
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
waow, hereyamm, bag genn.
Hikaye b*k gibiydi. Karakterler her konuştuğunda uykum geldi. Hele diyaloglar rezalet ve utanç verici. Bölümler birbirine çok benziyor. Hepsi b*k gibi. Mekanikler ilk seferinde göze hoş gözükebilir ancak zevkli değil. Oyun tam anlamıyla ruhsuz. Dungeonlar da birbirinin kopyası düzenlerine kadar. İlk defa souls-like oyun oynayacaklar için iyi bir giriş olabilir fakat daha önce bu tarz oyun oynayanlar için işkence gibi olabilir. Kendimi zorlayarak bitirdim.
Das ist mein erstes Souls-Like. Ich wollte eigentlich mit DS2 anfangen, aber die Steuerung und die Physik haben mich bisher abgeschreckt. Ich wollte etwas, das weniger „LARP“-artig und dafür eher für Looser geeignet ist, die unter der Dusche stehen und sich mit Mädchen treffen)) Als ich „Code Vein“ gestartet habe, war ich einfach sprachlos angesichts dieser Balance zwischen Schwierigkeit und Leichtigkeit. Die ersten paar Stunden sind einfach göttlich – ich bin total beeindruckt von der Umsetzung der Handlung und der Weltkarte. Es ist gut möglich, dass dies eines meiner Lieblingsspiele wird Der Anfang dieses Spiels ist einfach der Hammer, die Grafik und der Stil der Charaktere haben mich zwar ein bisschen enttäuscht, aber insgesamt sieht es sexyyy auss
the game wont even start on me
没有创造性的地图设计,缺乏交互的战斗系统,不存在线性的游戏剧情
《噬血代码》游后感 最大的问题就是战斗系统的极度贫困,武器类型是少的,敌人也基本上就那么几个,boss设计除了那个双boss外基本没啥新意,人物受击必硬直,衣服基本上起个皮肤的作用......总之别想着作为一个arpg来玩,除此之外剧情什么的也乏善可陈,我能看出来你想强行煽情但我真动不了这情。各方面系统也是“有”的水平,各种道具上的buff十秒钟左右就掉完了那我上你干甚?并且直到我玩完了也没搞清楚这游戏除了记忆碎片和武器衣服外的掉落物有什么用,它甚至没个背包让我看。最后一章的时候我已经面对硕大的地图没有半点探索欲望了,因为探索的正反馈基本为0.评分3/10.白送都只建议在游戏荒时玩的水平
建筑怪物素材复用率太高了每张图的怪基本都一样,手感也差的出奇,优化也差时不时掉帧卡顿。最让人恶心的就是地图设计和建筑素材复用,加上时不时卡顿掉帧让我差点吐出来,第一个玩的头昏眼花的游戏。
Feels like a Dark Souls anime version, if you like anime and souls games this might be an interesting game to play.
nice
Code Vein actually does a lot of things better than FromSoftware's Souls series. Yet because of the "FromSoft bias," people excuse even their questionable design choices while criticizing other developers for the exact same things. It's a frustrating double standard, and it's one of the reasons games like Code Vein don't get the recognition they deserve. Overall, I'd give the game a 9/10. Its only real flaw, in my opinion, is that it has a few inconsistent hitboxes. Aside from that, it's an excellent game that deserves far more recognition than it gets.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Stonehearth | $8.3M | 13.1K | 75% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Move or Die | $8.3M | 23.3K | 89% | $14.99 |
| Cultist Simulator | $8.3M | 14K | 80% | $19.99 |
| Peglin | $8.3M | 17.5K | 84% | $19.99 |
| Resident Evil 4 (2005) | $8.3M | 96.9K | 94% | $4.99 |
Related
| Wo Long: Fallen Dynasty | $21.2M | 29.1K | 50% | $39.99 |
| GOD EATER 3 | $1.1M | 9.9K | 79% | $5.99 |
| The Last Hero of Nostalgaia | $1.1M | 2.2K | 78% | $24.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| Monster Hunter: World | $48.3M | 513.6K | 89% | $7.79 |
| Nioh 3 | $34.3M | 18.5K | 79% | $69.99 |