
A retro sci-fi deckbuilder where enemies play by the same rules as you. Command your ship, build powerful deck combinations, and watch your decisions unfold in fast-paced, satisfying space combat.
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About

Command Deck is a sci-fi, deckbuilding, turn-based roguelike where you control your starship with a deck of cards.
As the Captain of the starship Peregrine, you’re on an exploration mission to the Outer Reaches, a remote frontier. Face a hostile civilization that has a secret to keep. Uncover the truth behind an ancient and powerful artifact that threatens the entire galaxy.
Your cards direct your ship in combat. Will you raise shields, or will you play cards to fire your blasters? Careful choices and strategic thinking will be required to survive in the Outer Reaches.
Fight enemies who fight with their own decks.
Enemy captains control their ships with cards, the same as you. Their powerful decks will create danger for your ship. But you can turn their tricks back on them by disrupting their hands, adding glitches to their decks, and stealing their cards.
Endless replayability in the Outer Reaches.
Every visit to the Outer Reaches is unique, with different map events, enemies, and rewards. Your decisions open new possibilities in this randomly-generated frontier where danger and opportunity are constantly in flux.
Build a powerful ship.
Choose cards, recruit officers, and upgrade your ship. Find powerful synergies between your deck, crew, and systems to take on your most dangerous enemies.
Uncover a galactic mystery.
A hostile civilization guards an ancient, powerful artifact. Can you uncover the truth before it's too late?



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Zuerst mal das Game ist sehr ähnlich wie Breachway, aber es gibt genug Unterschiede um beides spielen zu wollen. Es macht Breachway einiges besser wie das anvisieren von speziellen Schiffststellen wie die Waffe oder den Schildgenerator zu zerstören was es hier leider nicht gibt. Die herrlichen Explosionen wann der Gegner zerstört wird sieht in beiden Spielen gut aus, aber hier in CD vlt. sogar etwas besser. Die Karte ist eigentlich relativ gleich groß wenn man bedenkt das jeder Punkt eine eigene kleine Map enthält. Aber Schluß mit den vergleichen, sind beides solide Spiele, aber muß ehrlich sagen das mich Breachway bis jetzt wesentlich mehr gefordert hat, aber vlt. ist auch der Schwierigkeitsgrad zu niedrig gewählt gewesen, wer weiß? Hab fast zwar mehr über das andere Spiel geschrieben, aber beides jetzt hintereinander angespielt, und da fällt der Vergleich noch am leichtesten. Sollte eines der Spiele noch unfair werden, oder deutlich nachlassen werde ich vermutlich auch die Rezession nochmal ändern, wer weiß? Viel Spaß kann beides nur empfehlen, allerdings solltet ihr Command Deck mindestens auf normal spielen, weil leicht ist einfach echt zu leicht! So haut rein, und an schönen noch!
Easy to learn and play. Games are short.
So good already
game is good so fare. but i haven't play the new update.
Es un deckbuilder que se juega super fluido. Aún siendo bastante sencillo a nivel de cartas, con unos cuantos tipos de ataques como blásters, rayos (aciertan siempre pero los bloquean los escudos) y misiles (que no los paran los escudos) y otros tanto de escudos (normales, duradores o que reflejan los blásters) las partidas me siguen resultando muy satisfactorias y nada aburridas. Lo jugué cuando salió la demo y lo compré cuando se puso la venta, y aún estando en alpha cuando escribo esto después de unas cuantas vueltas, me sigue llamando a echarle algún que otro run de vez en cuando en vez de esperar a que salga la v1, y jugando en modo dífícil me cuesta acabarlo si no elijo bien lo que compro. --- It's a deckbuilder that plays incredibly smoothly. Even though the cards are quite simple, with a few types of attacks like blasters, beams (which always hit but are blocked by shields), and missiles (which shields can't stop), and several shield types (normal, long-lasting, or those that reflect blasters), the games are still very satisfying and never boring. I played it when the demo came out and bought it when it was released, and even though it's still in alpha as I write this after a few runs, it still tempts me to play it occasionally instead of waiting for version 1. And even on hard mode, I struggle to finish it if I don't choose my cards carefully.
Still in development, but fans of FTL and/or Slay the Spire will enjoy this.
Simple, addicting, and fun.
I have enjoyed Command Deck now for 14+ hours. The content has kept me going and the fact that I have been trying different styles on each attempt is a plus that keeps me interested. I am hoping for even more content down the line. They have done a great job on the visuals for the ships.
A truly excellent game. I will gladly play it again as it progresses toward the 1.0 release, scheduled for about a year from now. Honestly, the game is already perfect as it is. Yes, there is content to be added for more variety, but Command Deck is already super fun and well done. You'll get your money's worth. I can't get tired of watching the short animations of enemy ships exploding and spinning around in all directions.🔥 When you master the game and know the effects of each card by heart, as well as what upgrades have been made to the ship, the battles go by super fast. In my last run, the turn-based aspect was almost invisible because it went so smoothly.
Command Deck reminds me a lot of another game I really enjoyed, For The Warp. While that was a fun but flawed game at full release, this one (at the time of this review, about halfway through Early Access at version 0.5) is already doing very well fairly early into Early Access, so I expect the 1.0 release to really kick ass. I don't know why but there's something about these space battle card games I really love and this one really scratches the itch. Chill music, awesome destruction animation, and great equipment. I'm enjoying checking back with each update and as it is a roguelike, which are one of the few games I like playing in Early Access, I can highly recommend a purchase right now even before full release.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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