
EPONYMOUS: In Which a Work Is Known by Its Reading is a short-form narrative about unreliable infrastructures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has been misrepresented by the reviews here and by the description/screenshots given together. This is not a very deep story experience and the environments you walk through are very simple. This would be best described as a slightly meta short platformer with a minecraft-style assortment of rooms. This game won't really scare you, it won't really make you think about anything for more than a few minutes, and that's fine. But it's not what I went into it thinking I'd get, and if I'd known that was what this game really was, I wouldn't have bought it. If you're being sold and thinking about picking this game up on the expectation of getting some kind of House of Leaves style trip like I was, put your wallet away and look elsewhere, because the reality is those elements are only surface deep scribbles on the wall, a brief distraction from what this game is really about, which is power ups, platforming, and backtracking.
This was a tough decision, because the game's store page gives a good idea of what you'll encounter in the game—and it *is* accurate. But I ultimately landed on thumbs down, because I feel that it fails in several ways. First of all, the description says "nine or ten minutes", but it took me 45 minutes of getting lost and backtracking before I could finish the game. Secondly, while it says "unreliable infrastructures", I couldn't tell you what in the game related to the concept...except possibly a guy leaving a mike on. While the snippets of text in the game were interesting in a vaguely Borgesian way, they didn't add up to anything. Now I have to talk about things that are spoilery, but I'll try to be brief. There's a conflict set up early on, where there's one person guiding you through the game, and then there's something else that appears to be going wrong. However, at the end, it's revealed that everyone was working together, so there wasn't any conflict at all. It's like the game is *taunting* you for being intrigued. Just imagine Nelson from the Simpsons yelling "HA-ha!". Also, the sun is ultimately mentioned, but again, the game doesn't seem to have anything to do with the sun. Finally, the game ends with a list of references, which are all apparently fictional ("Real Person" indeed). What's the point of that? Is it to give the game a veneer of respectability, or is the whole thing a parody of *actually reading what people have written about video games?* Either possibility is uncomfortable. Ultimately, whatever the game's aims were, it seems to have failed them.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Потрясно. Проходится за полчаса, что немного огорчило, но вцелом потрясно. Что из себя представляет игра - платформер от первого лица, больше ничего не смею писать, ибо вдруг спойлер. Напомнило DLC Quest тем, что базовые умения приобреаются со временем. Если бы еще достижений и воркшоп с кастомными уровнями, было бы еще лучше.
From the bullets in the "About This Game" blurb to the pretentiousness of the title, the player is primed to expect something high-concept. The game starts off well along those lines, beginning in media res with only limited narrative information coming from a clearly unreliable source. As one progresses through the game, one encounters unusual imagery, context-free snippets of text hinting at unknown events, and interesting forms of audio and visual distortion that are used to suggest a dissonance between the presented world and the truth behind it. Every one of these elements suggests that this is an experience where the player will have to pay attention and think and figure out for themself what is going on. The problem is that there is nothing going on. The isolated snippets never congeal into any meaningful connected idea. As the game's advertisement blurb correctly states, there is no combat (and no other source of challenge, apart from minimal platforming and having to remember where to backtrack to) and no failure state, but there are also no choices to make, nothing to solve for game-progression, and no narrative effort made to unify or resolve any of the sources of intrigue introduced throughout the game. It's all setup and foreshadowing with no payoff. Even the most intriguingly surreal objects in the game world are just that, non-interactive objects that are given no significance beyond their appearance of importance. There are clearly admirable efforts that have been taken here. Most notably, the voicework and audio are appropriately thematic and suggest a careful script and delivery to convey the intended impression. The few unusual visual effects likewise feel well-chosen and impactful without being overdone. But hinting at some grand and obscure meaning is cheap and easy if you never have to actually deliver on those tantalizing promises, and ultimately the game's intriguing setup combined with its complete lack of resolution makes it feel like a bait and switch. For a game purporting to be a narrative about unreliable infrastructures, I cannot come up with a single thing the game has to say on the subject of unreliable infrastructures, whatever one interprets that phrase to mean. The game contains many unreliable elements (non-candid narrations, distorted sensory perceptions, texts referencing failures of computation or communication, ...), but it declines to place them in any larger context or to embed either textual or gameplay commentary upon them. This game is a carefully-crafted invitation to really pay attention to and think about something which was unfortunately not designed to reward paying attention or to be worth thinking about. (edit: small grammar fix + 2 sentences regarding the game's given description)
Weird and random, but without much purpose. I enjoyed the narrator and hotmic stuff and the [spoiler]eerie blurred out thing[/spoiler], but after wandering around for 30 mins, retracing my steps over and over without finding anything new, I gave up. Didn't feel especially compelled to see how it ends. (edit: I came back and after a few minutes discovered the ending... doesn't change my review much) I love weird and random art. But in interactive mediums like this, the player has to put in some level of effort to advance the plot. In this case, the plot didn't seem worth the effort. Also, I think you can tell when a creator is trying to convey something and when they're just throwing out ideas. This felt more like the latter. If there is indeed a theme or idea trying to be conveyed in this game, it was lost on me All said, hope this creator continues making stuff :)
I liked this game but I wouldn't recommend it to anyone who doesn't like walking simulators. Really nice spin on the genre and some subtle horror elements in it :D
For some reason I think this game was somehow made by people smoking weed, for people smoking weed. I wished I thought this from the beginning so that I would be of the latter group but I wasnt. I wonder how scared I would have been. But well, I bought the Minor Key Games bundle after playing "You Have to Win the Game" and somehow I figure how most of the games made by them can be; you know, exploring a world that feels worth exploring, making a really nice and comfy experience on the way. Unlocking mobility upgrades to further enable you doing so. I feel its somewhat cheap but also pretty retro in that way, you know, reduced to the basics. Well I have to say I liked this. And I think I will like most of the other games from them as well.
i wanted to like this game but there isnt much here. I like vaque stories but after running with no clear direction the ending felt like some zinger to a song title. I felt the story was too board leaving me confused on what my goal/mission was, I was attacked by a voice that hid nudey pics, the map felt like a realy bad minecraft map, and the ending felt like meme. If the story was more narrow it would be nicer
I've played this game twice now, with a few years in between. It seems esotaric in meaning and I'm still not sure what the end message is. It's interesting for sure being that there seems to be more going on than you, both player and in game character, aren't fully aware of. It is short though and I would say a bit over priced for what it is and how long it takes. I do love "philosophical" games and would give this one a go if you like walking sims with some sort of message.
Good game if u like games like Portal and/or Stanley Parable.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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