
Smart City Plan is a modern old-school style city builder game: Plan zones, roads, public transport like trains, trams, buses, subways and even the hypertube. Set taxes and policies and implement smart city technologies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great concept - but needs a lot of refining. In it's current state, with the present price tag of ~$15, and being billed as a "modern city builder", I don't recommend this title in it's current iteration. Being this title only launched today I can only assume it's going to go through a number of refinements over it's lifespan - so here are a few things I noticed and would recommend considering: Firstly, this game quickly divulges into a game of "lay out the grid and plop as many solar panels as possible". Personally I think the devs need to take a closer examination at the city sim genre in general. Drawing zones without auto-generating roads so you have to constantly demolish and rebuild streets to me seems just lazy - especially when titles like City Skylines and going as far back as Sim City 4 have these certain QoL mechanisms to allow the player to engage more deeply by not having to scrupulously and annoyingly demolish a number of buildings because they got a tad too zealous with their zoning. The "email" style mechanism for alerts is rather tedious as well - after so many notifications for stuff so basic as "no power" after 10 seconds of the zone being developed quickly breaks the immersion for me personally. Every time I hear the ding and see a notification number next to the mail icon I just become frustrated and disengaged. A ticker or scrolling notification bar would be a much better experience here in my opinion. I think there needs to be a major rework of the grid-style layout in the game as well. Doing 2D orthographic perspective makes the grid a good starting point - but I would like to see more experimental structures like roundabouts, curved roads, and generally just something that makes me see my city as a more organic and free-form entity versus something I could doodle out on graph paper and so rigidly structured. Third, I only got an hour in before I completely lost interest. The first couple hours of gameplay are rather tedious and either need to ramp up more quickly or have more things to play with at the start. There's something to be said for a learning curve - but this one is far too shallow and most anyone familiar with the genre will quickly loose interest. As it stands I think this is a solid first pass of the game - especially given it just launched today (as of time of writing) - but I don't think it's worth $15 in it's current state. $5 and a huge sticker that says "early access" maybe... As a city builder I don't see any distinguishing factors for this title beyond the art style. Mechanically I think it's dated and lacks some certain aspects that really make it a competitive "modern city builder" game. But here's hoping it continues to change and update - I'll certainly keep an eye on it. Errata: City Skylines did not have auto-generating roads. My b.
I wanted to give this game a shot, but come on... You can't release a game without rotating buildings, poorly optimized and so on... Let's not talk about the interface... Sorry but no. And it's a shame because the concept is nice.
So, ironically, this is NOT a modern city builder, it's pretty much just Classical Sim City with a massive graphic upgrade. That's it, it's not bad per say, but way to simplified. So if you want to play old-school Sim City with better graphics, then this is the game for you. I'll keep playing Cities Skylines.
It's a pretty fun, old school city simulator. Reminds me of SimCity and SimCity 2000. But it's very basic right now, it definitely needs more stuff to build. I also don't know how "deep" the simulation actually is; it seems like cars just drive wherever there's roads, for example, even if there's nothing around. At about three hours in, I think I've seen almost everything the game has to offer as well. It's not difficult, either, anyone who has ever played a city sim knows exactly what to do to generate a hefty income. That being said, it also doesn't take 20 minutes to load a new city like Cities: Skylines can. It's leisurely focused: the idea is to just have fun and make a city. I don't know if I can explain it well here, but there's just SO MUCH to do and worry about in Cities: Skylines that I can get overwhelmed and bored, and starting a new city sometimes feels like a monumental task. That hasn't been the case with Smart City Plan so far. The art style is nice, especially if you have fond memories of the old SimCity games. It's fun to build new cities, try new layouts. Not challenging, not original, but still fun. I like it, that's really about it. I doubt it's ever going to be a great game, but it's definitely worth the $16.
A cheap simple city building/management game that actually works out of the release. I haven't found any bugs that mess up game play. I built a city of 144,499 and yes the FPS rate has definitely slowed down but it's that way in any city building game when you hit high population numbers. While the game is a little tough early on, by the time you hit more than 5,000 in population the money starts flowing in and makes it easier to build without borrowing. By the time you hit 10,000 there's really no challenge left in making money. A shame there's a dearth of cool building mods to make our SCP cities more cool looking, sadly no monuments yet but it sounds like something that will happen in a future update.
