
You wake up in an obscure room, a voice on the TV says that it is just a quest where you have to find the way out. Brute force is not enough to survive to get out of the room you will have to be patient, use your brain and have grit.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is abysmal, and no amount of updates or reworks can fix what is this absolute disaster. The Mechanics of how this game works is inherently disastrous. On top of that I went to my settings to swap them and I could not exit and I could still move my character with my settings open so I could not close them. There is 0 chance of the devs saving this trash heap. I have no idea how this game is priced how ridiculously high as it is. Save your time and money and never look back, this game is by far the worst thing I have ever booted up to date. I have played FREE games that have more value than this abysmal disaster.
ストレスで禿げます。最高のゲーム! Quest Rooms funny montage(笑)
苦痛
ゲーム自体は難しくもなく簡単というほどでもないし他のフレンドさんは重そう?でしたが自分はカクツキ等まったくなかったです。セールだったので購入しましたがなかなかに満足です!
左利きの方はプレイできません。
My group just finished "Chained Together in the Backrooms," a game that is so stupid and broken that it was actually fun. Quest Rooms, however, is just bad. Not fun-bad; simply bad-bad. The obstacles never seem to work right. Sometimes they kill you instantly, sometimes they hurt you, and sometimes you walk right though them. To make it even worse, they don't seem to sync correctly for all remote players, so anyone who is not the host can't even see correctly where the obstacles are. What this means is that the only thing you can really do is run blindly and hope you make it. The obstacle design is also just terrible. Swinging axes that are so close together that it's impossible to stop between them without being hit. Floors that look safe and suddenly fall away to kill you. Long, [i]long[/i] mazes of the same obstacle over and over. Spikes that damage you even when you're nowhere near running over them. These are all not frustrating in a fun way, they're just ♥♥♥♥♥♥♥ annoying. These wouldn't be so bad if you respawned just before the obstacle. However, when you die, you restart at a checkpoint that's [i]wayyy[/i] too far back. You're given 30 lives; once those run out, you have to [b]start over from the complete beginning of the level[/b](!?!) It's not even like Bloody Trapland or similar trap-based games, where the level is extremely difficult to get through but once one person completes it, it's completed for everyone. [i]Everyone[/i] needs to complete the entire course in order to progress. What this means is that when someone completes the area, they have to wait - potentially a very long time - for everyone else to catch up. In the forums, someone asked if it's possible to play with 5 or more players. The developer responded that, yes, it's possible to play with any number of players. This was a lie. The max player count is 4. I wish I had known this before I bought the game for 5 people. It seems that every single decision made by the developers was designed to make the game as unfun as possible. I have no idea how [i]any[/i] of this could have made it past play-testing (my guess is that it didn't...). I spent $50 on four copies of this game, and I'm furious. It wouldn't have been worth it at $5. DO NOT BUY THIS GAME, IT'S COMPLETE GARBAGE.
여러분 포기하지 말고 꼭 엔딩까지 가서 엔딩컷신 봐보세요! 그런 의미로 추천!
친구와 당장해보세요
反応悪いし当たり判定がばいくせにタイミングはシビア。ストレスしかたまらない。2000円だしてストレスためるゲーム。
친구를 죽이는게 너무 재밌네요
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Angel's Devil Tail - One More Question 2 | $35.9K | 133 | 95% | $9.99 |
| Our Brief Eternity | $35.9K | 236 | 100% | $4.49 |
| Mech Academy | $35.9K | 221 | 91% | $9.99 |
| Drop and Grow | $35.9K | 134 | 92% | $6.99 |
| Mute | $35.9K | 125 | 96% | $6.99 |
| Break the Loop | $35.9K | 89 | 84% | $14.99 |