
Become a master hacker in this Cyberpunk Roguelike Deckbuilder. Explore the dangers of cyberspace and fight evil corporations. Build and upgrade a deck of powerful programs. Unlock perks and skills, and unleash digital hell on your enemies. Dive Into The Grid!
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About


Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.

We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!

Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.

The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.

The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, upgrade your favorites and remove your less effective ones to optimize you combat abilities.
As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!

Into The Grid includes different characters, each with its own gameplay mechanics, art, and story arcs (single player campaigns available at full launch).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Spanish - Latin America, Korean, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short version: Slow Cyberpunk-Skinned Slay the Spire. I'll give props where they're due -- the enemy visual design is top notch. The map, much less so. This is not a hacking game, it's a dungeon crawl with a hacking motif. I play a ton of sneaky games; I like being rewarded for finding a clever solution around blockers. Here, there are no clever solutions, just pummeling enemies until the way opens. Even when the advancement condition isn't "eliminate all enemies", surely enough, there will be an enemy in front of every door and most interesting objects. This, coupled with nearly every action advancing the detection meter takes away any feeling of being a stealthy infiltrator. When the detection meter advances to the next level, what is the response? Simply spawn more enemies to smash through. Maybe I've played it too early. Maybe I'm not actually their target audience. I was hoping for flavors of Invisible Inc, CyberKnights, Shadowrun... this holds an a similar appearance, but nothing beyond. I only did the tutorial and one Easy level and I can't see myself spending the time to do so again, much less an advanced level which just piles on more of the same. There was no sense of accomplishment at finishing the level, just relief that the slog was over. The boredom wasn't bad enough to make me quit outright, but continuing left me disappointed. Finishing the level gave a brief stats screen -- no story, no roguelite-style advancement, and no ability to even view the run stats after being dumped back to the start screen. Don't get me wrong; I hope this review ages like milk. I hope this game grows into something interesting. Right now though, it's a flashy deck-builder that's still raw in the center. If my first line is not exactly your cup of tea, check back on full release.
The game has potential but I recommend not playing until it releases. In its current state there is no meta-progression and balance is all over the place. Despite the "many playstyles" available to the two available characters, only one or two are really viable at any difficulty above easy. The overall experience feels very random, and there are unwinnable seeds.
As always, ignore my playtime, im using GameHub, which doesnt track it. This is an excellent and ambitious take on the Roguelike-CCG genre, that combines the known formula with a great UI, a high amount of freedom and control, complex yet intuitive mechanics, 3 permanent (out of 12 changeable) combat-skills per hero, "overworld" skills that let you alter your environment, and individual and interesting card-upgrades. And even though i personally am no friend of the "sterile", futuristic design (i prefer fantasy and colorful 😊), it really is just a personal preference. From all roguelike-CCGs i have played, which means pretty much all of them, this might be my favourite, and it surely is the most promising one, with lots of amazing stuff still to be coming! But, even in its current state, it easily beats the big dogs (MT2, STS2) for me, and compared to those overhyped (again, my personal oppinion) games, the current reviews really dont do ITG justice. I mean: downvoting it because this hasnt Shadowrun-like hacking mechanics? Because the balance is not perfect in EA? Because cards are "hard to obtain" and "boring" (which they truly are not)? That doesnt reflect the game's quality, and is not fair for a game in full-steam development, especially when comparing to those popular sequels, that basically just added a fresh coat of paint to existing products, and still got an overwhelmingly positive reception. While Into the Grid doesnt try to copy, but to evolve the dusty formula: Its innovative, its complex, its deep, its comfortable, and it is developed by a team of greatly passionate people, who want their product to become as good as anyhow possible, AND have the skill to make it reality...
