
I made this first-person single player ghost hunting simulation game, trying to take an authentic approach at investigating ghosts. Use essential paranormal tools to help your community alleviate their concerns and put their minds at ease.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hab es bisher noch nicht lange gespielt, aber es ist ein sehr atmosphärisches Spiel. Allerdings bin ich auch noch im ersten Haus, weswegen bisher auch eher spannende Dinge passiert sind, so wie ich mir so ein Spiel vorstelle. Nicht andauernd dieses dauergejagt werden, sondern in Ruhe gucken und seine Messungen vornehmen. Ich hoffe das bleibt so und dass man sich eher gruselt und nicht irgendwann einem Frustfaktor zum Opfer fällt, weil man dauernd von Geistern gefressen wird ;-)
Ett ganska bra spel om man vill ta det lite lugnt en stund. =)
pesimo juego, no gasten
I have played close to 800 hours of Phas playing solo...and so far this game has been what I have always been wanting from this genre. I love that this game goes all in with the investigation side of things and it's really great putting all the evidence together and figuring out what happened to who in these places. It is slow...like really slow. But when things happen it makes it way more scary and impactful. Love it so far and I am pretty certain I will be at it for hours on end. If you're into ghost and don't mind a more realistic approach to things, this game is well worth the money.
Very fun and I enjoy figuring out the story behind the ghosts
Every location in this game instills a sense of loneliness. That it's just you and the ghosts. Houses will randomly creak, furnaces and AC units will turn on and off regularly, and while you're distracted by whatever that noise may be you become aware that there is a shadow person walking down the hall in your direction, only for it to reach out and scream "HELP ME" the moment it gets close. That was basically what my first experience in the game was, but there's WAY more depth. This isn't like similar ghost hunting games (you know THE ONE) where you're hunting and being hunted (mostly). You are exclusively an investigator basically looking through an area for evidence of ghosts. Each ghost is unique as well from what type they are down to individual details. In one map you will encounter a residual ghost of a landmark's caretaker patrolling the halls, and in the same location the intelligent spirit of a woman that died horribly there will peek her head around the corner to look at you (or suddenly be in the room around the corner when you least expect). There's history and background that not only give life to the dead you keep investigating (and releasing) but the very setting of New Eidolon itself. It feels like a REAL east coast port town with local legends and lost stories of tragedy. There are many locations and many tools you acquire to make your ghost hunting easier (with admittedly some cheesy tricks to gain enough points to get the best tools in the game early on), and each piece of evidence gathered raises activity across the entire map. You also have an interesting "note" system where you can take or omit details of the haunts through the emails, archive, and wiki data in-universe which in turn make a ghost either more active or entirely inactive depending on your preference. Nothing is going to give you a game over. Scripted jumpscares are turned off by default in the options and personally I suggest you keep it that way for a more immersive spooky experience. Eventually when it comes to releasing ghosts you will ALSO have to tango with DEMONS which WILL chase you and shove Conrad's stoic ass over and drain all the batteries in your equipment, forcing you to go back to the van out of shame (and for batteries, the worst these guys do is drain all your battery power). Dealing with those things is like playing with fire I swear. Downsides I feel is that it can often feel like you are stuck waiting for the activity of a specific ghost for way too long, and some of the maps are a bit of a walk to get through (but the walk is alright in my opinion, it lets you soak in the atmosphere: crickets chirping, owls in the distance, the nighttime breeze). Also if you look at the trailers you may notice the map is a little different in-game. There are five maps: three houses and two historical sites (one church with cemetery and creepy woods, and one lighthouse with caretaker huts, military office, hidden cave, slave houses...), while the trailer hints at places like a cathedral as well but these were never implemented for one reason or another, which is a shame but the dev is working on other games and honing their craft a LOT. Overall, I really recommend this for the setting and feeling of being a ghost hunter like on TV.
i normally dont enjoy ghost hunting or paranormal investigating games but this game is neat
few hoi
There are many ghost-hunting games out there, but Conrad Stevenson's Paranormal PI is the only game that makes you feel like you're truly hunting the ghosts instead of just stumbling upon them or getting your ass handed to you by them. You discover their pasts, wait patiently like a hunter in a bush, and then when they say a single word or manifest in the wrong place at the wrong time, you pounce on them. This is not a game for the thrill-seeker: this is a game for the kind of unhinged maniac who is more than willing to spend hours of their time posted up in a hallway waiting for a ghost to manifest for a few seconds or sit there and wait for a poltergeist to throw some plates around. You don't just find a ghost, you LEARN about that ghost. You get in their head, find their backstory, know who they are and why they're there. And then, when the time is right, you send that ghost straight to hell. In all seriousness though this is a very good ghost-hunting game that rewards patience and thoroughness, and every individual ghost hunt is as thrilling as it is eerie. My only criticism is that the game feels somewhat unfinished: I get the sense that there were supposed to be a lot more tools, a lot more ghosts and locations, and more gimmicks and mechanics than what's currently in the game. It's still full of content though and very impressive for an indie game, I just wish there was more. (I also think a tutorial using the hub area would be cool.)
echt een tof spel helaas singleplayer maar het is echt een aanrader
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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