
The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bastante entretenido aunque algo tosco tiene algunos fallos raros en los sprites y fondos
Pretty good nostalgic horror game with unbelievably stupid controls
For an SNES game it's crazy the innovation this game has. Absolutely give this game a try and fight through the puzzles even when they are a bit frustrating at moments.
♥♥♥♥ tower
I wanted to play this game for a long time but didn't want to deal with the old messy translation. What I can say is this game is more or less what I expected. To describe it in a few words - it's an immersive point-and-click horror. Maybe there are a few bugs (at leats in the original version), maybe characters' portraits don't always looks like characters' sprites (the way the sprites look is cannon, as I understand), but it is a curious little experience. Now about the technical stuff. It looks like there is some kind of a 'wrapper' or build in emulator which runs the game. It does have a few issues. It has a number of different settings, but only few of them appear in the settings menu. To access the rest you need to press a specific button during the gameplay. I was going to complain that you are not told which buttons to use, but it's only true for a controller, the bindings for the keyboard are accessible in the main menu. Speaking of the controls. Yes, a hint for basic controls is shown before you launch the actual game, but it has less info then the original game manual. The manual is there as an extra content, but it's in Japanese. And yes, you can point your phone at the screen to translate it (don't you have smartphones?), but still, could have attached a translated version too. And speaking of the manual. What I didn't expect for the game this old is an autosave feature. It appears that in the original game all your progress was saved on the cartridge while you play. It works here too in a way - you progress is saved, let's say, on a virtual cartridge , but the wrapper doesn't save it on disk automatically, you need to open "extra" settings and save manually from there. I mean an option to turn auto-save on would be nice. The rewind feature was added to both the original and rewind versions of the game. Which is a bit redundant in my opinion, since even if your character dies, you can restart in the same room anyway. And the most annoying thing is "a new artwork is unlocked" message which pops up here in there during the game, and which you can't turn off. Not very immersive. Somehow none of these problems were a deal breaker for me. But I'd still recommend to get it with a discount.
For horror enthusiasts, there's notable slasher and Giallo film inspiration all throughout the game. It's in the atmosphere and the music and the jump scares. Emphasis on the music which is thrilling. Even the protagonist, Jennifer, is pulled straight out of an Argento film. While the horror is on point, the biggest thing holding back this 90s game is the janky controls which I think could have been optimized for a remaster. Steam recommends playing with a control, but I found myself swapping to a mouse just to overcome the awful cursor movement. When things don't go your way, I found it best to rely on the rewind feature to get me out of binds that came from the bad controls. Even with the poor controls, I found myself enjoying this one; I was surprised this was from the 90s because the game mechanics seem a bit ahead of its time. There's rng here, so even though I saw all endings, I don't think I observed everything. There were moments that I saw once or twice over multiple playthroughs, so it's not surprising to see in community screenshots that I may have missed a bit. This is great for those that like to get lost in replays. If you're a fan of 70s and 80s horror, this comes recommended, but mostly if you can get it on discount. Just be careful when playing at night. The randomness will catch you off guard a few times.