Поиграл немного , но по ощущениям крутой карточный рогалик в хакерской аля киберпанк стилистике. Музон , визуал и тд , всё вообще отлично. Берите , все пожалеете )
Игра норм, мне понравилось (наиграл пять часов в демку и потом еще десять в саму игру), но, пока ранний доступ, контента мало, хотя, Дарвином (второй класс по сути) даже не начинал. Прошел до финального 3-го босса на второй сложности, слил, пока отложил, жду мета-прогрессию и проч. что они там еще придумают. А то наиграюсь еще до релиза) Пока в игре два класса и четыре уровни сложности. Попробуйте демку обязательно перед покупкой. Аналогов, так чтоб настолка + карты в киберпанк-сеттинге - вроде бы нет. Тут реально карты только половина игры. Вторая важная часть - это перемещение по карте, выбор соперников и проч. Из-за этого партии длинные, могут идти несколько часов. Хорошая новость, что в любой момент можно засейвиться. Точнее, оно запоминает забег при выходе и потом можно продолжить. Сначала кажется сложно, потом вроде норм, втягиваешься. На релизе обещали нормальный русский перевод, а пока можно перевести авто-переводчиком т.к. игра на юнити, потом еще нейронками подправить, читайте мою тему в сообществе про это, в принципе даже в таком виде это играбельно: https://steamcommunity.com/app/2576200/discussions/0/804595842695852604/ Кому нравятся карты, настолки и киберпанк - поддерживаем) Такие игры должны жить.
A unique solid roguelike deckbuilder. Enjoying it so far. The metaprogression could use some improvements (ability to see which cards are in which card packs, ability to progress starting cards, etc.) and the UI could use some improvement (better readability of how intents will resolve/affect your health/enemy health) but overall solid. Looking forward to this continuing to improve.
结论:不推荐现在购买,起码等开发完全了或者打折到20我可能才比较推荐购买。 内容看似量大管饱,以我个人体验来说,第一次打中级难度花了接近3个小时才打完一次中级难度,但是实际上全是重复的怪。第二层和第三层和第一层的怪没有任何区别(无论是小怪还是精英怪),这让我感到无聊和乏味。我现在回想起来,大概小怪有4、5个,而精英怪和楼层boss只有两个,加上一个最终boss。所以通关一次要花3小时,然而是3小时来来回回打一样的怪。就算怪多了,一局花3小时也太长了。 顺便吐槽一下,最终boss和精英怪的造型也非常丑,精英怪是小丑,而boss是巨型小丑。boss的造型已经可以用“猎奇”来形容了,打到一半还会爆头,感受不到任何最终boss的压迫感(就算在后面难度有压迫感也是数值乱填的结果)。游戏背景是“黑客大战安全安全程序”,那最终boss应该更酷炫,像是病毒,呈现形式应该更具有压迫感。当然可能是为剧情服务,把最终boss设计成了内核(可能剧情是要破坏公司的系统),然而却把内核做成了一个会爆出脑子的小丑的形象,这设计太糟糕了。 并且目前可选职业只有两个,并且没有剧情,只有短短几行的人物介绍。玩家点进去只能选择人物->选择难度->开始打怪。可以说目前这游戏只做了基本的玩法和框架,这个ea的完成度简直和其他游戏的demo一样。 总的来说,花58购买这款游戏绝对绝对是亏爆了的,非常不建议购买。我没记错游戏是11月开启购买的,现在是2月25日,内容和玩法却只有这么点,让人失望。
Pretty good game for something in EA. Aesthetic is cool, UI is cool, the way it handles the map is cool, cards are interesting, enemies are cool (though not that many of them). Little to artificially hard at the start after the meta progression update because of ridiculously low starting health, but a little too easy once you get the unlocks and figure the game out. Looking forward to some more difficulty options, would also like some more randomness, events, enemies, something to break up the same-ness right now. Definitely fun though.
A deck-building rogue-like dungeon crawler inspired by Netrunners (a la Cyberpunk) & [i]Dream Quest[/i]. A hard genre itch to scratch when you can't get a referee to run a game for you on the table top, or you can't find a solid opponent to match against in the Netrunner card game. This review is Early Access. The game currently lacks a much needed campaign mode. I would love to see a more open-ended campaign map than [i]Slay the Spire[/i] -- which this game emulates -- based on a cybernet envisioned by William Gibson and Mike Pondsmith.
Spent nearly an hour just on a run to finally get some new cards and upgrades near the end. One, ONE playable stage, with different difficulties. And it's gets old very quickly. Game is very pretty but honestly isn't worth it.
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