
I made this first-person single player ghost hunting simulation game, trying to take an authentic approach at investigating ghosts. Use essential paranormal tools to help your community alleviate their concerns and put their minds at ease.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 987reviews | 93% | — | $388.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best ghost hunting game I've ever played, and it's absolutely wonderful. I am honestly shocked this game doesn't get a ton more attention, especially from Streamers, because it's fantastic. It's slow-paced because it really mimics what I imagine this would be like, and while there are a few irritating UI aspects (having to go back to the office to redo your notes, the tool belt limiting what you can carry, the looooong playback for EVPs) it doesn't even matter that much because of how unique this game is. There's nothing that chases you, it's pure investigation and putting together the evidence before finding the ghost's "tether" and releasing it. Which, can I just say, is one of the parts I love the most? There's an empathy here that is lovely to experience, and while the ghosts themselves aren't "scary", per se, they're certainly creepy in a way that completely works for me. If you like investigation games and are yearning for one that is about ghost hunting and not running/hiding/piecing together parts of your subconscious that reveal you're a family annihilator (seriously why is that every plot??), this is the game for you. I actually love how sometimes you literally have to camp out in a room and just...wait for a ghost to get that last piece of evidence. I like that you can jump around the map, and despite a few gameplay frustrations, this is nearly perfect. I'm so charmed by everything, from the slightly uncanny atmosphere of each location, to the voice acting, to the stories and details that are in each case. There's a sort of loneliness to the game as you're the only "character", but it really works and makes for a haunting game, no pun intended. I really hope more people find this gem and it gets more attention, and I can't wait to check out the other games by this dev. Thanks for making a game that investigation-types can sink into, and the added bonus of compassion and empathy for these spirits is somehow the cherry on top of a great, immersive, thoroughly enjoyable game. A hidden gem to be sure, I can't recommend it enough!
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hab es bisher noch nicht lange gespielt, aber es ist ein sehr atmosphärisches Spiel. Allerdings bin ich auch noch im ersten Haus, weswegen bisher auch eher spannende Dinge passiert sind, so wie ich mir so ein Spiel vorstelle. Nicht andauernd dieses dauergejagt werden, sondern in Ruhe gucken und seine Messungen vornehmen. Ich hoffe das bleibt so und dass man sich eher gruselt und nicht irgendwann einem Frustfaktor zum Opfer fällt, weil man dauernd von Geistern gefressen wird ;-)
I liked it at first...until I just wasted so much time trying to see something happen and not being able to get any evidence that it is just not worth the 8 dollars I paid for it. I thought it was cool until I realized how hard it is to finish even one job. At this point, I probably wouldn't play it for free because it just feels like a waste of time. If things happened more frequently, it would be better.
If you're looking for another Phasmophobia, look elsewhere. This game is far from that other game, which is a good thing in my opinion, as we already have enough Phas clones. But if you're looking for a high-adrenaline game like Phasmophobia, where the ghost can kill you and gets very active, seriously, look elsewhere. This game is much slower paced. You usually have to hit the same location several nights to even begin to collect all the evidence of paranormal activity. The ghosts can't kill you (but some can knock you out and drain your batteries on all your gear) and they are very, very slow to present evidence. You can collect clues at most locations that you can use you make a specific ghost more active, so that's nice. But yes, this is a very, very slow paced game. If you're not looking for that, this game isn't for you. And while it can be creepy at times, unlike a lot of other ghost games, it isn't scary at all. This is more of a chill game where you role-play a ghost hunter and collect evidence of paranormal activity and eventually release the ghosts from their bondage once you get their relics (which you get for collecting all of the data). I don't have a lot of gripes about this game since I knew what it was when I was going in - I watched a lot of YouTube videos on the game, especially Insym's series on the game. I would suggest doing the same.
