
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.3Kreviews | 83% | — | $55.4M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图设计简直就是一坨 战斗交互体验极度糟糕 我想不出一个让我通关之后再打开的理由
The level design is confusing. Like maybe it supposed to encourage exploration, but instead it make me wander in circle Though the gameplay alone maybe decent? I am here for the story though. Cause it connected in someway with God Eater so I recommend it for that
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.5K | 97% | $9.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.8M | 11.8K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bandai made it, and it really has the Souls DNA. Camp Fires, parrying, back stabbing, You have your maiden. Fan service is excellent. You should buy it just because of that. Makes the purple hair harpies mad.
code veinih
кусок говна, cюжет странный, локаций душные как и враги однотипные, разрабы думали вместо норм мобов просто на каждую локацию добавить тех же мобов по доухя, боссы тоже странные непонятные жаль нельзя возврат сделать
哪个傻逼做出白血教堂这种东西,我给你老冯一拳 素材反反复复用 怪也是直接数值飚飚飚 打也打不过路也记不全 喜欢坐牢的可以体验一把 身体里的肿瘤终于死了 好大一坨的史😋 没吃过史的可以来试试看这个游戏 抖M也是必须体验一下这坨好吃的史😋 打架力竭了回家看看老婆是真的大 战斗一坨 判定一大坨 地图更是坨中坨❤️❤️❤️ 继承人是工具人 npc才是主角😋
Нууу, анимешный соулс лайк игра ну ээээ сюжет хороший, но для тех кого привлекает тематика крови и вампиров, но даже в начале игры сюжет какой-то сухой, но сама концепция мира - ЭТО РЕАЛЬНО КРУТО Боёвка - 7/10 с учетом разновидности стилей боя Редактор персонажа - 3/10 СПАСИБО Я КУПИЛ ИГРУ ЗА 300 рублей делюкс издание чтобы получить ПОЛОТЕНЦЕ!!!!!!!! но сам редактор неудобный и такой себе, на уровне дестани 2, он там супер говяный Персонажи 10/10 они реальные крутые и интересные Боссы - 20/10 они просто прекрасные, с интересным дизайном Боссфайты 5/10 куча сомнительных файтов
断断续续花了四年时间终于通关,中途多次因为地图绕晕了找不到路而搁置。当我在最后打出和伊奥沉睡在王座上的结局时与这游戏达成和解,原谅了充满恶意的地图设计,通关后竟然有些怅然若失的感觉。游戏的优点很明显,好听的音乐,好看的美术风格以及优秀的人设与剧情。
超级无敌烂。 地图烂,各种为了捷径而捷径的无意义路径和歪七扭八的路径加上没有任何标志走到哪都一个样子的地图,探索起来毫无乐趣只有折磨。 战斗烂,挨打的硬直比命长,各种超级连击挨一下就全部吃满连滚的机会都没有,更是有入侵这个把小脑塞进直肠都想不出来的超绝设计,突然冒出一群怪围殴你就吃去吧,一吃一个不吱声,还有喝药的超长前后摇,动不动趁着boss打NPC的时候喝药然后被boss冲过来一刀喝多少吐多少的感觉啊。 数值烂,数值超级崩坏,前中期的大怪就能一刀秒自己半管血,到了后期更是随随便便一个怪都能一刀秒了自己的体验是真尼玛的绝了,不同职业的三千血和两千血的差距只有一刀死和两刀死的区别罢了
Душноватый соулс-лайк. Ну ничего, главное, что можно позалипать в редакторе над созданием любой анимешки и искупаться в онсэне, слушая приятную мелодию.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.