
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.5Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Curti bastante o game. No começo eu apanhei um pouco para entender o timing do parry, fiquei um tempão sem usar por causa disso ksks parecia que nunca dava certo. Mas depois que você pega o jeito e entende como funciona, fica bem tranquilo de usar. Tirando isso, achei o combate muito divertido e viciante. Vale muito a pena
While this is a good game it has several glaring issues. 1. Level Design is not the greatest with random twists turns and maps looking the exact same with no real clear way to understand where you are going. 2. Half of the enemies have the capability to hit you once then twice resulting in a one shot or close to one. 3. Farming for the Marks of honor is more hassle than its worth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
От соулсов тут ничего толком нет. Единственное, что выдает "руку мастера", это узкие выступы у обрыва, по которым ходят жирные враги, которых практически не обойти, а упасть в обрыв, уворачиваясь от их атак, проще простого. Это сложно не потому, что челлендж, а потому что локации и систему классов дизайнил косоглазый мудень, что в общем-то понятно, ведь градус ОНЯМЭ здесь зашкаливающий даже для игр Банзай Мамка.
es god, aunque no me corre
大芬游戏手感就是一坨大的,视角锁定锁不到要打的人想换锁只能点Q,可以看出设计师想防止打怪太难,加入队友但平衡又没做好大部分怪都能被队友当野狗踹死,不加队友又会被怪踹死再加上前摇大大后摇的手感玩起来就是一坨大粪,被打僵直长还不能打断,你有时甚至会被小怪连到死,而且有些怪打起来跟疯狗一样还伤害高一个攻击打我1千多血还连着放输出空间少
I ♥♥♥♥♥♥♥ LOVE GOD EATER!!!!!!!!!!!!!!!
Fine game
КАЛЛ
Nice✊
Все пишут что игра 50 на 50, неоднозначная, посредственная. И я с ними согласен, но зачем тратить столько времени на такую игру.. особенно когда вы еще не прошли классику [spoiler] (1-3 dark souls, elden ring) [/spoiler] , и просто хорошие игры в этом жанре [spoiler] (к примеру Lies of P, Black Myth: Wukong) [/spoiler] . Некоторые пишут что за свои деньги игра хорошая, но как по мне небольшая цена саму игру не улучшит. Если не жалко выкинуть в мусорку 30-40 часов и 2 бакса на эту игру, можете попробовать, может быть понравится. Но лично мне не понравилось, прошел половину и забросил.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $18.7M | 11.7K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 57.9K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.1K | 98% | $19.99 |