
3 exotic planets to explore. Aliens. Robots. Magic. Forbidden technology. Ruined Worlds. Ghosts. Long-lost secrets. Conspiracies. A galactic threat. And one brave heroine to make things right. Cosmic Star Heroine is an exciting new RPG from the creators of Cthulhu Saves the World.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, what a cozy and entertaining classic JRPG experience! This was one of the first games I installed on my steamdeck a few months ago and actually the first game that I completed on it! The story is crazy and fun, the combat system is novel and the combat itself is fine - didnt care too much about it, I wanted to just enjoy the story anyhow, the presentation and artstyle are super nice! I really liked that the game can be completed in <20h, with a job, small kids and other responsibilities I do not want games that take 50-100h to complete. I'd much rather have a few more sequels to a shorter game :) I also enjoyed that I could save any time, anywhere and not only at certain points. This way playing only a few minutes before falling a sleep was no problem at all and still making progress. If you like 90s era JRPGs, pixelart, scifi or cyberpunk setting, go for this game!
It was alright. [b][u]The story[/u][/b] was interesting in the beginning, but by the end it became a bit messy, I didn't know what was happening with the final boss. Literally no idea who it was, who took it down before since it talked about that, I have no idea. The [spoiler]betrayal[/spoiler] also seemed a bit out of nowhere, just eh. It also didn't have much impact since [spoiler]though I used her a lot for fights, she's not really used a lot in the ACTUAL story, in fact the end portion was mostly Psybe, if he got taken out that would have been terrible, I think I'd have actually been sad there.[/spoiler] The characters were pretty cool though. [b][u]The gameplay[/u][/b] was cool, plenty of character by the end, each I think had their own thing, sort of, though I mostly stuck to just a few. All the enemies looked interesting and varied which was neat. It was also great that you could change difficulty at any time because, though it wasn't that hard with Heroine, some battles were tough but nothing impossible, there was just so many battles in a row at times that in the end it felt more like I was wasting time, so I switched to tourist and I don't regret it. I also quite liked the hub and and the fact you could recruit a bunch of people, that felts pretty cool. [b][u]For the bad[/u][/b], there was some bugs. For starters there were typos, I believe I only noticed two though, one in New Rhomu and another in Nupluu or whatever that planet was called, in the city. There was also a common bug which I don't know if it's because I'm on Linux, where the music would sometimes cut off, and eventually come back but crackly and weird. Another one was with the companions, they follow you but with my default movement as run, they'd very often just walk slowly and lag behind, where when I got into fights I had to actually wait for them to finally appear. [b][u]Overall[/u][/b], it was alright, the story was fine though the ending I didn't quite get, and the gameplay was nice. I liked the characters.
Honestly gave this game almost a thumbs down in the near end because of 1 game play element, but we'll get to that in a moment. Cosmic is made by the same folks who did Death of Breath 7 and Cthlulu Saves the World. Didn't realize this until the game made a reference to one of the two games. This game delivers (although a bit more serious vs the other two) 100%. Combat system is unique, music is a S tier banger, and the story and graphics (especially those cutscenes) are well very well done. Enemies tend to have more HP then they really should, especially when you compare them to your PC's (300 vs 60,000) as an example. They just dragged on the fight, but this is also based on difficulty, on normal difficulty, they weren't hard enemies just way way too tanky. Status debuffs show on foes and characters but buff ups do not and there's quite a few of them. While they'll tell you "last X turns", it doesn't show up anywhere on the hud. Nothing horrible not to have it, but certainly it should be there.... and now what hurt this game (imo) the most: It doesn't happen to the near the end, but you forced into a mandatory boss fight that is treated like a POST end game boss fight, which completely ruined the game. Not even the final boss fight (on a slightly lower tier difficulty) was this nearly brutal vs that fight. Even after turning down the difficulty to the easiest (was playing normal up until that point), he was still one shotting my PC's. Bottle line: Never EVER make an rpg or another genre slap in something that should be optional content. It really ruined the game dropped it from an S to a B. Still solid game, would recommend overall almost made the S rank area...almost.
Jogão! Fortemente inspirado em Chrono Trigger e Live a Live, com ótimas adições ao sistema de combate por turnos, uma história OK e personagens carismáticos apesar de não serem muito profundos ou desenvolvidos.
This is fun old school 16 bit JRPG romp. I would recommend!
Richtig gutes RPG (Man kann sogar 9999 Schaden überschreiten !!!) Für jeden RPG Liebhaber einmal durchzechen wert :)
Really great game made by a small team. It was super light hearted fun the whole ~10-12 hours it took to complete on "hard".
bom
Хорошая и небольшая жрпг.
It was a decent retro-style JRPG. On the shorter side playtime-wise, which made it more tolerable honestly. I liked the sci-fi setting and combat but the story and characters were kinda forgettable
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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