
Souls of White Star is a sci-fi turn-based card wargame Roguelike strategy game. The different design of [double-sided technology moving cards] and [bandwidth draw cost] will test your judgment and decision more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作者跑路了,已经6个月没动弹过了
好久没更新了 别买 内容都没做完
总结写前面,快跑别买。 八个月没更新首先给一个差评,一开始说会有两个dlc和更新平衡的,更是一坨一个都没办到。 本人已全通难度并且是一开始没削过的,高难只有一种流派,自闭流,毫无交互,连装备流都比不上自闭流,后期难度我来用别的游戏来形容一下,就是两边都用着同样类型的牌,因为有复制敌人的玩法所以敌人牌不会太超模,带来的就是别人有10费以上的行动能力,而你,哈哈只有五张牌还要看点数不能出全,别人一回合召5个飞船并且能无限召,你飞船有限死了就没了,基地血量也是你成倍指数上涨还有直接攻击你只能加盾防止掉血或者换。 这就造成了必须形成以一抵百的套路,首先最让大伙知道的就是装备流,开局就能玩到,加好装备又是吸血多动上状态溅射啥的基本都有,但是你也要成型拿上好装备牌并且开局抽到有时间有费给你回合叠起来,就跟防战力量战一样有点启动时间,但是自闭流不用,开局选工匠和电磁,带上线圈和波动,最后的一个随便栓一条狗,大地图打三回合低级怪直接无敌,建好基地防电开局就搁那弹射电流,开局没有手法就随便下点能弹电流的就结束了,而且这里这个电流是翻倍上涨伤害的,伤害指数上涨的比装备流加法更容易秒人,后面的boss管你是什么东西,召的船都是没有防电的,基地也没有,指数伤害出来全部被电没。后期有选择一套卡组的机会,选给别人塞垃圾牌的,因为这里的怪也跟玩家一样的行动方式所以塞牌收益极高,随便塞塞就出不了多少张,塞多出不了牌,直接变成我玩我的他玩不了他的还在被指数挨打。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
忘记具体是什么时候买的游戏了,应该是今年2月还是3月份,当时完了12个小时一开始还挺有意思的,但是很快就厌倦了,内容重复度高。等了快一年了重新下下来想看看变化,结果你和我说卡loading了???COD19都不卡,你给我卡loading进不去了,而且5月份开始就没更新了,如果想入手的玩家建议等一波更新再看,极有可能是跑路了。
又一个跑路了
游戏框架不错,但现版本内容量比较少,自由度太低,一共就那么点内容。 如果内容能填充完,可能会是一款好游戏,可惜啊可惜,可能是由于卖得不好,作者跑路了,上次更新还是在一年前。
卡牌战棋游戏,整体一般吧,虽然有特殊的机制可以把大部分卡转化成为行动力,但各个流派之间不平衡,有的面对比较强的敌人根本就是束手无策。所以玩起来要么就很爽要么就很不爽。去年4月起就不再更新了,还是给个差评吧。
更新一个月就跑路 作者做新游戏去了 脸皮很厚
虽然整体玩法的完成度比较高,但剧情内容还是很空洞没做完。七个月没任何更新进度,估计是烂尾了。
更新啊 这是弃坑了吗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 69 | 83% | $11.99 | |
| $0 | 0 | — | $11.99 | |
| $742.4K | 2.4K | 91% | $12.99 | |
| $15.3K | 86 | 74% | $7.99 | |
| $2.5K | 6 | 83% | $14.99 | |
| $2.3K | 21 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 57 | 95% | $6.49 | |
| $13K | 56 | 54% | $12.00 | |
| $13.1K | 253 | 75% | $3.99 | |
| $13.1K | 90 | 91% | $9.99 | |
| $13K | 163 | 66% | $4.99 | |
| $13.1K | 204 | 58% | $3.99 |