
Chased by Darkness is a 1-4 players co-op survival horror. Your mission is to face supernatural entities and banish them to the spiritual plane. Explore, fight enemies and don't let the darkness reach you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Czech, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ta ai um jogo que não gostei. e passando o tempo, não tenho amigos e nem vontade de jogar. atualmente tem muitos melhores.
praticamente um devour com tiro e gráfico pior, podia ser um pouco melhor (5,9/10) bem no limite do limite
It's a low budget (79 CENT) Devour but with guns, fun and def not a one and done
💋
Chased By Darkness is entirely new type of horror game. Compare to Devour, Pacify, or Phasmo. Players are able to fight back using weapon and able to kill the monsters. The map has different facility to explore and scenes can be triggered. No doubt this game has potential and LORE to fulfill. Best to play the game with friends or play SOLO if you're brave enough. https://steamcommunity.com/sharedfiles/filedetails/?id=3424320320 https://steamcommunity.com/sharedfiles/filedetails/?id=3424321173
Chased by Darkness is a cooperative survival horror shooter developed and published by South Blue Moon that focuses on tension, teamwork, and relentless supernatural pressure rather than complex storytelling or mechanical novelty. From the outset, the game establishes itself as an experience built around atmosphere and escalation, placing players in hostile environments overrun by dark entities and asking them to survive long enough to push the darkness back. It is a title that wears its inspirations openly, drawing from the wave-based horror shooter formula while emphasizing cooperative play as its defining strength. The gameplay loop centers on surviving increasingly aggressive waves of supernatural enemies, either solo or with up to three other players. Encounters are fast-paced and unforgiving, requiring constant movement, situational awareness, and coordination, especially on higher difficulty settings. Enemies grow faster and more dangerous as sessions progress, creating a steady ramp in intensity that keeps tension high even during repeat runs. While the core mechanics are straightforward—move, shoot, survive—the way pressure escalates over time gives the game a sense of urgency that works particularly well in multiplayer, where panic and split-second decisions become part of the experience. Weapons and progression are kept deliberately simple, reinforcing the game’s arcade-like structure. Players unlock new tools over time, giving a modest sense of growth without overcomplicating the flow of combat. Gunplay is serviceable rather than intricate, prioritizing responsiveness and clarity over realism or depth. This design choice keeps the focus on survival and teamwork rather than individual mastery of complex systems. In cooperative play, success often comes down to positioning, communication, and knowing when to retreat or hold ground, making group coordination more important than raw mechanical skill. Atmosphere is one of the game’s strongest elements. Environments are dark, oppressive, and deliberately disorienting, relying on low visibility, eerie lighting, and unsettling sound design to maintain a constant sense of dread. Locations such as abandoned buildings and corrupted spaces feel hostile and claustrophobic, encouraging players to stick together even as chaos breaks out. While the visual fidelity is modest, the art direction effectively supports the horror tone, ensuring that environments feel threatening even when enemy encounters momentarily lull. Difficulty scaling plays a major role in replayability. As enemies become more aggressive and numerous, the game shifts from tense survival to outright chaos, especially on higher difficulty modes like Insane. These modes demand precise teamwork and strong familiarity with enemy behavior, turning each session into a test of endurance rather than a casual run. This escalating difficulty gives experienced groups a reason to return, even if the overall content pool is relatively limited compared to larger horror titles. Narratively, Chased by Darkness keeps things minimal. The premise of supernatural entities invading the world serves primarily as context rather than a fully explored story. There are no elaborate cutscenes or deep character arcs, and lore is delivered subtly through environment and implication. This stripped-down narrative approach fits the game’s design goals, keeping momentum focused on survival and action rather than exposition. For players seeking a story-driven horror experience, this may feel lacking, but for those interested in repeatable co-op sessions, it keeps pacing tight and focused. Community reception reflects the game’s strengths and limitations. Many players praise it as a solid cooperative horror experience that delivers tense moments and enjoyable group play, particularly when approached with friends. Criticism often centers on repetition, limited enemy variety, and the lack of mechanical depth beyond its core loop. These issues become more noticeable during extended play, but they do not necessarily undermine the game’s appeal as a short-session, replayable horror shooter. Overall, Chased by Darkness succeeds as a focused indie survival horror title that understands its scope and leans into cooperative tension rather than innovation or narrative complexity. It offers an intense, repeatable experience built around escalating danger and shared panic, making it especially effective when played with others. While it does not redefine the genre or offer long-term depth on the scale of larger releases, it provides a solid and atmospheric co-op horror experience for players who value teamwork, pressure, and adrenaline-driven survival over polish or storytelling ambition. Rating: 7/10
Como devour, exceto que a cabra persegue você.
Esse jogo é tenebroso de ruim, mas compensa demais para jogar com seus amigos. Durante as promoções ele fica na casa dos 3 reais, é uma diversão barata que pode te render uma platina extra na conta
I'm not really sure if "Chased by Darkness" is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. This is one of those "rinse and repeat" progression games where you go on a run through a dark jumpscare environment with a gun, shooting occasional bad guys, juggling keys and a torch and trying not to get scared by the big bad jumpscare asset. Completing the run gives you XP and other rewards that boosts you up on the next run... repeat ad nauseum. There's a co-op focus to the game, so you need to co-ordinate with your friends to play this... I guess that's easier for the developer than making a compelling single player experience. Creating content is hard! Why bother? Like I always say, if the only thing that makes a game fun is your friends, that just proves it's fun to spend time with your friends, and doesn't say much for the game at all. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game is seriously janky and unpolished... while gameplay and visuals are critical for any game to be successful, there's also the difficult to describe but ultra important aspect of how the game handles and "feels" to play... it's clear little playtesting went into this game. It's a clunky mess. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Chased by Darkness" is relatively cheap at $4 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
[h1] Геймплей и впечатления: [/h1] Игра обещает напряжённое противостояние с потусторонними силами, но на деле предлагает скучный и монотонный геймплей. Задания сводятся к примитивному "найди-принеси-вставь", а однообразные локации и базовые модели монстров быстро убивают атмосферу. Кооперативный режим казалось бы, мог спасти ситуацию, но даже совместная игра не компенсирует отсутствие глубины и логики в миссиях, взаимодействия с напарниками нет, кроме как спасать друг друга, если вас поймали. [hr][/hr] [h1] Мир и атмосфера: [/h1] Единственный плюс — мрачная эстетика и неплохие звуковые эффекты, которые создают подобие напряжённости. Однако убогие анимации и повторяющиеся текстуры разрушают всё впечатление. "Безумный режим" и "возрастающая сложность" лишь искусственно растягивают время, добавляя агрессии врагам, но не интересных механик. [hr][/hr] [h1] Достижения и прогресс: [/h1] Ачивки реализованы откровенно плохо: чтобы их получить, приходится заниматься нудным фармом, специально умирать или перезапускать уровни. Это не вызов, а издевательство над игроком. [hr][/hr] [h1] Итог: [/h1] "Chased by Darkness" — сырая и недодуманная игра с редкими проблесками потенциала. Если хотите по-настоящему страшный и динамичный хоррор-шутер, лучше поискать другие варианты. Хотя за небольшие деньги можете упороться в ностальгию по олд шутерам типо кски, только с монстрами. Ну и немного поразвлечься с друзьями. А так, не рекомендую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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