
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 221.7Kreviews | 92% | — | $155.3M |
| $99.99 | 28.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The music in this game is terrible. Otherwise, it's a competent and straightforward city builder. A very good one, too. 8/10
Mağusayı yaptım
çok iyi oyun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best CN #69, worst PL #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 14 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
好玩,时间大杀器
《都市:天际线》是一款完成度极高的城市建造模拟游戏,完美还原了真实城市运转逻辑。从道路规划、水电铺设,到分区规划、公共交通排布,每一处设计都需要兼顾居民需求与城市财政平衡。 自带丰富的原版内容,创意工坊海量模组、资产还能自由美化城市风貌,无论是写实城建玩家,还是休闲造景爱好者都能找到游玩乐趣。唯一需要注意的是城市规模变大后,低配电脑容易出现性能压力,整体瑕不掩瑜,非常推荐入手体验。 感谢 steam 平台带给我这款优质游戏。
神
很好玩的游戏,一玩就是一下午
他nei'roun'gngneirouhenfengfu'hen'feng'fu
I think this is my go-to casual game. I would recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376K | 792 | 76% | $14.99 | |
| $75.4K | 121 | 65% | $15.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $12.9K | 99 | 87% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $151.7M | 208.9K | 98% | $34.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $161.5M | 96K | 85% | $49.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $164.8M | 206.2K | 96% | $44.99 |