
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game more. I did enjoy aspects of it, but I can only recommend it with a bunch of caveats. Bear&Breakfast is foremost a resource management hotel sim, and it does okay at that. It has a satisfying, if mind-numbing, gameplay loop of foraging, crafting, and decorating. It starts off rather cozy but only for the introductory first two maps before it starts leaning harder into resource management for the rest. It's also pretty buggy, though most decorating glitches can be fixed by exiting the menu. My major issues: - Frustrating movement. The maps are huge with annoying instances of object collision, which make for a really poor combination with your slow-moving character - Controls are jank. sometimes I'd have to empty an entire room to reposition one freaking lamp - Fetch quest tedium: The characters are fun and quippy but ultimately shallow, only becoming relevant for quests that often require a lot of back and forth and feel like a grind - Inventory management in a game that requires you to be carrying a million crafting supplies is a weird choice and it felt like it was added for the sake of trying to add more 'complexity'. There are upgrades that help this a little, but not enough. The story is also unsatisfying in that you're an inconsequential character learning about a really interesting plot, and then it ends very suddenly. It's hard to explain without spoilers. But it really left me wanting. The lore is interesting but the game is barely relevant and that's so frustrating :( Despite my issues, I still sunk 56 hours into it and went through the effort of getting 100% in achievements. I love the art, and the music is a vibe. My personal satisfaction came from maxing out all my hotel decor and ignoring my issues with everything else. I just wish I had more positive things to say other than "It was a decent distraction for when I needed to not think".
This game is seriously addictive. After you unlock the second hotel it gets to the point where you literally can’t put it down for a second. Collecting materials and getting all the requirements for items is super easy and it doesn’t make the game feel anything annoying. The visuals are insanely pretty and i just love walking around the map. And the characters? Their designs are sick! Still not boring at all and i can’t see it getting repetitive anytime soon. Totally worth it.
Bear and Breakfast is a very sweet game about a bear with a heart that’s too big for his own good, exploitation, and, to my surprise, [spoiler]gods[/spoiler]. It also incorporates the theme of environmental pollution effectively by having you constantly collect trash and use it as currency. The contrast between humans and animals is strongly emphasized, something I personally really appreciate, it gives the game more depth than it initially appears to have. After all, it looks like a cute hotel management game featuring adorable (and derpy) animals. Yet, towards the end, there is more to the story than meets the eye, a pleasant surprise. It is a bit of a shame, however, that this aspect was so brief and wasn't fleshed out a little more,for instance, by allowing you to discuss the matter further with the relevant NPCs. [*]The game itself has a very slow pace, though how slow or fast it feels depends on your experience with the genre. Personally, I found the pace very pleasant, it was a great way to lay back and shut down my brain. If you aren't the type to pick up everything along the way (like I am), the game could likely become quite tedious and drag on even longer, so I recommend collecting everything you see. You’ll have to specifically hunt for mahogany planks toward the end anyway, as it’s required for almost all the good "endgame" items. [*]The maps can be a bit annoying at times because you frequently get stuck on rocks or bushes, but otherwise, they are incredibly detailed, and I really enjoyed exploring every last corner. In some spots, especially at night, the game gave off serious spooky vibes in the woods, effectively underscored by the sound design. Sometimes I wasn't sure if a jumpscare was about to happen, because the woods felt "too real". Amazing experience overall with sound design. [*]What I loved most about the game, however, is the [b]hand-drawn art style[/b] and character designs, which was clearly crafted with a lot of love! (Big points for Hank’s ear-wiggling and the derpy meme faces everywhere!!) Every cutscene is accompanied by lovingly drawn images that perfectly capture the game's atmosphere and personally inspired me to try drawing in a simpler style myself. It was a bit of a shame tho that some NPCs were barely used[spoiler](Anni and Will for example, I really loved those two.)[/spoiler]. But I still laughed a lot and had a really good time with all the small NPC interactions. Anyone interested in this kind of game who has a bit of patience will have a great time with it! I did encounter the occasional bug here and there (guests vanishing into thin air while half-naked, clipping into walls, or a rain sound glitch), but I was able to easily overlook them and still have a great experience. <3 [b][i]Also big thank you to the person for the "put the Door outside" trick, really helped a lot with better room placing![/b]]/i]
