
3 exotic planets to explore. Aliens. Robots. Magic. Forbidden technology. Ruined Worlds. Ghosts. Long-lost secrets. Conspiracies. A galactic threat. And one brave heroine to make things right. Cosmic Star Heroine is an exciting new RPG from the creators of Cthulhu Saves the World.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is going to be a weird comparison but the best way I can sum it up is: It's like getting your favorite fast food order. It's quick, nothing spectacular, but also nothing to complain about- it tastes good and fills you up. The major difference between this and actual fast food is that you don't feel like crap for consuming this. To be normal about it analogies aren't your thing... It's a short, solid, and decent RPG. Nowadays, 'decent' sounds like an insult, but sometimes 'decent' is all you want. The story is far from an engaging masterpiece, the gameplay isn't incredible, but neither of those things got to a point where I was frustrated or groaning because of them. Basically, it's just engaging enough to keep you from getting bored, and bows out before it overstays its welcome. I feel like the world can use more games like this, honestly. Not amazing, but also missing any of the glaring flaws or awful lackluster-ness of a lot of indies on the same level.
Maybe it is fun for others, but I couldn't get into it at all. This is probably the best example for over-streamlining and convoluting the battle system at the same time. There is so much that needs to be better explained....or maybe it is later, but I couldn't even get myself to that point. I did notice that the achievement for beating the tutorial mission only has about 58% achieving it. That doesn't seem like a good sign to me.
Cosmic Star Heroine foi uma daquelas experiências que me fizeram lembrar por que eu gostava tanto dos JRPGs antigos quando era mais novo. O jogo pega toda aquela vibe clássica de Chrono Trigger e Phantasy Star, mas sem ficar preso ao passado, porque o combate é rápido, estratégico e não perde tempo com grind chato. Eu gostei muito da estética sci-fi neon, da trilha sonora e principalmente de como a aventura é enxuta e divertida do começo ao fim, sem enrolação. Mesmo com alguns personagens que poderiam ser mais desenvolvidos, foi um daqueles RPGs que me deixaram com a sensação confortável de estar revivendo uma época antiga dos videogames, mas de um jeito moderno e muito bem feito.
good
Deviates from the standard JRPG formula in several ways, and does it quite well. Story is rather bland, but gameplay makes up for that.
Wow, what a cozy and entertaining classic JRPG experience! This was one of the first games I installed on my steamdeck a few months ago and actually the first game that I completed on it! The story is crazy and fun, the combat system is novel and the combat itself is fine - didnt care too much about it, I wanted to just enjoy the story anyhow, the presentation and artstyle are super nice! I really liked that the game can be completed in <20h, with a job, small kids and other responsibilities I do not want games that take 50-100h to complete. I'd much rather have a few more sequels to a shorter game :) I also enjoyed that I could save any time, anywhere and not only at certain points. This way playing only a few minutes before falling a sleep was no problem at all and still making progress. If you like 90s era JRPGs, pixelart, scifi or cyberpunk setting, go for this game!
It was alright. [b][u]The story[/u][/b] was interesting in the beginning, but by the end it became a bit messy, I didn't know what was happening with the final boss. Literally no idea who it was, who took it down before since it talked about that, I have no idea. The [spoiler]betrayal[/spoiler] also seemed a bit out of nowhere, just eh. It also didn't have much impact since [spoiler]though I used her a lot for fights, she's not really used a lot in the ACTUAL story, in fact the end portion was mostly Psybe, if he got taken out that would have been terrible, I think I'd have actually been sad there.[/spoiler] The characters were pretty cool though. [b][u]The gameplay[/u][/b] was cool, plenty of character by the end, each I think had their own thing, sort of, though I mostly stuck to just a few. All the enemies looked interesting and varied which was neat. It was also great that you could change difficulty at any time because, though it wasn't that hard with Heroine, some battles were tough but nothing impossible, there was just so many battles in a row at times that in the end it felt more like I was wasting time, so I switched to tourist and I don't regret it. I also quite liked the hub and and the fact you could recruit a bunch of people, that felts pretty cool. [b][u]For the bad[/u][/b], there was some bugs. For starters there were typos, I believe I only noticed two though, one in New Rhomu and another in Nupluu or whatever that planet was called, in the city. There was also a common bug which I don't know if it's because I'm on Linux, where the music would sometimes cut off, and eventually come back but crackly and weird. Another one was with the companions, they follow you but with my default movement as run, they'd very often just walk slowly and lag behind, where when I got into fights I had to actually wait for them to finally appear. [b][u]Overall[/u][/b], it was alright, the story was fine though the ending I didn't quite get, and the gameplay was nice. I liked the characters.
