
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just fight and chill!
♥♥ 还我特性点 曹尼玛的 玩了20H 上线特性给我清空了
首先我在8月6号就已经给全部阵营刷满点了。 快把驻扎单位射程和自动攻击距离检测不一致给修了,美国拿了射程增加只是凭空增加操作量。 可能的话尽量开到4人模式,游戏从模型到模式底子并不差。 非洲军团可以适当加强和更改一下科技,现在单人+3就算是胡了面对闪电战国防也没法稳定保住3路哨站。 也不指望你保证更新频率了,把现有的东西优化好就够。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
то как раньше мы катали с корешом в коопе, превратили в отдельное дополнение/игру. Под пиво и с другом пойдет на десяток часов
Didnt buy COH3 but decided to try this out, since I love defence. Im glad they didnt make this a DLC for COH3 otherwise I doubt I would've seen this or played it. Getting a random selection of units and passives every wave is a really fun concept and adds to the replayability for me. I do hope they keep adding to it, Factions, Maps, more units obviously. Mostly maps. If they choose not to do any of that just adding workshop access would be nice.
geile sache hab mir den modus immer gewünscht für COH und er ist super man kann alle fraktion spielen und auch gegen alle zocken damit es schön abwechslungsreich bleibt es gibt auch verschiedene karten die auch nicht einfach anders aussehen sondern mal mehr oder weniger aussenposten und wellen haben. Preislich hätte man bestimmt was machen können aber im vergleich zu dem 0815 rougelite games auf steam die alle EA sind und niemals fertig werden ist das schon sehr in ordnung ich bin sehr zufrieden :)
Labai idomus galetu prideti daugiau visko ateiti nepalikti taip kaip yra
Absolutely for the Company of Heroes fans who have grown up and can't play as much as they did back in COH1. This allows me to control the difficulty and meta so that I can get good over time with an AI rather than punched in the face over and over via PVP. Only one strategic issue by the problem created by removing tech and gating it behind card choices set on a round unlock system. The core problem is that since I can't plan for vehicles or tanks I can't plan on unlocking a specific tank to fill a gap in my army capabilities so all my strategies end up being based on the single starting unit I unlock as well as the dedicated unlocked faction anti-tank unit. ! - One Idea to fix this could be to ensure that when units are unlocked there is an extra vehicle option ! - Another idea to fix this would be to create an unlock in HQ that makes future cards start unlocking vehicle options
The game’s character data is stored somewhere, but when I played at an internet café and logged in again later, my character level had reverted to zero. Could the developers please explain this?
WW2題材必玩的朝聖遊戲
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