
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O jogo é absurdamente incrível, a gameplay é muito divertida e flui bastante com a mecânica de telecinese, o universo é muito abstrato e louco, mas foi o que me fez sentir em casa, tudo nele é uma obra de arte.
好玩
I did not think I would enjoy Control, but man, that was a weirdly beautiful ride. - Great paranormal-horror atmosphere, interesting characters, and writing. - Fights are fast and devastating. - Puzzles are clever but not frustrating. - The game looks and feels outstanding thanks to RTX and PhysX. - 9/10 janitors would recommend this game.
Fun! Super trippy setting and the lore is amazing. Gameplay is maybe just a tad stale by the end, but I think the game is worth it.
Terrible game
Really awesome game 10/10
Oyun her ne kadar başlarda sıkıcı ve anlamsız gelse de ilerleyen bölümlerde kendini aştı. İnanılmaz seviyelere geldi. Hikayesi biraz karmaşık, tam anlamıyla anlayabilmem için internetten bakmam gerekti. Gerçekten harika bir hikayesi var. Oyuna vereceğim tek eksi puan haritanın kullanışsızlığı ve gideceğin yönü bulmanın zor olması, onun dışında keyifli 9/10
7.5分,有些小问题,美术风格很赞,但场景单一,敌人单一,玩法也单一,到后期会比较腻,射击手感奇怪,用枪不如念力扔石头。小地图设计一般,纵向空间需要花些时间才能探索明白。主角脸模很漂亮,但游戏里被搞成大妈脸。总体来说瑕不掩瑜,对于喜欢基金会风格的人来说评分还能更高。
Че за тупая система спавна? Когда я сдыхаю меня спавнит на одной из точек, но не там где прошло сохранение и из-за этого нужно постоянно бегать искать местонахождение задания, большую часть времени занимает именно поиски задания. Игра ваще не понравилась.
Fun for the paranormal lore, but hit-or-miss TPS combat and okay story. I played this game because it appears a lot in media advertising for games—even though it's 7 years old. I got it from the Humble Monthly in 2021, so Steam saying I had the Ultimate Edition when I only had the Standard Edition (and had to get keys for the DLCs since Steam doesn't sell them standalone anymore) was confusing. Overall, I enjoyed most of the game, but a couple of elements left me underwhelmed and so it was just an okay TPS. The Positives: -I enjoyed the early combat and story and really liked the paranormal elements. I liked how real-life unexplained phenomena were in-game paranormal events that the FBC was studying. -The universe-building element of the game is good for the developer. I'm not sure whether it strengthens or weakens Alan Wake to have that game explained by this game's lore, but it's definitely good for big fans of the two games to have that connection. I played AW years ago but don't remember much of it. I thought it was a nice connection, but to have the FBC be studying Alan Wake and Alan Wake be writing about FBC seemed like a paradox of sorts. -The middle was the best for me. It was a good combination of more-than-basic combat but not enemies attacking you from everywhere along with interesting story with new answers with every item. -The abilities were cool. The weapons plus your special abilities used in combination made for interesting combat. You could set it up where you shoot, use abilities, and shoot again. That forced you to vary your gameplay while giving you an alternative to running around waiting to reload. The Negatives: -The inventory being limited to 24 mods was the most annoying part of the entire game. At first, it's no big deal—you can keep 1-3 of almost every mod you get for most of the game. But then, at the end of the game and for the DLCs, you are always at or near the 24-mod limit, needing to destroy one to pick up a new one. If you're like me and like to keep at least one of each mod, you're going to the inventory screen every two minutes max. -It got frustrating when enemies appeared when I didn't want them to and wouldn't appear when I wanted them to...not to mention that enemy spawns are somewhat random, thus giving you an easy round followed by a brutal combination of healing orb, flying guys, flying chargers, and the peek-a-boo guy. The peek-a-boo guy is the most annoying enemy in the game—one-shot to 1HP, and if you're fighting other enemies, you have a high chance of dying. -When I got to the DLCs, my game performance significantly dropped. It crashed a few times, and sometimes my controller would disconnect for a few seconds. It was very strange and wasn't doing that during the main game. -A common issue with games like this with temporary flying and giant chasms everywhere—you're going to accidentally fall down pits a lot. I fell down three or four times during end-game combat because there are just pits all around you, and I fell down another few times by accidentally hitting the jump/hover button one too many times and falling with no way of recovering. -A minor-but-noticeable issue is the dialogue. They have bad dialogue habits in this game—enough for me to notice—such as Faden conversing with Emily and having one-liner thoughts at the end of each exchange. By far the most annoying was the habit media writers have with female protagonists: I don't know why they do this, but they always have female protagonists talk about themselves. You can literally ask every person you can speak to in the game about how they feel about you as director, and you refer to yourself as the director and your ability to do the job as the director at least two-dozen times. And, as usual for this bad habit, everyone has to say how amazing she is. It's eye-roll-inducing when you see it so often, but given that it came out in 2019 when media was doing much, much worse activist dialogue, it's annoying but not game-wrecking. -Guns were weak compared to launch. I launched for 75% of my combat. Kind of hurts the combat when you just spam R1 over and over again most of the time. -The game just ends. It's the 2026 equivalent to a Nintendo one-screen-of-mispelled-English ending screen. I am not joking when I say that the ending scene is nearly identical to the scene you get within the first 30 minutes of the game (and I already mentioned above that it's yet another self-congratulatory scene). Overall, I enjoyed most of the game. The main game was good for about 2/3 of it but got annoying sometimes at the end and with the DLC levels' inventory management and RNG enemy spawns. I didn't find that the DLC items really did too much with the lore (I'd say ~3-5 were interesting; the rest were just short, inconsequential media) and am not sure about the Alan Wake tie-in, but it was better DLC than 80% of the nonsense out there (e.g., skins/costumes). I enjoyed playing it for the most part, but it needed to have slightly better combat design, inventory, dialogue, and ending scenes to be great. It was good...but could've been a classic.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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