
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Camus é um excelente melhor amigo... <3
LIFE OF A DELIVERY PERSON IN CYBERPUNK2077
A fantastic and still quite enjoyable ride through a city where you can lose far more then just yourself. Amazing story all throughout and you will know the if the game is for you since the first delivery. Wonderful tone, writing, and decisions you will need to make.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my first hour or so it was fun but there was a brief moment of bordem between deliveries that almost made me quit the game but then the story took an interesting turn which hooked me for 7 hours straight in my first sitting. and then I finished the game in my second sitting I did find having to open the map over and over annoying since its so slow and the fact you cant like add markers for where you want to go for collecting stuff. I also liked the references found in the dialogue and dialogue where I think it was control who said "we're halfway through" as in the game but also the shift I found that helpful to know kinda where we are at in the game. Forgot to mention having NPC walking around doing stuff elevators moving around and "cars" HOVA parked in different spots whenever you come by made the game feel pretty alive. Pros: - Enviroment and city vibes. - Most characters - although not all where memorable. - Driving was "hard" (likely a skill issue) in the beginning but then with upgrades and getting used to it my skill issue went away and I was zipping around pretty quickly which was fun. - Early - Mid game story I found interesting and mostly engaging. - The fact I thought it was just a delivery game but turned out to have relatable story and other kinds of deliveries and you can actually get out of the vehicle and do things. - How the developers allow you to pretty easily swap between third person and first person whenver you want without making one of them feel like an afterthought. - Map markers for items/NPC/Other displaying if they are above or below you which was nice. - No inventory cap that I found allowing me to pickup all of the things without running out of space. Cons: - The music (I had to put on music in the background while I was playing I felt the main soundtrack was lackluster). - The few times I fell through the map near the ending of the game while collecting the punch cards (but was sorta fitting with the story I guess). - The repetitive punch card gathering "quest" that you have throughout the game I found teidious and boring. - All the "junk" you gather throughout the game "quest items" and not I found them pretty useless I suppose they supplement your funds if for some reason you cant afford to buy gas or repairs. - Later game/random NPC stories where they just yap about random stuff then you get an achivement, The ones you find earlier on are atleast written well and are semi funny or interesting. - The fact you cant interact with camus at the end. Would reccomend if your a fan of just hanging out in a futuristic cyberpunk city doing sorta repetitive tasks while also having some fun dialogue along the way.
Одобряем
great
Un univers à la Philip ♥♥♥♥ (Blade Runner , Total Recall , Minority Report) , la musique du jeu nous plonge dans l'ambiance .... les dialogues sont omniprésents (sous-titrés) . Entre lire et conduire il faut choisir, alors on écoute et on file à travers ce dédale de buildings et de néons (1ere personne ,3e personne comme vous voulez) Bref on finit par oublier les voxels , le scenario linéaire, parce que c'est du jamais vu. Vivement Nivalis Nights!
This was a great little delivery sim from what I played of it, unfortunately I have a skill issue as a gamer and was abysmal at driving the car. This is not a knock on their game- it just wasn't for me. Still a great message tho!
LGN8分 治愈
Sanırım beni bu dünyadan kopartıp başka bir dünyaya götüren en nadir oyunlardan biri. Eğer gün sonu kafanızı bir kenara koyup sadece dünyadan uzaklaşmak istiyorsanız nolur oynayın ve saçma sapan mekaniklere vs takılmayın duvara mı çarptın sorun değil arabayı direğe mi vurdun takma hepsinin çözümü var ve iyi hissettirecek. Gerçekten değecek.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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