sorry if it's all over the place. lots of little ideas in mind. Personally, really enjoyable game. It's very slow, yes, but it was D&A's first game so it's expected to be rough around the edges. It worked wonders as an idling game while I did some other stuff not on the computer while still holding substance when I was actually there. I will admit that the game isn't for everyone. It's inherently very, very slow. You can bring the notes in on the ghosts to speed it up, but it can sometimes still take forever. If you're wanting to rush through the game somewhat, there are tricks and guides to use, typically by Anni. If you're also adverse to using guides, a gentle reminder that using them even partially doesn't really hurt. As for general parts for the game... It's the first game and it shows. To an extent, it has that "wanting to make a game" feel with parts being unsure what they wanted to be. Gameplay could also be polished yes, but it holds well enough. The detective work on finding info about the ghosts through the emails, wiki, and archives are quite immersive, but sometimes it feels like it'd be nicer to BRING those archive notes with you instead. It'd feel more authentic knowing you have the specific evidence with you rather than a little blurb in your notepad. Pacing is rough as well, but I believe it's almost fine for what it is? The concept of ghost hunting can be considered quite slow. At no point are the ghosts expected to show up for you in real life, so the fact you can have all the ghosts on a given location show up is almost like winning the lottery. The writing is also quite interesting, if a bit simple at times. By no metric do I think it's bad though. Some characters feel like there's not too much going on for some ghosts with others having a bunch of tie-ins, specifically the harbor ghosts. This game also struggles with community. There isn't a large one for it and it's a shame, but it is an issue with the game. It's not advertised much, and it's a lot of word of mouth from major youtubers and twitch streamers, Insym being a big contributor I believe. There's a bunch of other small things I could get into. I really love this game and with some minor tweaks, it could be very enjoyable for a wider player base. I'd absolutely love to see an update on it or a sequel to it, maybe covering some other haunted locations. I suggest that if it's on sale, give it a try! It might hit better than you anticipate.
i like this game, i like the pacing, i like the visuals, i like the style of it however i cant honestly recommend that you buy it solely because the game never reached its full potential and very likely never will the game is considered "finished" by the developer (solo) but this is nowhere indicated on the steam posts, only after asking directly did i get an answer. my other primary complaint is the lack of equipment progression; there are 6 pieces of equipment, excluding release/exorcism items, and only 3 of them feel like something worth buying while the rest are pretty worthless or only add flavor the game gave me a constant feeling like there was supposed to be more progression to follow, more upgrades to get in order to make investigations a little easier, but you never get any outside of a few items that are sidegrades instead of actual upgrades and im not asking for phasmophobia levels of equipment progression, but i definitely expected something more than whats there right now i really wanted to recommend the game, its a great niche ghost hunting game if you are a fan of phasmophobia and wanted something slower paced, but i wholeheartedly could not recommend this game just because i always felt like there was supposed to be more and that the game was prematurely declared finished when it really wasnt
Yes!
There are many ghost-hunting games out there, but Conrad Stevenson's Paranormal PI is the only game that makes you feel like you're truly hunting the ghosts instead of just stumbling upon them or getting your ass handed to you by them. You discover their pasts, wait patiently like a hunter in a bush, and then when they say a single word or manifest in the wrong place at the wrong time, you pounce on them. This is not a game for the thrill-seeker: this is a game for the kind of unhinged maniac who is more than willing to spend hours of their time posted up in a hallway waiting for a ghost to manifest for a few seconds or sit there and wait for a poltergeist to throw some plates around. You don't just find a ghost, you LEARN about that ghost. You get in their head, find their backstory, know who they are and why they're there. And then, when the time is right, you send that ghost straight to hell. In all seriousness though this is a very good ghost-hunting game that rewards patience and thoroughness, and every individual ghost hunt is as thrilling as it is eerie. My only criticism is that the game feels somewhat unfinished: I get the sense that there were supposed to be a lot more tools, a lot more ghosts and locations, and more gimmicks and mechanics than what's currently in the game. It's still full of content though and very impressive for an indie game, I just wish there was more. (I also think a tutorial using the hub area would be cool.)
echt een tof spel helaas singleplayer maar het is echt een aanrader
Conrad Stevenson's Paranormal P.I. is very similar to Phasmophobia but only the ghosts can't hurt you. It's also only singleplayer so your friends can't join and play the game with you. Overall I give it 4.5/5 stars.
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