
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fine game
КАЛЛ
muy buen juego , con buena historia , peleas muy exigentes y un creador de personaje muy amplio
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все пишут что игра 50 на 50, неоднозначная, посредственная. И я с ними согласен, но зачем тратить столько времени на такую игру.. особенно когда вы еще не прошли классику [spoiler] (1-3 dark souls, elden ring) [/spoiler] , и просто хорошие игры в этом жанре [spoiler] (к примеру Lies of P, Black Myth: Wukong) [/spoiler] . Некоторые пишут что за свои деньги игра хорошая, но как по мне небольшая цена саму игру не улучшит. Если не жалко выкинуть в мусорку 30-40 часов и 2 бакса на эту игру, можете попробовать, может быть понравится. Но лично мне не понравилось, прошел половину и забросил.
Nice✊
Curti bastante o game. No começo eu apanhei um pouco para entender o timing do parry, fiquei um tempão sem usar por causa disso ksks parecia que nunca dava certo. Mas depois que você pega o jeito e entende como funciona, fica bem tranquilo de usar. Tirando isso, achei o combate muito divertido e viciante. Vale muito a pena
ХУЖЕ ПОНОСИКА НАДО ЕЩЁ ПОИСКАТЬ. 10 БЛЕВОТНЫХ ГОЛОВ ИЗ 10!!!
The best way to describe this game would be: Ecchi anime meets Dark Souls.
CODE VEIN is a good enough entry point for someone new to Souls-likes. It has quite a bit of variety in weapons/abilities which makes it easier to approach it in a way of "I like to play with light weapons and mobility" or "I enjoy big-ass swords with heavy impact" or "i want to shoot enemy with my rifle and keep a healthy distance" while also being able to semi-effectively swap between it during fights. Partner AI is very solid, enough so that some bosses they can kinda take over the fight while you just cheer them on (which is kinda funny) which is very helpful for players new to the genre I think. Now my main issue with the games is the targeting system, since it is mapped to the same button as "center camera behind character". I think to counteract spamming "target" to seek out enemies in area they narrowed the 'hitbox' of where an enemy would be able to be targeted to be: [olist] [*]Within view of the screen (which kinda fair enough) [*]Not behind the player (which kinda fair but means you can see an enemy but not target it sometimes). [/olist] It's mainly annoying due to that there have been many cases where I wished to target something I knew was just out of screen but then camera just reset and instead the enemy is even more out of my focus. This can be quite annoying at times when in more hectic combat. Also like others said; pretty good character customization is in the game (and from what I seen modding the game is pretty easy, so that is a plus).
Начать эту игру очень очень сложно... А именно дождаться пока она включиться... Больше 10 или иногда о боги 8 минут!!! загрузки.....Я лично замерял... И дааа подключение по кооперативу это не про эту игру вовсе.... ибо у меня она как и грузиться так и не подключается вовсе и не фиксов не решения в инете я не нашел.. слышал что такое есть и что этот крест достаётся не каждому.. видимо судьба вернуть свои 300 бачей за то во, что я даже 4 часа поиграть не смог из-за долгой загрузки....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
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| $18.7M | 11.7K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
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| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 57.9K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.1K | 98% | $19.99 |