
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
After the first start of the game you will be dumbfounded. You will not understand what to do. The game will just wait until you take the first step. No tutorial. No training mission. There is only a manual. But he does not try to explain step by step what to do. It seems that it is terrible. I want to get angry and write a rough overview. Write about what this is a bad game, and then compare it to Total War. For most, everything will be just like that! Therefore, I immediately warn that if you need a modern dynamic arcade strategy about ships, then immediately look for other options. This game will not work for you. And if you are looking for the most realistic simulator of sea battles, then this is an excellent choice. If in reality the gun charges a long five minutes, then in the game it will be so. If the radius of the turn of the steel cruiser is 500 yards, then be patient and wait. Similarly, with the time set speed. The steamer is not a torpedo boat and can not accelerate to 40 knots in a couple of minutes. Each speed dial node in the game must wait. And the speed drops when cornering, so every turn needs to be considered. In general, most of the time the player watches and waits. If you need such a game, you can not find anything better. It's almost a textbook. Oh, I forgot that not every projectile hits the target. Accuracy of shooting 10% is a lot. And for each hit shell will drown the enemy. Sometimes large ships with good armor have to be shot for more than an hour. At the same time, you can speed up the game time only twice. All that I have described for most people will be shortcomings. For most, but not for me.
Что делать, если ты хочешь играть в максимально реалистичные симулятор морских битв в период господства броненосцев? Нужно найти и купить такую игру! А если единственная игра такого жанра стоит как чугунный мост и все равно не удовлетворяет тебя? Взять и сделать свою! Около 10 лет назад в сообществе Цусимских форумов сложились две команды добровольцев. Они решили сделать игры, про которые хитроумные продаваны любят писать: «сделано игроками для игроков». Первая команда взялась за титаническую задачу сделать игру про Русско-Японскую войну 1905 года. Что не удивительно. Эта игра под названием «Адмиралы: Орел и Хризантема» до сих пор в летаргическом сне вечной разработки. Вторая команда назвала свой первый проект «Броненосцы 1898». Он должен был быть про испано-американскую войну 1898 года. Что-то тогда пошло не так и первой игрой стала «Броненосцы. Гражданская война в США». Первый блин вышел комом. Затем последовала «Броненосцы. Главный калибр» и еще целая серия игр. Можно сказать, что наши ребята сделали все возможные ошибки, и только к игре Clad in Iron Gulf of Mexico 1864 про гражданскую войну в США (снова) был найден правильный рецепт. В следующей игре Philippines 1898 добавили ингредиентов и приблизились к той игре, о которой мы все мечтали на форуме Цусима 10 лет назад. Я играл во все игры этой команды. Я считаю, что они прошли длинный и трудный путь и вышли на верную дорогу. Осталось взять за руку новичков и показать им как идти (это моя неловкая попытка намекнуть, что нужно сделать обучающие видео).
Я люблю сложные стратегии и варгеймы. Особенно мне нравятся морские сражения. Таких игроков, как я сейчас очень мало. И очень мало игр, в которые я бы хотел играть. Обычно современная игра для «типа» любителя стратежек – это очередная пустая и бездушная часть серии Total War. С ними все хорошо, если вы очень мало знаете и читаете. Вас развлекают и ведут за ручку, делают вид, что вы умный. Это не так. Все что касается морских сражений в этой серии – яркая динамичная ерунда. Мгновенные развороты на месте, мгновенный набор скорости, скорострельность как у пулеметов, нелепые модельки неисторичных кораблей – всех это устраивает, а меня нет. Корабли — это долго, и даже, для большинства, скучно. Поэтому мне нравятся «дубовые» старомодные морские симуляторы от Totem Games. Нравится и эта игра. А чтобы новичкам было немного проще я написал несколько советов: http://steamcommunity.com/sharedfiles/filedetails/?id=1202383758
