
An anthology series that serves as a Corpse Party sequel, prequel, midquel, and alternate universe tale all in one. Rejoin old friends for a deeper dive into the haunted halls of Heavenly Host Elementary...
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool game again
Jedna z najgorszych gier z tej serii i jaką miałam nie przyjemność grać. Gameplay jest nudny i nieintuicyjny.
You did it again "Makoto" KEDOUIN, you absolute madlad, this one is especially great, I prefered the gameply element of this one, and the bigger focus on story telling, each chapters was interesting in its own right, and the latest one was a perfect segway into future entries, im HOOKED. The whole damnatio memori concept is the grweatest addition you could have made, and you deserve a kiss on the forehead for this magnum opus. Also let me make this clear, while "Satoshi" may not be portrayed in the best ;ogjt, he is still the GOAT ("Legendary Survivor") and I am DISAPPOITNED that there wasnt any follow up on that, but I know what you think MAKOTO (Kedouin), you're keeping us on our toes, youre a big maaaan, alright ill bite you beautiful man The morishige chapter was beautiful,, great music all voer but especially this chapter. I give this game 5 bags of popcorn, and I'll throw in a little scissor, to cut the tongye of the Principal Yanagihori (F*ck that g*y!) Thank you bro cya for newer adventures in BIRTHDAY BASH!!!!1!!
Echoes haunt the past Shadows deepen every scar Sorrow never sleeps
由香うるさい 14歳なのにエロ化するなよ
Corpse Party: Book of Shadows takes the already grim foundation of the original Corpse Party and transforms it into a sprawling anthology of interconnected nightmares. Instead of a single, linear storyline, the game presents a collection of chapters that revisit familiar events from alternate angles, explore “what-if” scenarios, and expand on character arcs that were only hinted at before. This structure gives the game a haunting, mosaic-like quality, where each chapter adds another shard to the overall mythos surrounding Heavenly Host. For returning fans, this approach is fascinating, because it offers new insight into characters they already care about and reframes moments from the first game with disturbing clarity. It doesn’t feel like a sequel in the traditional sense; rather, it functions as a dark companion piece that investigates the emotional scars, hidden histories, and tragic alternate fates that could have unfolded in a place defined entirely by suffering. The shift to a point-and-click, first-person visual novel format dramatically changes how the horror is delivered. Gone is the top-down exploration and puzzle-solving that defined the original game. In its place is a slower, more introspective form of navigation where players examine rooms, investigate objects, and read through extensive dialogue and descriptive passages. This design places nearly all emphasis on atmosphere and storytelling. The tension builds through sound cues, eerie music, the soft creaking of floorboards, and the suggestion that something unspeakable is lurking just outside of view. Book of Shadows doesn’t rely on sudden shocks as much as it does on dread — the creeping fear that grows as you uncover more details about what happened, or what could have happened, in each chapter’s version of events. The anthology structure allows the writers to explore a wide emotional range. Some chapters delve into character psychology with unsettling intimacy, exposing guilt, grief, and suppressed trauma. Others offer heartbreaking alternate outcomes where certain characters survive longer, suffer different fates, or confront horrors they never encountered in the original timeline. The game is at its strongest when it leans into this emotional weight, using its expanded format to explore moral ambiguity, the fragility of sanity, and the cruelty inherent in Heavenly Host’s shifting, malevolent spaces. Even though the visual presentation is relatively simple, the sound design and writing frequently deliver an oppressive, stomach-tightening fear that lingers long after a chapter ends. The Japanese voice acting enhances this atmosphere immensely, giving scenes a visceral authenticity that amplifies the emotional impact. This same structure, however, can feel disjointed for players who aren’t familiar with the original game. Because Book of Shadows assumes a deep understanding of the first Corpse Party’s characters, relationships, and overarching lore, newcomers will find many moments confusing or emotionally hollow. The stories often rely on context that isn’t fully explained within this title itself. The result is an experience that can feel fragmented, especially since the tone varies significantly from chapter to chapter — some focusing on psychological horror, others on tragedy, and still others on more traditional ghost-story setup. Without the grounding of prior knowledge, the anthology risks losing coherence. Even players who appreciate the storytelling may find the gameplay sparse. The point-and-click exploration, while functional, tends to repeat the same patterns: inspect the room, click on highlighted objects, trigger the next scene, read dialogue, repeat. It works as a delivery mechanism for horror, but it lacks mechanical depth. Some chapters require discovering very specific triggers to progress, which can occasionally stall pacing and break immersion. The game compensates by offering multiple endings — many of them “wrong ends” that showcase gruesome failures — but the act of replaying sections to unlock every outcome may feel tedious rather than rewarding if you’re not fully invested in uncovering every layer of the story. Despite these drawbacks, Corpse Party: Book of Shadows delivers a uniquely haunting experience for fans of atmospheric and narrative-driven horror. It is deeply committed to exploring suffering, trauma, memory, and the cruel capriciousness of Heavenly Host. Its stories linger precisely because they don’t shy away from bleakness; the emotional brutality of the series is on full display here, sharpened by the anthology’s ability to reimagine and reinterpret pivotal events. For returning fans who want to immerse themselves further in the universe’s dark corners, Book of Shadows is an essential — if painful — expansion. For newcomers, however, it is best approached only after experiencing the original, as its fragmented structure and heavy reliance on prior knowledge may otherwise obscure its strongest qualities. Rating: 8/10
https://www.youtube.com/watch?v=l6K8e4qHTeo&list=PLorOCzHWrQvxA65TTx7FJU5Ig50GDr-aF&index=12
Сейко имба поэтому лайк, а так кроме первого и последнего эпизода просто нет контента, сплошной огромный и скучный филлер :(
好玩的,存档数量好多好多,终于不用只在三个存档里来回覆盖了,被害妄想症狂喜bushi
Brak wielu potrzebnych ustawień jak borderless, wyłączenie skipowania tekstu czy zmiana mapowania przycisków.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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