
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
she cosmo on my teer till' I starship architect & commander
A sandbox spaceship builder where you design ships block-by-block and watch them fight in real time. The building system is the highlight—I really enjoyed creating different ship designs, especially early on. Combat is also strong, with satisfying destruction and distinct weapons that make fights fun to watch and play. The main issue is scaling. As ships get larger, crew requirements increase, and efficiency drops since crew have to travel longer distances. Even as you gain more crew through reputation, it quickly turns into a grind and still isn’t enough to comfortably run larger ships. The game seems to push you toward bigger designs, but they often feel clunky, while running multiple smaller ships isn’t well supported either. Shields also feel awkward to use—they require specific front-facing placement and constant coverage, which makes them less practical than armor in most cases. On top of that, progression feels limited, and you can burn through most of the meaningful content in well under 30 hours. Updates are slow, so it’s hard to know how much this will improve. I don’t regret buying it, and it still makes me want to come back and experiment, but it feels like a game with a great foundation that needs more depth.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
playing this with my friend and its so ♥♥♥♥♥♥♥ fun it makes me want to crash into a rock without looking
It's just good
i have autism
very fun
Hooked by the logic-first approach. The game throws you straight into the meat. Here is your ship, here is your crew, now pause, look around, make some changes, try to understand the systems, and off you go. What I really like is that it does not waste your attention with too many barriers before the interesting part starts. You can begin learning immediately by doing: modify the starter ship, mine an asteroid, fight another ship, watch how crew, rooms, logistics and construction all connect. I also like that the game seems to avoid mechanics that would only duplicate existing ones. For example, food would probably just be another version of sleeping: another consumable loop without adding much real depth. Sleep already covers the idea that crew are human and need recovery. There is a lot of information to read and understand, and that is a good thing. Even as an experienced player of complex games, it still took me around three hours before the whole thing really started to click. But once it clicks, it feels rich, logical and very rewarding. I heavily modified my starter ship, mined an asteroid, destroyed another ship, and by then I realized: this game is really good.
压缩饼干
Buy on sale, good for a winter or spring or summer sale pickup
9.2/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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