
Tempelhof, Berlin, dawn of 8th April 1949.A major armed conflict is brewing between the Western powers and the Soviet bloc. The Red Army has been growing ever stronger since the end of World War II. With the growth of their army the Soviets realize that they hold the advantage, and are only waiting for the right moment to attack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Hungarian, Polish, Russian, Czech
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
feels like an unfinished product
Epic!
Aber nur wenn es besser laufen würde
Gran rts clásico de la guerra fría (apenas hay), que no sé porque está tan infravalorado
Win 11 - game does not work after first few missions edit: managed to make it work under win10; it's an ok game, a simplified version of first two parts. the models are well done and the animations are ok; worth your time if you don't compare it against its predecessors
Full of bugs, always crash
Quando si parla di Codename: Panzers, si parla di una serie gloriosa della FX Interactive con questo terzo capitolo che narra un'ipotetica guerra fredda scoppiata tra USA e URSS. Gioco comprato solo per rievocare ricordi di un'infanzia felice. Consigliato in ogni caso agli amanti del genere strategico.
I's so angry!!! One more reason to hate Company of Heroes even more. Since first moment You have impression that the developers just wanted to create clon of this misserable game by desecrate the entire legacy of "codename panzers". Graphic is awfull i hardly can't tell what happening on the screen.I don't have this feeling during play of phase one or two. Missions are boring and combat model has nothing to common with art of war. Codename panzers phase one or two forced me to use diffrent type of tactics. Many time i was forced to retreat or be creative because i lack of fire power or my units wasn't suited to city battels or i had terrible position and enemies had just open ranege to shot my poor units equiped with SMG. IN the Cold War is just "Select units"> click on enemy> time to time You can use some cover.>reapeat!!! I don't understand how developers were able to kill such a perfect concept??? All we needed was just refresh of graphic and add some new options and few pages of scripts and prerender cut scens with story of our favourite heroes! WHAT A SHAME!!!!
Buen juego de estrategia moderna.
There's no other way to say it, this game is just horrible. The units tend to get stuck on each other as they move, and if you try and move some infantry with some tanks, prepare for pain as they all love to bunch together. Tanks will also act as if they're over-sized infantry. I don't know how else to word it, but anyone who's played Company of Heroes before will know what a tank *should* be like. They are not like that in this game. Your air-support can also be shot down, which at first isn't exactly a problem. Until you realise you have to "buy" more for your army to replace it. It's a nice idea on paper, and it's an interesting problem to face at first. But after the second or the third time, it gets very old, very quick. So, if the game is so bad, why am I recommending it? Simply put, this is the only RTS game I know of that is set in this era. Tanks arrive by CH-54 Tarhe's, and infantry by CH-37 Mojave's. Walker Bulldog's fight side-by-side with M59's, all while F-86 Sabres fly CAS. This is a game set in the early stages of the Cold War, at a time when the US and the Soviet Union were fielding a large number of wacky and iconic vehicles. As a lover of this period of history, even with all the flaws this game has, I still have a soft spot for it, and I'm sure other lovers of the early Cold War will also find that same soft spot too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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