
Combat Mission Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
passe bien avec proton update du 11.05.2026 : ne fonctionne plus avec proton
i would not say its worth £50, only get it if you like simulation games and its overpriced for what you get. The UI and integration etc is pretty dated and i think its technically a old game, that's just had its engine updated over the years. (UI hasn't been, nor has some other features) i did not buy it off steam at this price, i got it in a bundle. Also you need to go to third party sites to get multiplayer games, the mod support is kind of hit and miss, battlefront got brought out by matrix recently so that still in there. (this applies to all CM games)
love it
Realismo A tope.
killing nazis sim
Great old school strategy game!
I have been sooooo dissapointed with 99% of all reissues I hve bought. This one is great. The game plays just like it did 20 years gao and its a great game. One of my favorite all time wargames.
I have owned the trial version of CM:BN for some time but over the weekend took the plunge and bought the full version, along with all the CM:BN DLC. Working my way through the initial missions using the WEGO turn system and satisfied with it.
First of all, I want to say that I love this game. I’ve spent a lot of time with it and I am generally satisfied with what it offers. That being said, I still have to give it a thumbs down. Why? Because despite its strengths, the series has become stagnant and to sent a message out. Strengths The maps are beautifully designed. Towns feel like towns, villages feel authentic, and Normandy really does capture its atmosphere. The same praise can be given to Red Thunder, Final Blitzkrieg, and Fortress Italy. The scenario and map editors are solid, and the damage models have depth. Weaknesses The differences between titles (e.g., Battle for Normandy vs. Final Blitzkrieg) are minimal. Aside from the terrain, they feel almost identical. What could have been released as a DLC instead became a full-priced “new game” with just a handful of new units like the Sturmtiger. Compared to the older games (Beyond Overlord, Barbarossa to Berlin), the newer ones feel stripped down. The classics covered the entire Western Front with detailed unit rosters and even included close combat (albeit unanimated). Those little details gave them character and tactical depth. In the newer titles, storming buildings often feels pointless because these mechanics are missing. Ja, for Battle for Normandy this point makes less sense, but for Red Thunder it’s very relevant: in Barbarossa to Berlin, you had access to all vehicles from 1940–1945, not just the standard Panzer IV and Panther variants. What I really miss most are the factions. You had Hungary, Romania (even on the Soviet side), Italy, and even Finland. That added so much more role-playing and scenario potential. For example, Hungarian units fighting alongside the Wehrmacht in a desperate last stand — that’s the kind of detail I mean. For Battle for Normandy, they could’ve included the Blue Division (Spanish volunteers). Sure, they didn’t have a huge impact in the war, but adding them would have shown that same love for detail. Promised features don’t always feel true in practice. For example, “every shot is calculated” doesn’t seem convincing when a shell visibly hits a tank’s track, but somehow kills the commander and gunner instead. Gameplay details are lacking: sandbag defenses can only be placed in triangle formations with no variation, grenades are rarely used effectively against infantry, and mechanics feel recycled. Looking Ahead The developers have said that in the third version of the engine, many new features will finally be added. I hope that’s true. Back when the second engine was introduced, they promised things like physics and no more grid-based movement. But even now, those things still haven’t materialized. There are no physics systems, and movement is still grid-based. Personally, I don’t mind the grid (I actually prefer it), but it shows how little has really changed. Combat Mission has much more potential than it currently realizes. If I compare it to titles like Graviteam Tactics: Mius Front or other modern tactical sims, Combat Mission already looks and feels dated. Conclusion The Combat Mission series still has a strong foundation, but it hasn’t meaningfully evolved in years. If Battlefront wants to remain competitive, they need to do at least: Refresh the unit interface, Bring back lost features from earlier games, (as example Melee Fighting - Sewer Traveling (Barbarossa to Berlin) Focus more on the small details that made the classics stand out, as example the selection of vehicels. And make each title feel like a truly distinct experience rather than just “the same game in a different setting.” (As example Final Blitzkrieg) Until then, Battle for Normandy and its siblings feel more like expensive map packs than full-fledged sequels. Nevertheless, if you love simulated games with some small details (Platoons, moral, command structure, nice uniforms and different cammos) than this game is for sure for you,
good strategy game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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