I was originally excited to play this game, but found myself trudging through the end just to get it over with. The bugs made it too annoying to play with enjoyment. The worse part was, when I looked up my issues, I saw other people had those same issues YEARS ago. So the devs never bothered to fix them even though those users said they also posted their bugs in the discord. There are some minor quality of life improvements I would have loved in the game, too. If you are looking for achievements, I was able to get all of them in 27 hours, but that was me trying to race through the game to get it over with. Spoilers below: Bugs: -When automating cooking, Julia would sometimes just stop providing meals even though I had plenty of money to pay the employees. I would have to go into the menu, turn the services off and on again just to get it to work (which costs money). -Sometimes, my game would just stop letting me move items. I would have to shut down the game and boot it back up to be able to move items in rooms again. Not sure why this happened, but it happened enough to be very annoying. -During one of the end game quests, we have to host two movie buffs in the hotel in Pinefall. This is what took me the longest to do because I went a week or two in game without ANY of these types of guests. I got so frustrated I stopped playing the rest of the day and was able to get that achievement the next real day. -My character would get stuck on random objects when moving around, holding the move stick wouldn't unstick him, I had to release and move again. Wouldn't be an issue if it only happened once or twice, but it happened CONSTANTLY, making movement very annoying for me. -I played on steam deck and some things I just could not click on with a button for the life of me, I had to tap the screen. Minor inconvenience but annoying. Quality of Life: -I WISH we could toggle or hide crafting recipes we won't use any more. I was having to scroll forever though the early tier objects and that's super annoying. Same with the cooking, I always wanted the better tiered food which was on the bottom, again, scrolling foreverrrrrr. -Include a search function for the crafting and cooking recipes. -Be able to craft while making a room. Several times I would be making a special room or kitchen, be almost done putting everything in, then realized I forgot to make a piece needed for the room. I would have to abandon everything I just did just so I can go into the other menu, scroll forever to find the missing item, craft it, then redo everything I just did. It happened several times just because I would forget everything that was NEEDED for a room, and the crafting list just gets too cluttered end of game.
Que jogo gos-to-so! Confesso que meu interesse se iniciou pela estética do jogo, muito lindo, mas ele oferece muito mais que só um ursinho fofinho. É um jogo de gerenciar pousadas super leve, sem estresse e nos prende, a prova disso é que tenho jogado 8hrs por dia e parando apenas porque sou uma 30+ que precisa cuidar da casa, se não continuaria jogando, outra prova é que 8hrs desse jogo passam de forma leve, não é dolorido como trabalhar onde essas horas soam quase como tortura. E O MELHOR: está todinho em PT-BR, desde diálogos até descrições gerais, 0 dificuldades. Acho que ficou claro que o jogo é maravilhoso ne? Vira e mexe está em promoção. Apenas compre e seja muito feliz.
Quite a few bugs but they're easy to fix and/or often useful so they're easy to ignore. There are a number of game mechanics missing but I am hoping in future update things that make sense will be added. I think if I had to pick one thing that I really dislike, it is the sheer amount of random stuff just strewn all over the place randomly and the foreground and background mash together so you're zig zagging all over the place for no logical reason. It doesn't add anything to the game and I certainly considered playing a different game that was less frustrating in that respect. If you can get past the lazy, mashed together layouts then it is enjoyable.
I reckon this is Gummy Cat’s first game, so it’s definitely a good first attempt! However, a few things should be kept in mind for the future projects. I’m going to separate my thoughts into pros and cons. Pros: ● Beautiful art style and scenery. Basically everything visual in this game is great. ● Nice, fitting music. ● Overall, the management part is decently made and pretty satisfying. It has many aspects to it, so the gameplay doesn’t feel boring. Cons: ● The game is extremely buggy. I had to perform a specific ritual (starting another save file) to be able to get achievements, because they just weren’t popping at first. Also, there are plenty of bugs in UX/UI. Things getting stuck on the screen, items randomly disappearing. Weirdly enough, the game’s achievements eventually bugged my Steam showcase and the issue was only resolved once I got a 100% completion. So, this part is pretty frustrating. ● I can’t for the life of me understand why this game needed an inventory limit. It feels unnecessary and serves no purpose. ● I hate to admit, but the decoration part is practically a gimmick, since all of the items give a specific number of points, so the rooms you initially designed become irrelevant eventually and you just have to copy-paste the same high level items to be able to host people. Which honestly sucks, I feel like there should’ve been more creative freedom here. ● The story isn’t particularly strong, it’s kind of just “there”. ● The side quests are repetitive and not too elaborate in their design. Despite the cons, I still can confidently say that I had a pleasant 30+ hour experience. It feels like a good, but unpolished game and I’m sure the next projects will be even better.
I think the main issue has been stated in a lot of places, but the UI is pretty rough. It's busy in normal M&K, but with a controller (I used Steam Deck) it'd be impossibly confusing of it weren't for the helpful tips/hints everywhere. But the slow gameplay and lack of proper introduction to new elements (I kept going back to my mom for money and had to do multiple bedrooms to get the rating up to 2 and later found the dumpster raccoon) really hampers what should be a cozy game and more gives me annoyance and anxiety where I end up rushing through dialogue. It's cute, but there's just too many little things wrong that build up to a whole lot of hassle.
cozy, mystery, bear with hat
if you like stardew valley but do not like the dating, this is the game for you
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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