
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Feels like generic MMO slop, the ship combat *looks* like black flag but plays nothing like it, it's stiff and dissatisfying and feels like a waste of time. All of these points can be put on every aspect of the game. You spend most of the early game running back to your body because you die to lvl 1-2 creatures forbid there be more than one at a time or even a lvl 3 creature, and after 3 1/2 hours you might be able to get to level 2. Stamina drains faster than you get it, and every action takes 25% of your stamina including attacking or dodging and you cant block to regain you have to run/waddle away. You can't run or swing when out of stamina for a good 2 seconds and some attacks take 2-3 seconds before you can block or move or do anything again, while the enemies can attack through your attacks and do 25% damage per hit. Plus everything has that MMO feeling to it, sped up goofy animations that feel out of place and what-not. Not worth 30$, maybe 10$ if that, however the building aspect is nice if you're into that sort of thing.
Ich bin ein christlicher Seefahrer und von Windrose begeistert. Ich habe Windrose knapp 50 Stunden gespielt und alles freigeschaltet, was die Early-Access-Version erlaubt. Schlussendlich wollte ich gerne eine Bewertung zu dem Spiel abgeben. Beginnen wir mit der Story *Keine Spoiler*. Die Story ist nachvollziehbar. Es ist eine typische Rache-Story. Ist sie tiefgründig? Nein! Funktioniert sie? Ja! Der Fokus liegt natürlich auf der Open World und den Survival-Elementen des Spiels. Windrose ist ein typisches Survival-Abenteuer. Das bedeutet, dass man den Großteil seiner Zeit damit verbringt, Ressourcen zu sammeln, um sich immer wieder etwas Neues bauen zu können oder Gegenstände aufzuwerten. Holz bekommt man von Bäumen, um sich beispielsweise ein Haus bauen zu können. Aus Büschen gewinnt man Fasern, die man benötigt, um beispielsweise Seile herzustellen. Es geht immer so weiter. Jede Ressource hat ihren Zweck. Je länger man spielt und in der Story vorankommt, desto mehr neue Materialien und Ressourcen tauchen auf, die für Abwechslung sorgen. Fast immer sammelt man über mehrere Stunden hinweg Ressourcen, um sich den Traum seines eigenen „Tortugas” zu erfüllen. Das Bausystem ist fantastisch. Man kann seiner Kreativität freien Lauf lassen und viele verschiedene Gebäude errichten. Baue dir deine eigene Pirateninsel nach deinen eigenen Ideen! Es macht Spaß, zu sammeln, zu bauen und die Welt zu besegeln. Die Open World von Windrose lädt zum Erkunden ein. In Windrose kann man sich sein eigenes Schiff bauen und dessen Kapitän werden. Als christlicher Seefahrer, der die sieben Weltmeere auch in der Realität umsegelt hat, kann ich sagen, dass ich viele Stunden auf hoher See und an Land in Windrose verbracht habe. Wenn man am Horizont eine Insel aufgehen sieht und die Fragezeichen auf der Karte entdeckt, erweckt es bei mir immer wieder Neugier zum Erkunden. Es gibt viele Inseln in den jeweiligen Gebieten. Es gibt schöne Inseln, die man als Piratenlager oder als „Farm-Hotspots” benutzen kann. Am Ende ist mir aufgefallen, dass die Inseln einem bestimmten Pfad folgen, d. h. sie wurden kopiert und eingefügt. Die „Farm-Inseln” sind alle gleich. Sie haben zwar ein anderes Layout, sind im Kern aber immer wieder dieselbe Insel. Das ist ein bisschen komisch, aber am Ende hat es mich nicht weiter gestört. Die immer wieder neu erkundbaren Inseln haben Spaß gemacht und es war interessant, sie zu erkunden – das ist am Ende das Entscheidende! Leider muss ich zugeben, dass ich kein Fan des Kampfsystems bin. Im Allgemeinen erinnert mich das System an die Risen-Teile von Piranha Bytes (R.I.P.). Es gibt einen leichten und einen schweren Angriff sowie Ausweichen und Parieren. Am Anfang bin ich oft gestorben, weil ich mich erst daran gewöhnen musste, wie die Gegner ihre Kombos ausführen. Ziemlich kontraproduktiv ist daher auch der Schaden der Gegner. Entweder