With each new game, the developers (Totem Games) were approaching the time of the steel steam navy and the epic sea battles of the Sino-Japanese War of 1895, the Spanish-American War of 1898 and the Russo-Japanese War of 1905. In this case, the events unfold during the Spanish-American war in the Pacific. Because in reality, the resistance of the Spaniards to the US Asian Squadron (commander George Dewey) was small, the developers had to delve into the history books and to call for help alternative history. In reality, the expedition of the Spanish admiral Manuel de la Cámara to the Philippines was canceled, but the Spanish fleet still had warships that send them to Asia. Thus, we can say that the historical part is on the verge between truth and fiction. Damn, but who cares? What's new in the game itself? All units and buildings in the game now need to be supplied. Previously, everything was simple - take the biggest and strongest ships and destroy all. Now it is worthwhile to think several times how much the elementary movement of a large warship on the supply route will cost. Captured the enemy harbor and placed there a garrison of infantry - be prepared to spend on its maintenance! It's cheaper to defend than to attack. All this made the game in a strategic mode more interesting. What can I say about the simulator mode of combat between ships? At first glance, everything is as before. But if you look closely, it turns out that a very useful function has been added. Now you can visually determine the dangerous distance. Instead of the good old wooden sloops of Lincoln's time, we operate well-armed steel steamships (mostly). From such enemies it is useful to stay away and hope that your shells will fall more often and cause more damage to the enemy. I really do not advise you to engage in close combat, before the enemy ships are badly damaged. As before, I refrain from recommending this game to everyone. That would be untrue. This is a very special and largely unpolished game, but I like to play it.
I've only had this game for a few days, but I just love this! The graphics are stunning, and very smooth. The devs have done an amazing job. Its a sad thing for this wonderful time period to be ignored by many for too long, but no more. Great work, and thanks!
Well, what can I say? I spent the day off playing this game. Hmm ... This is strange! I did not expect and did not plan this. I thought I'd buy and play a little. Of course, this is not Civilization! But the "one more turn" syndrome is also present here. The game somehow unnoticed me. Ooooh, I have no supply at all. Wow, this bloody Spanish cruiser has sunk my transport again! Damn, I remember "Maine"! I came to my senses when, through stupidity, I lost all the large warships. No sir, I learned the lesson! I will no longer bring my squadron to the harbor with mines and coastal batteries. I drank coffee, gathered strength and even thought. How long have I ever thought about how to win the game? In any case, the second time my business went much better. I'm not Commander Dewey, but the Spaniards have no chance! I will free the Philippine Islands of them!
The protected cruise USS Philadelphia came very close to the flaming Spanish wooden frigate. The long 8-inch gun of the cruiser aimed at the center of the enemy ship. Volley! The Spanish ship disappeared in an instant flash of a huge explosion. On the screen appeared a message about a critical hit on the enemy. The wreckage of the Spaniard sank. For such a spectacle, I'm ready to forgive this game for all the roughness! And thanks for the great tutorial video. Now the game has become much clearer than in past games.
If you like naval combat, especially naval combat in the Victorian Era, and obscure now-forgotten wars, this game is for you.
Inside this game, more is hidden than it seems. I will not hide that I like this game. I like how the series of games is being improved step by step. In the last game, developers basically improved the turn-based strategy. From this (the supply system) the game became deeper and more interesting. I see that the developers have taken care of the newcomers. I hope there will be more training videos. I also would like the ship to be divided into separate parts: the hull of the ship, the steam engine and boilers, the shell of the shells. Now randomness plays an insignificant role in the battle. I would like to see the critical damage from the "golden shell". Maybe other accidents, like weather. Separately, I want to thank you for the wonderful models of ships. These are the most realistic ships possible. Yes, "World of Warships" I'm looking at you. Can I recommend this game to everyone? No I can not! Can I say that this is the "Total War" on the sea? No I can not. "Total War" is an arcade strategy for a mass player. This game is a mix of the old-fashioned simulator of naval battles and a wargame with unique rules.
A huge improvement from Ironclads. Great graphics. Great performance. Great fun. Great game. But keep in mind that all this is true ONLY for real fans of turn-based board games and hardcore sims. Overall in the time I've played, its a great game. I'd recommend it to any althistory buff or anyone who wants to try something new that has a little dab of strategy alongside action. For the current price, I don't see why you wouldn't buy it (Distant Guns 1.5 - Pro Edition $49.99, Jutland - Pro Edition $49.99, War in the Pacific - Admiral's Edition $79.99 etc.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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