
Gnarly Hike is a first-person psychological horror game. Explore an eerie forest in a slow-paced, atmospheric world combining beautiful and horrifying scenery along with the constant fear of being hunted, and enjoy a genuinely terrifying experience. Uncover secrets, expel spirits and ...stay alive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
A generic indie horror game that comes with a lot of technical issues. The game doesn’t stand out since it’s just one more in an endless see of similar titles. As always, there’s not a lot of story here. You’re a nameless guy who goes camping, and starts hearing strange noises at nightfall. It’s not important at all. What’s important is whether or not it delivers a few hours of fun. With a major discount, the answer could be yes. Unfortunately, the entire thing feels like assets thrown together because you keep jumping from one location to the next. The gameplay is typical for this type of game, which involves looking for ways to get past barriers like closed doors while avoiding a monster. If you're lucky, you might see a yellow waypoint telling you where to go. But most of the time you're left in the dark because you have no idea on how to proceed. The game doesn't waste time by gradually increasing the tension or simply revealing glimpses of what's coming after you. There are cheap jump scares everywhere accompanied with a violin screech. The creature appears directly in your face five minutes into the game. While there is a mechanic to hide from it and wait for it to go away, it is not particularly effective. Small nitpicking issue are the controls, notably the button "e". This is a problem because the default setting associates three actions with the same button: examine, hide, and lean right. So each time you open a closet or examine something, you also lean. Keys can be customized, but not all of them. A bigger problem is that hiding doesn’t seem to be working properly. The monster will know exactly where you are, bump into you to take away some of the health, and start moving around like nothing happened. The other technical issue is the user interface, which resembles a slightly updated stock template used in every indie horror game. There's a battery-powered flashlight, a heart in the corner to indicate health, and so on. You also acquire access to a gun, which is uninteresting because it has no effect on the game's architecture. This means that firing a gun feels like you're shooting into the air. It will not leave holes or shatter glass. The other issue is that you can’t pick up stuff while holding the gun. Another major problem are notes. You can take a look at them during a normal play, but they become broken if you continue or load a game. First, while note icons remain in the inventory, their larger versions disappear. And second, attempting to use a note causes the game to lock all controls. The only way out is to hard quit the game.
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Hours played at review time, across 32 reviews with recorded playtime.
Start of the game was promising, after a bit you will start to see were the developement efforts went, Only in the beginning.
Gnarly Hike is a good Horror game with puzzle in the mix. Gameplay wise is almost a walking sim with puzzle and jumpscares here and there but then you will small sections where you use a pistol and a shotgun. The game has issues in terms of on to solve some puzzles that can be fixed. Full Playthrough: https://youtu.be/VNE8y2NusY0
La Pire Bouse que j'ai faite de ma vie. Il n'y a absolument rien de bon.
Full playthrough here https://youtu.be/2RQuBmdOsUY The game had some pretty solid jump scares and I like how the environment looks throughout, but man I really wish the puzzles had better hints. Honestly it felt like I was brute forcing most of the game I'm not sure they give you an hint to the order of any of the puzzles in the game I could be wrong, but if there were I didn't find them.
The game is alright. I feel it could use some voice over work. Not bad for the price. Gameplay Impressions: https://youtu.be/iRzMVMrQf8k
Quel soulagement d'être sortie de ce jeu ! Le départ avait l'air plutôt sympa. On est bien dirigé dans un premier temps, il y a quelques jumpscares pas trop mal (d'autres sont plus drôles qu'autre chose), mais très vite, le jeu se transforme en une chasse aux détails à tourner en rond pendant des plombes sans savoir quoi faire ou en accomplissant des actions incohérentes. Par exemple, l'objectif à un moment donné est de s'enfuir d'une maison. Notre perso peut ouvrir les fenêtres, y compris celle du rez-de-chaussée, mais vous croyez que cet imbécile sortirait pour sauver sa peau ? A ce moment là, il faut proposer des fenêtres qui restent fermées sinon on a juste l'impression d'incarner quelqu'un de totalement stupide. Ensuite côté technique, la partie dans la maison justement lagge régulièrement. La lampe de poche est trop brillante et devient dérangeante un certain nombre de fois (sans parler du rechargement nécessaire), et bien sûr il fait trop sombre pour se permettre de ne pas l'utiliser. La gestion de la lumière est souvent mal réalisée. Beaucoup trop de clarté à différents endroits (en mode aveuglant) et à d'autres moments, aux mêmes endroits, c'est clean et on ne sait pas trop pourquoi. Le jeu utilise l'horror engine d'Unreal, donc globalement ça fonctionne plutôt bien, sauf pour les combats. L'horror engine n'est vraiment pas faite pour proposer des combats qui tiennent la route, encore moins des combats de boss, et ici il y en a un, très chiant, très frustrant, pas agréable à jouer du tout. En plus, pour pouvoir se soigner, il faut aller dans l'inventaire et faire défiler tout ce qu'on a accumuler jusqu'à atteindre les médocs, ce qui laisse tout le temps nécessaire à l'ennemi pour venir nous buter. Et bien sûr pas de touche de raccourci pour le heal, puisque pas prévu avec l'horror engine. Charmant... Côté histoire, je n'ai pas trop compris pourquoi notre personnage s'est subitement mis à aller fourrer son nez dans cette histoire alors qu'il était venu là, a priori, pour faire du camping. Bon pour ce point à la limite, à force de jouer à des jeux d'horreur indé, les histoires qui n'ont pas trop de sens ne sont pas plus choquantes que ça du moment que le jeu est fun et rempli son job côté horreur, et ici ce n'est pas le cas, en tout cas pas selon mes critères. En gros, je n'ai pas apprécié ce jeu. Le début oui, surtout parce que j'ai beaucoup ri des premières apparitions du monstre, mais ensuite c'est devenu très rapidement pénible à tourner en rond beaucoup trop longtemps sans savoir quoi faire. J'ai pourtant l'habitude de fouiller minutieusement chaque recoin d'une map, mais là c'était tellement vague et flou que j'ai eu juste l'impression de perdre mon temps. Difficile pour moi de recommander du coup.
More gnarly than hike
游戏指引非常的模糊 好多地方都需要猜 过关太费劲了 也不恐怖 各种bug 还闪退 太一般了
This game is not a masterpiece. The story is very bad-written, with no reasoning and logic. The gameplay is way too challenging and stretched, but the environments and jumpscares are beautifully designed. The boss fight is cringy, but at least there was a boss fight…which I guess is a good thing! It reminds me of old 2000’ games where you knew almost nothing about what was going on. A good scare, but $5 would be the max price in my opinion
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