
Immerse yourself in a unique hand drawn short adventure game and help Copperbell defeat the demon that has settled in the nearby forest.
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Languages: English
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Copperbell is a VERY short adventure platformer featuring beautiful hand-drawn art and a sweet story about defeating evil. Although it was extremely short-lived, its smooth mechanics of jumping, dodging and killing enemies make it a neat little casual addition to anyone's Steam library. [u]Pros[/u] + Hand-drawn and detailed art. + Smooth gameplay. + Unique upgrade system for HP, attack and walking speed. + Steam achievements. + Range of unique enemies such as grubs, bats and spiders. + A few differing environments ranging from caves to a woodland area. [u]Cons[/u] - Jumping sound effects are quite irritating and killing spiders causes a very shrill sound to play. - All bosses were extremely easy except the last boss which was quite difficult in comparison. - The $AU14.50 price tag seems a bit steep for an hour-long game. -[i]Nitpick:[/i] Slightly awkward controls with X as the attack button and space as jump. - [i]Nitpick:[/i] Unsure why a demo is needed for a game that is under two hours long. Stating on the store page that someone would probably beat it over a weekend is a bit misleading. [h1]Story[/h1] The game is short and sweet and therefore there isn't much of a story to go on. Copperbell is the protagonist and is indeed, a bell! He lives with his grandparents in a cosy little house on the edge of a forest. Once the story begins, the friendly bell is tasked with getting his 'clapper', which I had no idea what this was at the time as I don’t believe this is a common term in Australia. Upon googling it, it appears it is the striker of a bell which then becomes his weapon of choice and is used throughout the remainder of the game. Copperbell must then complete various quests to continue his adventure to defeat the demon next to his home. Nothing else was really explained in much detail as it seems the focus of this game was on its gameplay and appearance as opposed to its story. https://steamcommunity.com/sharedfiles/filedetails/?id=1820701000 [h1]Gameplay[/h1] Using the arrow keys to control Copperbell, players are immersed in his intricate, fantasy world to complete quests and defeat bosses to proceed to the next area. Each area has a unique environment with new enemies that all behave differently. Using the X key to attack, the protagonist will strike his clapper which must be well timed to hit the enemy. Jumping on top of the enemy or making any contact with them at all will cause Copperbell to lose a portion of his health bar. Killing enemies will cause coins to drop, these coins which can also be found by smashing containers can then be used to upgrade HP, attack speed and walking speed for limited amount of times. His health is also displayed at the bottom of the screen as little bell icons and each time he is injured, one icon will disappear. Despite this, the game isn't too difficult and there are save points and health to collect throughout the levels. It is mostly linear however there are a few trails which players can explore to obtain more coins to upgrade their skills, however I wouldn't say that this is a worthwhile reason to replay the game. The boss battles are unique and add something different to the game, however I found them all to be extremely easy despite such a large build up to the fight, particularly the Spider boss. In contrast, the last battle with the demon proved quite challenging and I would like to see the other bosses at least slightly resembling a similar difficulty. [h1]Graphics[/h1] The hand-drawn beautiful art is something in this game that I did appreciate, and it complimented the game brilliantly. It has quite intricate details, especially in the house and basement. Another noteworthy aspect was the enemies which were well designed and suited the fantasy environment well. https://steamcommunity.com/sharedfiles/filedetails/?id=1820701227 [h1]Sound[/h1] There are no voice overs in this game however a calming melody does play in the background at the beginning of the game. In saying this, I did find some of the sound effects quite repetitive and annoying such as Copperbell's jumping sound and the high pitched shrill played when an enemy spider is killed. Although, after a while, I got used to these sounds and it wasn't detrimental to my experience. [h1]Bugs and Glitches[/h1] I did not experience any problems, the game played smoothly, and it seems well polished. [h1]Price and Content[/h1] For a game that took me just 1.5 hours, the price of $AU14.50 is hard to justify and I would recommend waiting for a hefty sale. Although there are some options for exploration to acquire some more coins, there is no real motivation to replay the game except to obtain 100% achievements. [h1]Conclusion[/h1] I enjoyed Copperbell and it would be a great casual game for anyone who likes platformers. Its beautiful hand-drawn art and smooth gameplay demonstrates the developers hard work that has gone into making this game as well-polished as it is. However, I would only recommend getting this on sale and to be aware before purchasing that it is approximately just 1-2 hours long. Overall, it would still be a nice calming title to sit down one lazy day and finish in one sitting. This review copy was provided to the OCG-Curations curator. [url=https://store.steampowered.com/curator/34936724][quote]Follow my curator page, [b]Cookie Reviews[/b], if you enjoyed this review and want to see more like it.
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Hours played at review time, across 29 reviews with recorded playtime.