Full Review: https://youtu.be/Qger28Lg43M TL;DW Fantastic bite sized RPG, with brilliant characters. A few minor bugs, and not fleshing the characters out as much as they could are the only downsides.
tl;dr if you like rpgmaker jrpg (wot is a jrpg idk?) you'll probably like this but it is very clunky Idk i guess i'll give the game a thumbsup since i did finish it (eventually) and it was ok but honestly this is a coin toss and just as easily could have been a thumbsdown. Just a few general thoughts: The combat is kind of fun and there is a little bit of strategizing but mostly the battles just take forever w/o any risk of loosing (at least on normal difficulty) and I wish they were a bit shorter. Also, how come the boss fights were easier then the regular enemies? Also, how come the final boss has three phases where it does zero damage so that killing it just feel more like a chore then a challenge? On the point of strategy you do have a lot of team mates to choose from to let you develop a strategy but most of them are useless so it's not really that good and having to manage them is kind of annoying (especially when the game makes you switch to one to talk to an npc or to do a side mission). Gun girl, knife girl and sue until you replace him with bug girl is a goated combo but everyone else is not even worth having. The part of this I hate the most is that for a lot of the story the game forces you to play with certain team mates. In one sense this is good because it forces you to use members you otherwise wouldn't and therefore come up with strategies you otherwise wouldn't. The bad of it is that I don't want to play as the team mates I don't want to play as and it really sucks creating the perfect team just for the game to be like "you don't get to use this team you've perfected". And the game is too short as well I think for the forced switching since doing so for a segment of each main mission causes the majority of the game to be locked to a team you hate. That and sometimes even when you're not in one of these locked states the game will just change your party arbitrarily. It might be a bug or the game trying to be helpful but failing but either way when this happens you can switch the team back to how you want it but it is super annoying to have to keep doing that. And then just as a side note sometimes the game is unclear about what path to take meaning you might not realize you're on the main path and then miss some side stuff if you progress too far. Not a big deal since I didn't really care about collecting everything but just something that is an issue. The menus are super clunky but the worst of that is you can't sort out your team's equipment or abilities unless they are in your party and sometimes you can't add them to your party like when you are in a section of the game that forces you to use certain members or when you're on your ship (hub) where you can only have the main character in the party. The transitions from overworld to underworld are also really bad. It's hard to explain but you'd notice it in game. Having to keep upgrading your weapon and shield for each character is kind of pointless since the game gives you so much money that you never have to worry about which items to prioritize in shops so there's no strategy there you can also just buy the best available thing so it just becomes busy work. Shields are a bit better then weapons since upgrading weapons is a very linear progression but there is a bit more room to customize when it comes to shields. However, I wish the stats upgraded automatically to cut down on the pointless busy work and you just had to pick a bonus that would be good no matter what part of the game you're in.
Need Chinese. 机制蛮有趣的,新颖的hyper和style系统。明雷遇敌、刷级可自主选择、不卡金钱,好评。 剧情中规中矩,隐藏要素不多,易探索。 最高难度的难度梯度设置不太合理,第二章开始怪数值飙升,必须反复刷怪练级才能打过。 还是推荐普通难度,游玩体验舒适一点。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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