
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.3Kreviews | 83% | — | $55.4M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego, pero quiero tener las chichis más grandes
CRAAAAAWLING IN MY SKIIIIIIIIIN the Video Game
终于结束了一周目!玩到最后只有解脱的感觉,没有一点快感。 地图设计方面,被无数人诟病的白血教堂我觉得还是能够接受的,玩起来甚至有些小舒适,前期的几张地图到白血教堂前都还挺好的,但是到最后三张图,怪物数值急剧膨胀,并且堆怪极其严重,实在让人怀疑前后是不是一个制作组做的作品,把开头玩下来的好感全部败完。经常都是几个精英怪放中间,然后旁边放两条狗,要不就是一堆远程分开站,中间一个大胖子。谁来打一下都是半管血,而且尤其最后两张临时政府的图,传送点没有几个,捷径又放的极其远,开图上来被怪摸一下半条命就没了,一不注意中一招结果很可能是被围殴致死。尤其最后一张图全程都是精英怪,人手一个大剑大斧,一刀下来2/3血,实在是精疲力尽。 BOSS设计上,体验下来更是数值离谱,后期几个boss都是摸到就残,连到喝血都办法。我还是在看了攻略玩了流派的情况下,boss出招经常是目押不了的神经刀,主打一个互相飙数值,但是接下来我又要开始说制作组一定觉得非常出色的设计了。 血码设置制作组一定废了非常多的心思,不同血码的技能一起可以构造出很多轮椅的流派,但是制作组似乎觉得大家都想玩多周目,导致一周目前中期你根本玩不到任何成型流派,即便到后期能玩的流派也是屈指可数,有的武器在一周目甚至根本没办法使用。为了多周目去削减一周目的体验非常不明智,至少在一周目你是完完全全只能靠武器强化、等级强化然后偶尔加点buff来硬抗后期的数值。 如果有人和你说这个游戏不是传统魂游,而是各种流派成型后在boss房前拍buff猴戏的爽游,那我只能说,你先忍住一周目赤石的体验,只能看着一个个血码解锁但总是感觉差了很多关键技能,最后只能招笑的玩平砍,打击手感又是一塌糊涂。 如果你真的没有魂游可玩了,没有jrpg可以玩了,然后瘾又犯了,可以试试,其他人一律不推荐。 剧情方面没什么雷点,但是说实话也就是一般的jrpg,全程都是悲情英雄基调,无功无过,但是数值、手感真的是拖太大后腿了!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.5K | 97% | $9.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.8M | 11.8K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打击感是团粪
Underrated souls-like with a fire character creator. ngl I wouldn't pay full price for it, but definitely worth picking up on one of it's frequent sales.
6/10 - velmi prumerna soulsovka, ktera ale na par hodin zabavi.
No será el mejor souls, ni tampoco el mejor juego, pero a mi me gusta. Eso si, debo reconocer que tiene aciertos como fallos, y que me sorprende que tenga tirones de ves en cuando.
уроды ебанные, какого ♥♥♥ игра говна не созранила прогресс, я мать ♥♥♥♥ этой параши заново проходить,буквально ♥♥♥♥ заново всю игру
it goes so hard, the world building, the character creation 10 outta ten
只能说是依托
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.