
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 292.4Kreviews | 93% | — | $204.8M |
| $99.99 | 28.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I made an industrial hellscape of a city with a giant sewage river right next to the offices and factorys where everyone worked and they were completly fine with it. 10/10 would glass tell-aveev again
哟呵已经i益田集团和【上班就让【他hi据二十天九二四汝等不久【天河北扔地上明天就会【本地人司马现在‘u恐怕就不好吗,吧还没,今天就没【二伯好看投入多少v,法国比较忙【哦iu额头人生苦短,’下班后太寂寞i,库尔【乱丢额开放高地哦骗回复的覅几个人科技馆i和广泛的就感觉咖啡机法规覅第四哦怕搜狗8i给他仍然eg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #69, worst PL #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 14 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 、
好玩
Начал строить дома в промзоне, а налог сделал 29%. Их это задолбало и они уехалм. Не понимаю почему, если они жили, как в России. Странно, что они жаловались на налоги, если НДС в реальной жизни больше. 10 митингов из 10.
好
Имбулечка игра, здесь ты можешь любого говном затопить или что то другое
玩了几个档了,经常容易丢失
o jogo e muito satsfatorio, mas os mods sao escenciais
>built the most efficient highway interchange >NPC cars uses a T intersection because it was closer to the city even tho it has a low speed limit and industrial zone >made the road trucks only >NPC's uses dirt road . . . . . . >Ragequit
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $387K | 814 | 76% | $14.99 | |
| $75.4K | 121 | 65% | $15.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $20.5M | 59.4K | 91% | $11.24 | |
| $12.9K | 99 | 87% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.8M | 234.9K | 98% | $35.00 | |
| $202.3M | 279K | 95% | $39.99 | |
| $201.7M | 316.8K | 98% | $19.99 | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $196.8M | 174.7K | 84% | $69.99 | |
| $216.2M | 137.4K | 88% | $49.99 |