[h1]Clock Tower: Rewind is a dream come true[/h1] [h2]Clock Tower has been a favorite of mine since the 1990s and it's finally out here with an official port+[/h2] This port+ is easily one of the best I've ever experienced. It pays such beautiful respect to the original game that everyone has been waiting for that changes nothing except for finally releasing a translation of it that many fans have been waiting to officially see instead of fan patches, the Rewind mode's twists and turns are amazing at breathing fresh life into one of my favorite games of all time. The bonus art and music player are a delightful bonus for everyone as well as the bonus videos and comics. _________________ ❥ Accessibility Accessible game that needs very little improvement for accessibility for most players ❥ Audience/Difficulty No variety in difficulty settings but classic mode is an easier more straight forward experience and Rewind mode is a harder mode for more seasoned players. ❥ Bugs ☑ No bugs encountered ❥ Graphics (Accounting for different art styles) ☑ An actual masterpiece Frankly, I find this game to be an actual masterpiece. It's beautiful. ❥ Gameplay ☑ Fun ☑ Well paced ☑ Meant to be explored thoroughly Some of the game play elements can be a little tricky for beginners but once you figure out things like "Jennifer cannot do something until she knows she needs to and how, even if you the player know what to do" it should be pretty easy to piece together. I've watched experienced Clock Tower players and un-aided new players who are even new to the survival horror genre enjoy this game without too much difficulty. I do believe people struggle with how she's not particularly fast when she runs - but it's easier to move the cursor and point & click on something while running at the speed she moves imo. ❥ Game time / Length ☑ Short (4-8 hours) Depending on how quickly you figure out all of the different endings, you could be playing for hours. Some endings are very quick, some are much longer to figure out... so if you count the time it'd take for a new player to figure out all of the endings and get them all - I think you'd have somewhere north of 4 hours. ❥ Music ☑ Beautiful I find myself listening to the music when I'm doing other stuff all the time. Not all the tracks but some of them for sure. ❥ Price / Quality $ ☑ Worth full price I would personally find this game to absolutely be worth full price. ❥ Story ☑ A balance of lore and action There's a little bit of story and lore scattered all over. Little items and interactions, reactions, character dialog, the story from the endings... Over all, I think if you like a story and you want to be creeped out, thrilled, distressed, and maybe even occasionally amused - this is a game worth trying. It's not a long game but it has a lot of replayability too! *Edit: I bought the PC collector's edition of this game and thus got a game key for it in there, even bought 2 copies of it to support this release.*
Survival Horror Classic, Keren
[h1]Um dos precursores do horror[/h1] Como um amante de horror, Clock Tower me fisgou principalmente devido ao seu vilão principal, o Scissorman. Sempre curti essa estética de um cara baixinho com uma tesoura de jardinagem gigante. Apesar da dificuldade de me acostumar com os controles, que já estão meio datados, e da repetitividade da campanha, ainda assim foi uma experiência bem interessante sobre a qual irei discorrer. [h2]Barrows Mansion[/h2] Tudo começa quando um grupo de garotas órfãs é adotado por uma excêntrica dona de uma estranha mansão no meio do nada. Para o desprazer delas, uma noite de terror as aguardava onde quer que fossem. Clock Tower: Rewind, em sua essência, possui uma progressão que, apesar de não linear, é muito criptografada. Isso pode ser algo bem negativo para alguns, já que o game te instiga a jogar mais de uma vez. É relativamente difícil pegar o final S de primeira sem guia. Pela progressão ser bem sistemática, ter que repetir as mesmas coisas para conseguir um final, que muda muito pouco em relação aos demais, pode ser bem frustrante, mesmo diante de uma campanha bem curta. [h2]Gráficos e Soundtrack[/h2] Tendo em vista sua data original de lançamento, o game possui um visual bem charmoso, contendo diversas animações e sprites. Fiquei bem impressionado com a quantidade de animações bem-feitas que o Scissorman tinha quando aparecia. Se você tem tolerância a jogos antigos, certamente vai gostar desse quesito. Se não tem, ainda assim vale dar uma chance. A respeito da soundtrack, olha... não curti muito, não. O game passa a maior parte do tempo em silêncio e, quando a música aparece, não surte tanto efeito. Como sou um pouco calejado com esse tipo de coisa, talvez eu seja a exceção, mas quem sabe. [h2]Conclusão[/h2] Clock Tower: Rewind, em sua essência, é bem simples, seja em história (não na lore exatamente, pois sei que existe bastante coisa por trás, além de sua sequência de PS1 que ainda preciso jogar), gameplay e progressão. Todavia, é um dos pais do gênero, merece respeito e vale sim dar uma chance. Está longe de ser algo ruim, mas não julgaria quem preferir outras pendências, pois, se você for esperando uma masterpiece, pode acabar se decepcionando um pouco.
Realmente no soy de este tipo de juegos, soy mas un niño tiktok que se desespera si el mono se mueve lento; pero no se, este juego me atrapo desde que lo vi en la tienda, sencillamente precioso, tanto por estetica como por historia, sin contar la jugabilidad tan comoda que senti, aun no saque todos los finales pero para mi ya desquito lo que pague. por cierto si lo juegan solos de noche con el sonido al maximo si te saca un susto, puto sisorman me sacaba un pedote
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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