rather quickly. Honestly can't see a reason not to give the game a try if you like run and gun + platforming with mechanics that push you to improve. I had an absolute blast from beginning to end, and dread mode is gonna be chaos I can tell, and I'm here for it.
[h1] A GAME SO GOOD I ALMOST FELT GUILTY FOR PLAYING IT, BUT MORE IMPORTANTLY IT MADE ME REALLY HAPPY [/h1] I found gunboat god during steam next fest, I was downloading demos and streaming them to friends, this game caught my eye and my friend said he'd heard of it, thought I would REALLY like it. Not only was he right, but its rare that after the first 3 stages of a DEMO am I so onboard with a game so much so I didn't need to play it until it released to know if not just liked it but LOVED IT. Despite that I polished off the demo anyways and adored every second of it... Gunboat god certainly reminds me of other games I've played, mainly LUFTRAUSERS and PATAPON with its gameplay and art style respectively but I feel the sentiment of "despite that its like nothing I've played before" is really a testament to the confidence in this games execution and intentionality in all aspects of its design, because this game is stellar at both of those things across the board, its truly inspired work here. Stages will repeat the same overarching objective yet the game never once felt stagnant, always pushing its stage layouts, its enemies, the ways it plays with mechanics or simply testing the players execution. The visuals are gorgeous, I personally am a sucker for solid black characters and so this was beyond up my alley, but when paired with those gorgeous coloured backgrounds and the usage of white to highlight not only submerged characters, to bosses, but even small things like anchoring the gunboat visually, despite the chaos the game brings, by outlining the gun in white at all times with a little symbol at its centre, paired with those striking red bullets it ensures that you're never lost in the chaos. The game feels like it has a monolithic of stages yet its such a lean experience from start to end, its expansive upgrade system, smattering of abilities, generous arsenal of unlockable guns and so much more make the experience feel jam packed yet the game never dwells on this, it doesn't flaunt its quantity of content or beautiful visuals to keep you around, it purely concerns itself with showing you a good time and not slacking in doing so. One idea after the next, never letting up but also juicing everything for all its worth, all whilst giving you the freedom in engaging how you wish, that smorgasbord of unlockable guns and abilities?? the game never really forces you to use one or the other, letting you decide how you want to tackle the obstacles ahead, yet nudges you enough that you really do want to try and experiment, its small but just adds to how freeing this game feels. Its also much appreciated how compelling the characters and world was despite its simplicity. For the type of game it is, dialogue could have been entirely absent, but paired with a very unique journey and an infectiously charming partner character with Yeti who supplies most of said dialogue, gunboat god strikes the fine balance in endearing you to its characters and world, without forcing it down your throat, opting to keep it brisk and casual, it actually got a couple chuckles out of me and now that I've beaten the main campaign I'm a little sad to see it go in a sense. The only "negatives" I can really give this game, is that on certain later stages the [spoiler] ghost power up [/spoiler] feels like an easier alternative to using the [spoiler] rocket [/spoiler], but even feels like it wasn't at least considered, because I still had great time. The other thing is that I felt that the final stages of the penultimate world and the final world felt very similar in difficulty and weren't as hard as I anticipated, but once again... that's not a let down with this game, because it was still fun. And the game certainly has tough stages, the bosses (a major highlight btw) certainly had several retries, failure is addicting in this game yet winning never felt like it wasn't earned... I'm really looking forward to cracking open Dread mode, the game really did frame it like that's when the game truly begins and its just another star in the sky of shining reminders that the lovely people who made this game really had a vision, weren't compromising in anything they did, had the passion and love to see it through and were just here to make something they truly wanted to and share that fun with the world. It oozes sincerity and with a lot of games that feel such a need to pander, gun boat god almost feels like it pushes back against that notion, a voice, an artist shared what THEY wanted to share with us. Sensational game and a new favourite of all time for sure.
うーん、アートスタイルは良いが、移動方法が制限されているせいか武器が増えてもやる事が変わらず少し単調気味か。更に、操作がサクサクで気持ちいい反面、マップのいたるところにダメージを受ける障害物があるのに、1回でもダメージを受けると最高スコアが取れなくなる事からイライラ棒をし続けているような悪い緊張がある。 移動、攻撃の気持ちよさがあるので今後に期待
Great graphics and animation, smooth gameplay and lots of variety in mission types. It's a bargain, too. I'm ♥♥♥♥♥ at it.
已100%通关(普通模式) 量大管饱我说不准,但如果你是一位追求极致的成就型玩家,这款游戏有着200关左右等着你打满6星。 核心机制有趣,堆量诚意拉满,除了小部分关卡设计有问题+激光过于全面超模以外,这款游戏就是无暇之作,单看这像素美术就能让人裤子湿润。 哦对优化也有点小问题,如果卡顿的话把背景模糊关掉就好。
solid game bro
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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