muss man gut im Parieren werden oder man muss lernen, dass man maximal zwei schnelle Schläge abwirft und dann zurückweicht, bis der Gegner tot ist. Wenn man nicht aufpasst, ist man auf dem „normalen Schwierigkeitsgrad” nach zwei Schlägen des Gegners in „Davy Jones' Locker” gefangen und respawnt am letzten Respawnpunkt. Die Gegner verlieren beim Tod Materialien, die man für die Herstellung oder Verbesserung seiner Ausrüstungsgegenstände oder anderweitig braucht. Was ich außerdem nervig fand, war, dass die Gegner immer in Gruppen von zwei bis drei auftraten, sodass man meistens in Unterzahl war. Die Bosskämpfe waren solide, gleiches Muster wie bei den normalen Gegnern: zwei Schläge, zurückweichen, zwei Schläge uuunnnd zurückweichen... Funktioniert das Kampfsystem? Ja! Ist es tiefgründig? Keinesfalls! Das soll es auch nicht sein! Wie gesagt, erkundet man mit dem eigenen Schiff die einzelnen Inseln. Viel wichtiger ist jedoch, dass man ein wahrer Pirat werden kann. Jedes Gebiet wird von den Handlangern von Blackbeard kontrolliert. Wenn man ihnen zu nahe kommt, fliegen auf beiden Seiten die Kanonenkugeln. Das Seekampf-System ist mit dem aus Assassin's Creed: Black Flag vergleichbar bzw. es ist dasselbe, daher fühlte ich mich bei den Seeschlachten gleich wohl. Ich werde jetzt nicht auf die „Hitboxen” eingehen, da es dazu einen Patch gab. Es macht Spaß, die Schiffe ausfindig zu machen, eine Seeschlacht zu führen und am Ende das Schiff oder die Schiffe zu entern. Bei den Seeschlachten findet man die Schiffe wieder in Paaren oder Gruppen von mehreren Schiffen. Es wird ganz lustig, wenn ein weiterer Konvoi vorbeifährt und man am Ende gegen fünf bis sechs Schiffe kämpft. Es ist zwar schwierig, aber man fühlt sich auf der hohen See wohl. Nachdem man ein Schiff geentert hat, erhält man Abzeichen oder Ressourcen für den Handel, die man bei verschiedenen Händlern verkaufen kann. Die Sea Shantys sind wunderbar! Wer fährt nicht gerne zu "Drunken Sailor" in eine Seeschlacht rein?! Durch die Möglichkeit der eigenständigen Reparatur kann man daher lange Zeit auf See verbringen und Kaperfahrten betreiben. Fazit: Windrose ist ein gelungenes Spiel. Obwohl es sich noch in der Early-Access-Phase befindet, ist es bemerkenswert, wie vollständig es bereits ist. Bugs oder Glitches habe ich keine festgestellt. Das einzige Problem, das oft auftrat, waren Spielabstürze, was aber in Anbetracht der Early-Access-Phase akzeptabel ist. Auf den höchsten Grafikeinstellungen läuft das Spiel bei mir flüssig. Die Musik ist fantastisch komponiert und trägt zur Atmosphäre bei. Es ist unglaublich, dass dieses Spiel zehnmal besser ist als aktuelle AAA-Spiele. Die Entwickler größerer Konzerne sollten sich daran ein Beispiel nehmen! Die Spieler von Steam sind mir heilig! - KapitänZurSee
One of the only times I have ever had to go out of my way to write a review on a game like this. So to start out, my friend and I spent a decent amount of hours in the game. I'm not sure if it's supposed to be designed this way or what but early game combat flat out sucks, you get killed over and over again with the inconvenience of having to go all the way back for your stuff just to die again faster than the speed of light. It is extremely hard to learn the combat when two mistakes (not an exaggeration btw) means you gotta start back at your tent and hope you don't die again on the way back to whatever kind of hell killed you the first time. The limited blocks instead of a meter is really messing up the flow of combat too, I barely even blocked at all during my gameplay because it just felt unfair and discouraging to even try doing that in a fight. Baseline is early game content is just too hard, you can barely walk a few steps without dying and it is infuriating. I did however really like the naval combat, clearly inspired by AC Black Flag and Skull and Bones while still feeling relatively original. I spend a lot of time plundering ships and that was the highlight of