Not a lot going on here. I love city builders and I felt like I had exhausted the content within the 40 minutes I played. There's a very workman-like approach to everything in the game. It's functional but not fun. Sadly, I cannot recommend.
This game is pretty fun. It's city builder with transportation, some manufacturing buildings such as a car manufacturing plant, services like the old Simcity games, commuters, etc. There is RCI and Offices. There is even a Football stadium and American Football stadium. I'm enjoying it a lot so far. There are some features I'd like to see: more building variety, be able to rotate the camera and zoom out further, and be able to click on trains/busses and see how many people are on them and where they came from. Also it'd be nice to be able to click on cars to see where they live and work. It's also important that the game have a building editor and freeways imo.
Главные плюсы игры: Что понравилось: + Приятная музыка + Простая, но приятная графика + Простой и лёгкий геймплей + Метро + Игра для расслабления + Наличие модов + Режим песочницы + Есть возможность репортить баги + Есть возможность приближать объекты Минусы: -Нет возможности сразу оплатить весь кредит или займ. -Нет возможности взять большой займ -ЛЭП ставятся иногда в соседней клетки с квадратом застройки, но не дают электричества -Нет стим воркшопа -Нет возможности разворачивать здания -Происходит переполнение переменной от чего деньги пишутся в минусе после 2 миллиардов -Обучение и справка не полностью переведены на русский язык. -Нет автомобильных тоннелей. -Нет сюжетной кампании и окончания игры. -Нет сюжетной кампании , нет конца игры и конечной цели, нет заданий. О игре: Строительство, Симулятор, Градостроительный симулятор, Казуальная игра На что похожа: TheoTown, SimCity, Cities: Skylines Игра похожа на SimCity 1 или 2000 с элементами сити скалайн ( законы ) Игра геймплейно похожа на SimCity первую, визуальным стилем и изометрией напоминает sim city 2000, законами и указами Cities: Skylines Что можно добавить: Геймплей и визуальный стиль многим скорей всего не понравится. Потому для таких лучше играть в Cities: Skylines. В целом игра мне очень понравилась. Простая и расслабляющая. Не напряжённая. Играть легко. К сожалению ряд идей и фишек не до конца используются в игре. Ей явно нужно доработка и развитие. Хотелось бы больше эвентов и разных событий. Например стихийных бедствий. Возможность вызывать самому стихийные бедствия. Нельзя строить дома прям на линии электро передач. Сначала их нужно снести. По сути игра песочница. Игра не для всех. The main advantages of the game: What I liked: + Good music (Soundtrack) + Simple and enjoyable graphics + Simple and easy gameplay + Subway (metro) + Relaxation game + Mods in the game (Availability of mods) + sandbox mode + It is possible to report bugs + There is an opportunity to zoom in Minuses: -There is no way to pay the entire loan or credit -There is no way to take a big loan ( at once) -Power lines are placed in an adjacent cell with a building square, but do not provide electricity -No steam workshop -No way to rotate buildings -No car tunnels. -There is no story campaign and no game ending. -No tasks -There is an overflow of variable from which money is written in the minus after 2 billion About the game: Building, Simulation, City Builder, Casual. What is it like: TheoTown, SimCity, Cities: Skylines The game is similar to SimCity 1 or 2000 with city scaline elements (laws) The game is gameplay similar to SimCity the first, visual style and isometric resembles sim city 2000, laws and decrees of Cities: Skylines What i can add: The gameplay and visual style will probably not be liked by many. Therefore, for such people it is better to play Cities: Skylines. In general, I really liked the game. Simple and relaxing. Not tense. It's easy to play. Unfortunately, a number of ideas and features are not fully used in the game. It clearly needs improvement and development. I would like more events and different events. For example natural disasters. The player's ability to cause natural disasters. You can't build houses right on the power line. They must be demolished first. The game is not for everyone.
Overly simplistic with too many UI issues. It is a shame, as the concept of a modernised clone of the original SimCity has a lot of potential but the modernisation isn't really here yet. I think they're going for simple and easy access/casual game play but they've missed the mark with the clunky interface and UI issues. Don't pay more than $5 for this game in the current state. As bad as a poorly ported phone game without the low price tag.
Nicht so kompliziert wie andere Spiele aber leider fehlen Fußgänger auf der Straße.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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