
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 292.4Kreviews | 93% | — | $204.8M |
| $99.99 | 28.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cities: Skylines is one of the best city-building games available because it gives you an incredible amount of freedom without making things feel overly complicated. You start with a small piece of land, a limited budget, and a few basic roads, then slowly grow it into a sprawling city complete with residential neighborhoods, industrial districts, public transport, parks, and skyscrapers. Watching your city expand over time is extremely satisfying, especially when everything starts working together. A big part of why the game is so enjoyable is how many different ways there are to build your city. You can focus on creating the most efficient road network possible, design realistic-looking neighborhoods, build massive highway interchanges, or spend hours perfecting public transport. There's no single "correct" way to play, and experimenting with different layouts is often just as rewarding as succeeding. The Steam Workshop adds an incredible amount of replayability. There are thousands of community-made maps, buildings, roads, vehicles, and quality-of-life mods that can completely transform the experience. Whether you want to recreate a real-world city or build something entirely original, there's no shortage of content to keep you busy long after you've mastered the base game. The game also does a great job of making you care about the city you've created. Traffic jams, power shortages, natural disasters, and budget problems all feel like challenges you've created yourself, making it incredibly satisfying when you finally solve them. It's easy to lose track of time after saying "I'll just build one more road." Of course, it isn't perfect. Performance can drop once your city becomes very large, especially if you're using a lot of mods and assets. Some of the DLC also feels a bit overpriced unless you can grab it during a Steam sale. Even so, the base game offers hundreds of hours of gameplay, and it's still one of the most enjoyable sandbox city builders you can buy. If you enjoy management games, creative building, or simply watching a city come to life because of your own planning, Cities: Skylines is an easy recommendation. > **Graphics:** 8/10 > **Performance:** 6/10 > **Gameplay:** 10/10 > **Creativity:** 10/10 > **Sound Design:** 8/10 > **Replayability:** 10/10 > **Modding/Steam Workshop:** 10/10 > **Overall:** 9.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #69, worst PL #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 14 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hours of fun
I love the game but also hate it, its extremely fun the first time you do a city, but you just end up in a repetition loop of creating new cities thinking it will be different or improving but its not your fault. The game feels shallow in a lot of aspects, here is all its major flaws (that would be so solvable if they tried) Scale and range, a huge hospital which would normal help tens of thousands of people has a radius of help of about 200 meters. Its miniscule! For small towns or villages where you want spaced out houses and gardens the range of things just feels stupid like the game isn't designed for it. For big areas it is also flawed, things like the cemetery literally do not work in large cities, you need one cemetary every block for any kind of success. Time and priority. Time in this game is so cartoonish its ridiculous, a day lasts about a 5 second pedestrian walk, doesn't line up with night cycle and just means it takes weeks for civilians to go anywhere, it really takes away from the experience and makes stats look stupid, priority links to this, a huge park in your town centre might get 4 or 5 visits a day if your lucky, when in reality it would be in the thousands. Roads and traffic, I said villages didn't feel designed for this game, but big cities might be even worse, traffic in extremely high density areas feels stupid, public transport feels like its been capped and just isn't used (you can't tell because the time is all messed up) Scale is also garbage, a 24 x 4 farm requires something like 60 workers!!!! When in reality it would take 1 at a push. Agent based simulation, some people love it. I hate it. Looking at one agent is cool and it may make your city feel "alive" but it just means your agents are brain dead and barely live a life, they won't travel more than 30 seconds to work, never go to parks or do anything other than walk around go to work and repeat. Its just boring and sucks. I would much rather my city be used realistic than be able to click on a blob called Jessica and watch her teleport to work rather than use the train thats available to her.
the greatest city builder of its time. aged like fine wine. curated by a community that cares
I think this is my go-to casual game. I would recommend.
Es macht spaß seine eigene Stadt zu erichten.
I have played this game forever, first on the Xbox now on my Laptop and it is so fun! Just being able to build whole entire cities is so fun, and the mods make the game so much easier! One thing that I would add is brushes for certain things like the bulldozer and trees, like on the Xbox so that you don't need a mod for that. 5 Stars!
Bardzo wciągająca gra, polecam ze względu na to że daje duuuuuuuuuuuuuuużo frajdy i można na serio "zostać" burmistrzem. Jedna z wad jest taka, że od razu w menu głównym jest sekcja DLC ale to mały szczegół :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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