
A thrilling singleplayer space shooter that blends weird fiction, dark gritty sci-fi, and transhumanism. Fly your spaceship and fight your way through a galaxy where your mind is at risk just as much as your "body": nothing here is human. Not even you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 11 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hell Galaxy is a thrilling singleplayer space shooter that blends weird fiction, dark gritty sci-fi, and transhumanism into a unique gaming experience. Take control of a raider — an ex-convict turned bio-ship hybrid — and carve out your place in the dangerous Galaxy of Neterun, where you have been exiled for eternity.
Accused of murder and stripped of your human body, you awaken as something new: a consciousness fused into the metal shell of a bio-ship. Flesh and bone are a memory — what's left of you now lives in the hull, the modules, the guns you bolt onto yourself. In Neterun there is no going back to human, only forward, into whatever deadlier thing you choose to become. Rise above rival raiders and uncover the secrets buried in ancient Neterunian ruins.
Every encounter in Neterun is a fight on two fronts: your hull can be torn apart, but so can your mind. Shift your focus between balanced, aggressive, and defensive states and adapt on the fly to what's hunting you — the ghostly creatures of this galaxy threaten your sanity as much as your armor. Read each enemy, reconfigure your build, and choose which part of yourself you're willing to risk: the ship that keeps you alive, or the mind that keeps you you.
Your survival depends on a fully customizable ship. Gather resources and install modules, starting from your cockpit, to reshape yourself into an ever-deadlier raider.
Experiment with countlessc ombinations and adapt to the dangers of exile — no two raiders have to be built the same way.
Explore a visually stunning galaxy rich with forgotten lore, shadowy ruins, and hostile creatures that threaten both body and mind. Encounter rival raiders, uncover the stories of other exiles, and piece together a world where humanity is only a distant memory.
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to play this game. As an early access customer I'm excited to see what the rest of the game is. However for some reason auto detect settings is on and I can't invert the Y axis (it's grayed out, no UI). I cannot pilot anything without inverting the Y axis. Please fix this as I really want to play this. I promise to update my review once this is fixed.
Where TF is the map? You mostly just stumble around like moth. We're in space, in the future, and you just have visual orientation
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fly here, collect this, kill that. pretty much sums this up in my first 2 hours. not bad but i can see i will be bored after 2 hours. nav radar is terrible, fly around aimlessly spamming R to scan for quest markers that will not flag up, have to totally leave the area for markers to pop up. just play chorus, its better.
Hell Galaxy comes in with a genuinely interesting premise. You play as an assassin whose consciousness the empire has stuffed into a cage shaped like a spaceship, sending you zipping around one of the deadliest sectors in the galaxy as expendable labor. After a tutorial that's honestly a bit dull in teaching you how to fly your ship, the game opens up into a confined area where you can roam freely, Far Cry-style, activating towers/outposts that act as your gameplay hubs. There you can repair your ship from combat damage, restock ammo, and access the game's standout feature: ship modularity. Your ship has a limited number of slots where you can install different modules — weapons, engines for extra thrust, and so on. On top of that, you can find new "hulls" for your ship, each with its own distinct characteristics. Beyond that, Hell Galaxy doesn't stray too far from other games in the genre, aside from a handful of small shortcomings that end up hurting the overall experience. In particular, I found the UI way too small and downright unfriendly to the player. For instance, it took me a long time to even realize I had a limited number of missiles, because the counter for them is genuinely tiny and gets pushed to the background compared to the central reticle (which doubles as the cursor for interactions), which itself is busy showing how much heat your machine guns have built up. My suggestion would be to put the missile counter right under the reticle where it's actually visible. Another UI issue is the mission markers — also too small and nearly invisible when they're far from the player's position, which had me wasting a good chunk of playtime just trying to figure out where to go. This is especially annoying because when you're not looking directly at the objective, its icon shows up like a compass indicator pointing you in the right direction. The problem is that once you actually turn to look where the marker should be, it's not there — it either vanishes or is so small you don't notice it right away. All things considered, I wouldn't recommend picking up the game right now, and I'd suggest waiting for updates from the devs to iron out the rough edges the game currently has.
The game is just ok. As everyone else says, its buggy (left-over text and icons disappear), it stutters to a halt on good hardware, and it crashes a lot. Shame, as for a discounted price, it is a nice idea.
Absolut bizarres Intro, welches die Space Horror Ambitionen des Spiels zeigt und ein wirklich einzigartiges Szenario aufmalt, was es in dieser Form noch nicht gibt. Dafür großen Respekt, es ist mutig etwas völlig neuartiges zu versuchen. Dann jedoch beginnt das eigentliche Spiel und schon in den Tutorials merkt man, dass das Ganze ein völlig simples Space Action Spiel ist, Everspace lässt grüßen. Gegner KI nicht vorhanden, einfach immer draufhalten. Das kann man ja durchaus mögen, und es mag Spieler geben, die sowas zum Entspannen interessant finden. Der große Showstopper ist für mich aber die Grafik. Selbst auf maximalen Details ist das Spiel optisch in den 2010er Jahren hängengeblieben, die Explosionen sind schlicht unansehnlich und schon nach einer halben Stunde habe ich die Segel streichen müssen. Ich kann mir nicht vorstellen, das man nach dem EA in der Grafik Quantensprünge hinlegen wird, um ein solches, einfaches Actionspiel motivierend zu halten ist das aber zwingend nötig. Wirklich schade, da die Grundidee des Spiels faszinierend ist.
I went into Hell Galaxy not expecting much, especially since this isn't usually my cup of tea, but it’s honestly been a pleasant surprise. The game nails that eerie, lonely atmosphere of deep space—dark visuals, unsettling ambient sounds, and just the right amount of tension to keep you on edge. That said, it’s definitely still Early Access. I’ve run into a few small bugs (UI icons disappearing, some stuttering when loading new areas), and performance could use a bit more optimization even on stronger rigs. If you enjoy atmospheric space games and don’t mind a few rough edges, this one’s worth checking out!
В целом приемлемо, но на данном этапе игра слишком сырая. Часть квестов невозможно пройти из-за багов. Имеет смысл подождать, пока допилят и тогда уже играть.
Это как Doom - Kenshi или Planescape: Torment - WH40K по качеству проработки, но абсолютно свое и уникальное, сложно описать. + шикарный дизайн и посыл + ощущение металлического тела, массы, траектории + продуманный интерфейс, отклик и управление, сливаешься с кораблем + дух исследования, фантастики 90-х, даже холод космоса чувствуется - без мини-карты трудновато запоминать положение точек интереса - темно очень, но гамму настроить можно Производительность нормальная, играю на калькуляторе и получаю удовольствие. i7 2600 gtx 1650 16 gb
Game looks interesting but optimisation is terrible, very stuttery, input noticeably lags, I can't play like that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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