my time playing this game. Later in my gameplay I discovered how XP worked and I just gotta be brutally honest here- it wasn't good. Killing enemies early game is difficult enough but knowing that disposing of monsters doesn't grant you any form of XP makes it feel almost worthless and tedious. Sure you get cool loot at the start but after you get a base going a little bit it all just becomes junk. And if combat is that difficult this early in the game then the player needs stats, waiting to complete each story or side mission alone isn't enough XP to keep the player alive. All this being said- the game has MASSIVE potential and I fully support the developers in shaping the game in whatever direction they wish to take it in. While the direction they're currently choosing is extremely unclear in my opinion, I can say with confidence that with more work and improvements that this game could rival other well known pirate games. I can't say I had more fun playing this game than I did frustration but with time I'm sure that it'll be a blast. Definitely purchase on the full release but I cannot recommend it before then.
Sail the open seas in this pirate game, where you'll engage in very little actual piracy. ✔️ A very good survival game , but somehow a kind of bad pirate game?! ✔️ Beautiful graphics. ✔️ Simple enough to pick up. ✔️ Audio and music are good. ❓ Difficulty is very hard in multiplayer; heard single-player is easier . Some people like hard games, so I'll leave this here. ❓ If you love pirates, you might find something here, but it got old really fast for us. ❓ We basically finished the first zone, so maybe it improves after zone 1. But we were pretty done with it. ❌ For a game built around pirates , you don't really ever get to be a pirate... You're given a huge ship after about 2 hours; you have no control or connection with the crew, and no attachment is built towards owning the ship. ❌ Sailing the seas is totally pointless ; you can fast travel everywhere , and your ship allows you to teleport to any fast travel point. At no point was I " sailing back with the loot." I would just fill the ship up, teleport home, then teleport back on my ship. ❌ The actual sailing combat is really weak ; ship battles are incredibly stale . You cannot even board the enemy ship and kill the crew until the ship is at 10% HP , and even then, what's the point? ❌ Incredibly arcadey gameplay : fall off the ship? Teleport back onto the deck with " E. " Need to get somewhere? Teleport straight there . Died to a boss? Nevermind, place a spawn 2 feet away, teleport home afterward .
I was quite enjoying this game, building is fun and the bleed + long range build I was doing for my character made combat really satisfying. I was having a blast playing with friends and then I realized quite a few of the item icons are AI generated. I also saw a community post where one of the devs was vague about their AI usage on the songs and that made me even more suspicious. Leaving this here in case it's relevant to someone else before buying.
Игра не оправдала ожиданий, вместо ожидаемого пиратства вы получаете какое-то подобие Вальхейма, с кривой механикой кораблей: Корабли, которые вы пытаетесь атаковать нельзя захватить Враги лезут будто бы бесконечно Внешне игра выглядит неплохо, но за такую цену, я ожидала от нее большего. Приключений, а не гринда, хотелось бы управлять чужими кораблями, захватывать их, стрелять с их пушек. Да и в целом хотя бы приостанавливать деятельность корабля, когда нпс отпускает руль, чтобы сразиться с тобой. По факту выходит какой-то корабль-призрак. Откуда у этой игры столько положительных отзывов? А еще это игра вроде коопная, но столько деталей, которые мешают адекватному коопу, например, почему мы не можем залезть в лодку вчетвером? Ладно, ее выдают бесплатно... Или при выполнении квеста для корабля, вот тут нам вот не сдалмя корабль каждому, мы хотели играть командой, хотели плавать, а не строить домики...
