
CONVRGENCE is an atmospheric VR extraction shooter set in the procedurally generated, ever-changing Chernokamensk Anomaly Zone. Scavenge loot, fight bandits and hunt for mystical artifacts — all with your loyal dog companion by your side. But extract before nightfall, or face what lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Explore the mysterious Chernokamensk Anomaly Zone with your faithful four-legged friend in this single-player extraction shooter featuring procedurally generated locations, brought to you by the creator of Paradox of Hope.
Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies - plan your raid wisely or die a foolish death.
Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost.
Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack.
Companion Dog: A loyal partner that aids not only in battle but also in scavenging for supplies.
Extensive Arsenal of Realistic Weapons: Customize your weapons extensively for a personalized experience.
Procedurally Generated Locations: Each expedition offers a unique experience.
Ultimate immersion: No floating windows or laser pointers; all interfaces are diegetic.
Leaderboards: Compete against other players and win unique rewards.
Enhanced Accessibility Options: Customize your experience with seated mode, left-handed mode, and multiple movement and turning styles.
At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall.
The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word - 'convergence' was often repeated, did not clarify the situation either.
However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
You will assume the role of an artifact hunter, a member of a specialized squad granted access to the restricted area. The zone is in constant flux, and to unveil its secrets, you must confront bandits, wild animals, and enigmatic demons that emerge to hunt under the veil of night.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасная игра от толкового разработчика. Наверное, единственная игра, которая действительно окупила покупку вр шлема, без шуток. По минусам - не самая лучшая оптимизация.
When I played this game a couple years ago, I found it to be just a Temu version of Into the Radius, promptly uninstalled it and refunded the game. After a recent post by the creator, I was able to see just how dedicated they have been to the game over the years and the amazing progress they've made as a solo developer. This drove me to give the game a second look. Boy am I glad I did. While I still think ITR2 is the better game overall, this is one that shouldn't be overlook. What the developer has done is simply amazing. The enemy AI has some a long way and the combat feels tense and fun. The audio in this game is a show stopper. I can't count how many times I've felt a sharp stab of fear at the sound of a tree crashing, of shooting in the distance, of otherworldly sounds that I can only attribute to some kind of cosmic horror that I don't even want to begin to imagine. The dog mechanics really elevate this title in ways that ITR2 can't. It has clever and fun achievements and just a really great, spooky atmosphere. Well worth the price of admission, I'm excited to see where this dev takes this game going forward. So many VR devs seem to just give up on their titles and they never live up to their promise. I have no doubts that this one will. Until then, there's a lot to enjoy, and VR devs like this one deserve our support.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
бомба
Игра огонь, своих денег стоит однозначно, стала причиной возврата в VR.
Индюшатина, думаю лет через 5, если автор не сопьётся, то будет годно
Я не так много играл в подобные VR проекты, но из того во что играл это лучшее для меня. Мне очень понравилась картинка и оптимизация, проработанный мир наполненность локаций, особенно хаба. Отдельно хочу отметить интерактивность, это просто пушка, сидя у костра подкурить сигарету от огня, попить из фляжки и наполнить её опустив в бочку с водой, откушать мясо из консервы нанизав его на нож очень круто погружает в игру и ты прям веришь в то, что сам там находишься. Подобный кайф от интерактивности я получал разве что в Half Life: Alyx. Из минусов могу отметить разве что странное поведение НПС, когда они отбегают от тебя на большое расстояние. Мне очень понравилась игра, прям очень.
Нууу. Наиграл 10 часов. Впринципе я всем доволен. Моменты конечно же имеются которые меня прям выводят из себя. 1. Постоянно оружие застревает в столах и дёргается, если их туда класть. 2. Постоянно промахиваюсь мимо рюкзака, фонаря. Потому, что когда я поворачиваю голову в сторону, моё тело в игре доворачивается. Зачем?? Я же в ирл просто стою и осматриваюсь и моё тело не доворачивается. Дайте мне фиксированное тело, или подскажите где можно это выключить, если есть. По моему это логично, что если я поворачиваю голову, разгруз не должен двигаться вслед за головой. В принципе, всё остальное просто суппппппппер. Спасибо Вам за труд!!! Играю с удовольствием! ))
моя самая любимая vr игра про сталкер буду ждать 1.0 и будущих обновлений. игра была создана одним человеком и у этого человека золотые руки
Очень крутая игра
I have played this game for less than 45 minutes and it already feels like everything Metro Awakening should have been. I've played ITR and ITR 2 extensively and this game feels like it is going to be a challenger to ITR for quality and gameplay. Massive hats off to the developer so far because everything I have come across is building my excitement. Even the in game storytelling has been great - scenes between characters you can listen to for flavour or move on from if you just want to play, legitimate explanation for the reputation (rank/ security level) system that feels like a natural reason as to why you need to 'level up' to access better equipment, and insurance system to cover you in game losses after death. I am so excited to play some more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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