
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu m'a beaucoup surpris, je l'ai acheté parce que j'adore le thème cyberpunk. Après environ 8 heures de jeu, je dois dire que c'est l'histoire et les personnages qui font en sorte que j'aime ce jeu (en plus de l'environnement bien sur). Je recommande très fortement.
对于我这类不太喜欢打打杀杀又想有些刺激感的人实在是太有好了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Des graphismes vraiment sympas, un gameplay chill et une narration marrante. Je conseille à quiconque cherche un jeu pas prise de tête et qui tolère bien le voxel.
屎一般的開車手感 神一般的畫面和劇情 反正劇情比較重要就給一個讚了 但就別期待什麼遊戲性了 當做看風景遊戲吧
simple graphics but amazing art style can get lost in staring at the highway with the city light surrounding it.
The atmosphere of a city ravaged by corporations is fantastic. The story is absolutely breathtaking. Thanks to ION LANDS for a great experience!
Neutral. It's a unique type of game so it's hard to rate it negatively... what to compare it to? I love this genre with non-punk non-gore graphics. But technically, it doesn't work. The car chases are broken and that's a progression blocker for me. Some animations bug and lightness can't be configured well enough to see in some places. The missions are hidden objects with no logic, it's trial and error for hours of time. It's impossible for me to decide if I rate negative or positive. I can't make up my mind.
This game straight up looks gorgeous. The voxel art style is striking, and cruising through the neon city is easily the best part of the game. Unfortunately, I cannot recommend this game. The entire game revolves around listening to dialogue, and that dialogue is consistently awkward, overly quirky, and painfully cringe. Conversations rarely feel natural, jokes fall flat, and characters often sound like they were written to be eccentric first and believable second. That would be easier to overlook in a more gameplay focused experience, but when dialogue is essentially the main attraction, poor writing becomes impossible to ignore. The voice acting doesn't help either. A lot of performances feel flat or strangely delivered, which makes already weak dialogue even harder to sit through. This game is filled to the brim with dialogue that I'm sure was supposed to help worldbuilding but when it's this boring it all feels like fluff. The moral choices you do make feel largely pointless. The game frequently presents decisions as though you're making some ethical judgment, but the consequences are so minor that it quickly becomes obvious your choices don't really matter. It's frustrating because Cloudpunk absolutely nails its atmosphere. The city looks fantastic and the concept has a ton of potential. I just wish there was a better written game underneath. This game has a sequel coming out later this year, hopefully it's a lot better than this.
Interesting premise, but it falls short of... well a lot. The ambience is nice and for the first couple of hours the game kept me entertained. Until I realized that what I had seen so far, was already the full scope of it. The mostly unskippable dialogues start to become tedious, especially because you can't interact with vendors, buttons or other npcs until they finish. The City looks generic and has only a couple of places that don't appear to be copy pasted. Collecting items across the city feels like a chore and most of the things you can collect are completely useless. There is no meaningful interaction with anything and the few choices you're presented with don't seem to have any real impact. There is a map. Navigation is automatic. You can't set your own waypoints and since the gameworld is divided into many smaller sections with loading screens in between, there is no orientation with landmarks or any feeling of coherence. The foundation of an interesting game could be there, but everything feels lackluster - like spreading a thin layer of margarine over one slice of toast and calling it dinner. "but the story kept me going" - You should read a novel. "but the visuals and ambience are nice" - You could watch a movie Nothing about this game justifies calling it a game - it's more like a moderately interesting novel or film. I rate this game with 3 mehs out of 1 bored panda.
Cloudpunk is a chill dystopian driving simulator, its a game where you have an itch for cyberpunk but you don't want to commit to intensive shooter gameplay. The game story is good. I liked the dialogue and characters - listening to the main cast talk was my favorite part about the game. Rania is a very good, tragic protagonist. There is not a single badly written character in this game. The game is short. I did have some technical issues, likely because of Xbox controller. I had some issues with controller default settings, specifically with the right joystick, i rebinded right joystick to bumpers and no longer had these issues. Additionally, the UI sometimes is removed when you open the inventory, you have toggle through the inventory page until the UI decides to reappear again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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