Really interesting game with great artistic approach and hooky gameplay. I recommend you to try it!! :)
[h1]Wenn Glocken schlagen…[/h1] Zero Fun – wenn der Name des Entwicklers aus Sofia Programm wäre, hätte die kleine um sich schlagende Kupferglocke keine Chance; so ist aber [i]Copperbell[/i] ein netter Zeitvertreib. Nichts Handfestes, aber charmant für Zwischendurch. [b]Hörst du nicht die Glocken? Genre und Geschichte[/b] Im Kern ist Copperbell ein Plattformer mit zusätzlichen Elementen: limitiertes Aufleveln von Eigenschaften, Bossfights und kleinere Adventureeinlagen. Nichts bahnbrechend, aber auflockernd. Wie bei Plattformern üblich ist die Geschichte im Hintergrund, hier sind wir als Glocke(!) mit Gong unterwegs und schlagen uns durch 4 Umgebungen bis zum Endgegner, um wie immer alle(s) zu retten. Dabei funktioniert das Springen und Schlagen zwar nicht extrem präzise und reaktionsschnell, reicht aber für das Dargebotene aus. https://steamcommunity.com/sharedfiles/filedetails/?id=2901358120 [b]Ding Dang Dong – Stärken und Schwächen[/b] Was mich neben dem Protagonisten zum Schwärmen gebracht hat, waren die handgezeichneten Hintergründe und Welten, die detailreich und wunderschön umgesetzt slawischen Charme versprühten. Dazu die Bossfights, die einfallsreich und machbar waren, sogar der Endgegner viel bei meinem 9. Versuch. Dagegen ist vieles Durchschnitt: Die einzelnen Genreanteile ergeben zwar eine gute Abwechslung, für sich stehen sie aber für Altbekanntes. Die Musik ist zwar ebenfalls atmosphärisch, die Soundeffekte, gerade bei Treffern nerven aber doch bald. Die Geschichte hätte man gerne noch ausbauen können, mehr Abwechslung und besseres Eingabefeedback wäre schön gewesen. Aber was solls – ich durfte endlich mal eine Glocke spielen! https://steamcommunity.com/sharedfiles/filedetails/?id=2901358105 [code]Copperbell ist ein charmanter Plattformer ohne Allüren, der sich vom Durchschnitt durch Setting und Design hervorhebt, aber am Ende weit vom Geheimtipp entfernt ist. Dennoch als 1-2-stündiger Zwischenhappen genießbar[/code] Lust auf Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus.
It's a moderately fun little platformer, but less than 15 minutes of gameplay has already shown me that: a) the controls aren't very tight, b) the combat is likewise rather loose, and (most annoying/unfun of all) c) the camera/game-screen is so zoomed in on the little bell that you really can't see what is above or below you, and the sides are somewhat limited as well. What this means in terms of gameplay is that you can't really see what you're jumping down to, and in a puzzle platformer (even a short one), especially one with achievements for never taking damage/getting hit, that means a dramatic drop in fun, not to mention taking damage and/or dying because of leaping down to things that you didn't know were there. So, sorry, looked like fun, and sorta was, but if I'm feeling a little frustrated less than 15 minutes in because of limited viewing in a platformer, then there's really no point in continuing.' I'm afraid I can't recommend this game.
Just a warning: this game is very short and you could probably beat it in less than 20-25 minutes: ONLY IF YOU RUSH. [code][url=https://steamcommunity.com/groups/tensindieseeker] Check out my Steam Curator page, Ten's Indie Seeker![/url][/code] I spent a pretty good amount of time playing this adorable indie game. Yes, the game is short. Yes, it is not a super-challenging game.. but let me tell you, IT IS GOOD. https://www.youtube.com/watch?v=YWrkicEdBL0 Pros: Wonderfully told fairy-tale/storybook tale Beautifully crafted artwork + animations Soundtrack is what I would describe as "old-world European fantasy music" Plenty of variety with enemy type and areas Puzzles are fun and easy to understand Cons: Short, I guess? Not enough puzzles. There is really only one area that has puzzles, and they're not all really needed to clearing Upgrading is.. ok? Pretty easy and fast to upgrade everything Jumping sound effect may or may not drive you crazy All in all though, this is a wonderful game and I have enjoyed my time with it. Might go back and try to get the other achievements.
[b]Şirin bir oyun ortamında başlangıcı yaptığınız bu oyunda; elle çizilmiş grafiklerin eşliğinde oynanışı sağlayabilirsiniz. İçerikte birbirinden farklı alanları keşfedip, engelleri aşmaya çalışırken, karşınıza çıkabilecek çeşitli düşmanlara karşı da mücadele edin.
GIVEAWAYS (5x) https://steamcommunity.com/groups/agaimyfani/announcements/detail/2665493825331610153 [h1]꧁NEUTRALNY DZOWNECZEK ꧂ [/h1] czyli oprawa ladna ale cos brakuje [h1]Fabuła[/h1] w sumie nie ma jako tako tylk omasz isc do pywnicy po pewne rzecyz ogólnie fbauly nie ma [h1]GRAFIKA[/h1] przpieknie recnize rysowne pryzpoemina mi się góry takie niemieckie klimatem tutja narpwde pieknie [h1]Muzyka[/h1] eh czasmi irtuje ale można się przywnczjic [h1]Rozgrywka[/h1] skaczesz biejsz przycników w usmei paltrfomwuka przedjziesz ja od 20 minut do godiznka maksa 2 godiznki [h1]Podsumuwjąć[/h1] Cena jets barodz nieadektowtna do prukotku brakuje tez mi tez odpieszncize proeudku ale ogólnym rozgechunku gydby była jakas przecena to ewnutalnie można sobie oblukaci i tyle djae poztyw ale bedize tkaie nutrala na poztywie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
O jogo é bonitinho mas tem seus bugs, da pra zerar em menos de 40 min Não jogue no teclado, é bugado, use um controle :D
A charming little game with beautiful art.
プラットフォーマー系の平凡なアクションゲームでボリュームが少なく、1時間くらいで最終ボスまでたどり着ける。自キャラがダメージを受けると集めた金を1つ落としてしまうので拾って回収しておかないとアップグレードに使うお金が足りなくなる。道中の難易度は低くてサクサク進めるがボス戦は結構難しい。最終ボスを倒すのが面倒でやめた。ストーリーは一応あるがもの凄くアッサリしているし、ゲームシステムもありきたりなので日本語は無くてもたいていの人は問題ないと思う。1時間程度で終わってしまう事が許せる人で、尚且つバンドルなどで単価100円以下で買えれば妥当かと思うが、戦闘してても爽快感は無いしこれ単品ではあまりおすすめは出来ない。 自分の環境では「steam入力をゲーム毎の設定にする」を強制オフにしないとゲームパッドを認識しなかった。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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