
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’ve been playing this game for so long it’s practically on my resume. Just when you think the dev cycle is done, they surprise you yet again. Let's be real: it’s a beautifully janky mess and you need an engineering degree to get anything automated without causing an accidental meltdown on yourself. But if you’re looking for a deep-dive game with zero FOMO, look no further. The campaign's difficulty curve is brutal but brilliant. Don't hide from the hard counters; embracing the pain makes it all the sweeter when you finally build the ultimate counter-machine to annihilate that one specific enemy that's been ruining your week. (Flying Squirrels, I’m looking right at you. You're on my list). Pro tip: If you love building masterpieces but your brain short-circuits the moment power/ AI and weaponssystem management is involved, Force a friend who actually understands and enjoys thinking tp p[lay this game with you. Teamwork makes the dream work: you handle the aesthetics, they handle the internals. Massive thank you to the dev(s?) for still working on this and keeping us delightfully frustrated after all these years.
I do enjoy aspects of the game, in that its a fun interactive art simulation. It can be fun to design vehicles, develop your personal faction and doctrine, and sort of roleplay them. I will probably continue to occasionally play it for that reason. Unfortunately, the moment you step out of the designer and into the campaign where you actually get to play your faction properly, everything falls apart. Enemies usually tend to attack piecemeal, random ships trickling in. If you play with any sort of fleet or combined arms doctrine, its a boring shooting gallery. Unless its a godly ship or something youre not designed for, then you just get blasted by a single supership. On the occasion the AI does form a fleet, its a random assortment of whatever was nearby. No consideration for doctrine, differing capabilities, etc. I would love to see how my fleet fares against, say, a carrier group, or a squad of destroyers, or any number of interesting compositions, but that never happens, its always random soup. The campaign fundamentally fails to give you entertaining fights with which to test your designs and fleets. And while this is not a problem with the game itself, I have seen a developer respond to a lot of reviews in a condescending, dismissive, and generally argumentative tone, even towards subjective things like people finding things clunky. For that reason alone I wouldn't want to recommend this game, that sort of behavior towards players is not something I want to support.
Amazing game spent 50 hours trying to make a ship yet it still sucks and cant even float 10/10 would recomend
Needs HEAVY UI and tutorial improvements, I want so badly to get into this game but looking at the tutorials, followed by looking at what I made and wondering what on earth I did wrong as it blows itself up again is far too frustrating. It just simply isn't clear enough.
An unpolished gem—or rather, a rough chunk of rock with a gem hidden somewhere inside. I love the concept, but the game today feels just as clunky as it did years ago, and it's not going to change. The main culprit is the building system. Shaping anything more complex than a brick is a chore. Assembling subsystems from simple parts sounds fun until you realize there are like two viable ways to do it. The usual gameplay loop goes like this: design a vehicle, spend a couple of hours building it, realize it's not good at its job, then scrap it. Rinse and repeat until you've wasted your entire evening and have nothing to show for it, because most of your time was spent mindlessly placing blocks.
Loved this game and played a ton, but the Devs forced a change that is kind of a shame... They took away the option to board ships in the campaign to earn resources for your faction and build cooler bigger ships. If you want to play with a hearthstone that should 100% be an option for you but if you want to play without them and use rambot I think that should 100% be an option as well...
One of the most underatted and fun building games ive played. If it had more media coverage and performance improvments it would be in the leauges with games like trailmakeres for its genre
Somehow my pc hasn't crashed on this game and its crashed playing minesweeper before, would recommend to those with crap pc builds
I can no longer recommend this game it has been significantly downgraded first the camera changes now i cant roam without a heart stone in campaign they keep ruining my fun in the campaign because they think they know best and they dont. it was my favorite game for a long long long long time but now i cant stand to play it :(
Not for the casual gamer. This one is in depth. You cant just pick a haul, guns, etc and sent her to battle. This is like a minecraft for warships. You have to place the blocks in a way that makes a ship form. So yes you can make a cube warship. I saw the trailer and thought there were hauls to choose from etc. Nope if you make a cube warship it wont automatically fire, you have to program the module to fire using AI blocks. If this is for you awesome, but it wasn't for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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