
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
巨耐玩,局外点上去了会让你玩的更舒服而不是更割草,满分100给90没问题
还是很好玩的,就是这个羊头boss快慢刀是真滴难搞
是那种越玩越爽的肉鸽,bd池子很深很有意思
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从动作到节奏到构筑设计都很顶的肉鸽,希望后面会有更多防御端的角色强化更新
玩小红帽幻视卡特+剑姬了,捡匕首真好玩吧
对比其他刷子肉鸽已经赢麻了,战斗体系也相当成熟了,目前最爽的国产肉鸽
好玩爱玩,虽然基本没有可能一局下来全程只抓某个次条(选项太多了)但是所有选项可以说都巨有强度,不碰那个难度系统完全不会如区般艰难蠕动
四个角色都玩了一下,居然没有区我是没想到的,翻了一下更新公告才发现四个角色全都重做个,真猛啊这产能
[h3]The beautiful love child of Hades and Cult of the Lamb... and you know it was a passionate love[/h3] ♥♥♥♥♥♥♥ 100% achievement in Early Access, that's how you know how addictive this game can be. Usually I don't even buy games in EA, but this looked too promising to not give it a go. And I stand firmly by my decision because [b][i]D A M N[/i][/b]. This is without a doubt the most fun classic roguelike that came after Hades 2 (at least for me). There are some aspects that the devs get [b][i]so right[/i][/b]: - Characters sharing same skill buttons but completely different mechanics. - Quasi-infinite combinations of abilities, passive skills, and trinkets. (And they have woven very intricate combos and synergies into them. When you discover something works EXACTLY the way you thought it would, it's so satisfying) The build paths are so diverse, there's no meta! - ALL the good parts of Cult of the Lamb [b][i]without[/i][/b] the manual micromanagement of your base. (I mean I enjoyed that part too, but I would rather play Stardew Valley at that point) - Calibrated increments! Due to the RNG nature of roguelikes, there are bound to be runs where your skills/equipment feel suboptimal. [b][i]BUT[/i][/b] if you play well, you'll always be able to finish the run. And if you do get lucky once or twice in the run, there are runs where you can annihilate the final boss in seconds lol Other non-roguelike praises: - [b][i]C U T E [/i][/b], also funny! - Smooth combos, animations are super precise and well timed. - The "defensive" character actually does a ungodly amount of damage if built right! (Good surprise) - Very frequent and relevant hot patches during early development. The devs actually care and are here! A few things that might need fixin': - Isdara's shield timing against one specific enemy is weird, have to click twice (The bigger enemy with 2 daggers in Chapter 1) - Bone Devourer needs optimization: lags when he does the spitting AOE and when he summons. I LOVE YOU DEVS, PLEASE PUT MORE CONTENT! MORE TRIALS! Will come back every time there's a major update. If you played in EA before this game becomes mainstream popular, you're a cool one!
四个角色都有自己的轮椅,小红帽要轮椅有刀波和处决魔卡,莉薇特要轮椅就找炮台和锤子,德鲁伊有刺猬龙女有赖着不死流,需要的抓位也不多,天才
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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