A great pirate survival idea… but not something I can recommend right now Windrose is the kind of game that immediately caught my attention. I really like pirate games, and when I saw the idea of an online survival pirate game with exploration, ships, islands, resources and naval combat, I honestly thought it could be something amazing. And to be fair, the game does have some good parts. The world looks nice, the environment has a good atmosphere, and the exploration is probably the part I enjoyed the most. Sailing between islands, discovering new places and just being in that pirate-themed world can feel really cool at times. But sadly, the rest of the experience has too many problems right now. Even for an Early Access game, the balance feels almost nonexistent. There is a lot of water between islands, so the game clearly pushes you toward ship battles, but the naval combat itself feels awful. It doesn’t really feel strategic. Most fights feel like a stat-check where you spend way too much time fighting a ship, sometimes around 30 minutes, only to get almost nothing meaningful out of it. The melee combat also feels hard just for the sake of being hard. Guns feel extremely weak compared to melee weapons, and even when you are much higher level than a normal enemy, they can still have way more HP and deal more damage than you. Enemies can block too much, they don’t seem to follow the same stamina or block meter rules as the player, and fighting basic mobs often requires way too much preparation because of all the debuffs and conditions involved. The world itself also feels empty in many areas. Visually, it can look good, and the pirate fantasy is definitely there, but the gameplay loop doesn’t feel satisfying enough to support it yet. The resource system, combat design and naval side of the game all need a lot of work before the experience feels smooth or rewarding. That’s the frustrating part: the idea is there. I can see what this game wants to be, and I genuinely like the concept. A survival pirate game with exploration and online elements sounds great on paper. But right now, too many systems feel unfinished, unbalanced or simply not fun enough. Overall, Windrose has potential, and I hope it improves a lot during Early Access. But in its current state, I can’t recommend it. It looks like a game that could become good one day… but right now, it still feels far away from that.
Абсолютно неинтересная игра для соло. Построить корабль без помощи друзей почти нереально. Не сложно, а просто скучно. Да и судя по всему игра остановилась в развитии. В раннем доступе обновления должны быть постоянными, а не раз в пол года. Удалил с аккаунта навсегда.
Не работает в кооперативе, хотя многие об этом не пишут. Мы перепробовали все варианты: при подключении выбрасывает либо хоста, либо игрока, который пытается присоединиться. Игра очень долго загружает мир, зависает на этом этапе и выдает ошибку. Оптимизация низкая. В одиночной игре построила пару домиков и больше не стала играть, поняв, что делать больше нечего. Не советую.
Not Recommended I've been playing video games since 1990, and I can honestly say this has some of the worst combat mechanics I've ever experienced. The biggest problem is the animation lock. Once you start an attack or an action, you're completely committed. You can't cancel it, react, dodge, or adapt you just have to stand there and wait for the animation to finish, whether you're about to get hit or not. It makes the combat feel stiff, outdated, and completely disconnected from the player. Good combat rewards timing, positioning, and quick decision-making. Here, your decisions don't matter nearly as much because the game constantly takes control away from you. Instead of feeling responsive, every fight becomes an exercise in waiting for animations to end before you're allowed to play again. The combat feels clunky, unresponsive, and frustrating from start to finish. When the core gameplay is built around fighting, that's simply unacceptable. Whoever designed or approved these combat mechanics should seriously reconsider whether they're suited for this kind of work. There comes a point where no amount of patches or excuses can fix fundamentally bad design decisions. Sometimes the best decision is simply to step away. After playing games for more than three decades, this is easily one of the most frustrating combat systems I've encountered. I can't recommend it.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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